initial commit
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105
addons/cyclops_level_builder/tools/cyclops_tool.gd
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105
addons/cyclops_level_builder/tools/cyclops_tool.gd
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@ -0,0 +1,105 @@
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
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||||
#
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||||
# The above copyright notice and this permission notice shall be included in all
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||||
# copies or substantial portions of the Software.
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||||
#
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||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends Resource
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class_name CyclopsTool
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var builder:CyclopsLevelBuilder
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#func _init(_editorPlugin:EditorPlugin):
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# editorPlugin = _editorPlugin
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func _activate(builder:CyclopsLevelBuilder):
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self.builder = builder
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func _deactivate():
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pass
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func _get_tool_id()->String:
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return ""
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func _draw_tool(viewport_camera:Camera3D):
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pass
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func _get_tool_properties_editor()->Control:
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return null
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_X:
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if e.is_pressed():
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#print("cyc tool X")
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var action:ActionDeleteSelectedBlocks = ActionDeleteSelectedBlocks.new(builder)
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action._execute()
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return true
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if e.keycode == KEY_D:
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if e.is_pressed():
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if e.shift_pressed && !Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT):
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if builder.active_node and builder.active_node.has_selected_blocks():
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builder.switch_to_tool(ToolDuplicate.new())
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return true
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if event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.button_index == MOUSE_BUTTON_MIDDLE:
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if e.alt_pressed:
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if e.is_pressed():
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if builder.active_node:
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var start_pos:Vector3 = origin + builder.block_create_distance * dir
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var w2l = builder.active_node.global_transform.inverse()
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var origin_local:Vector3 = w2l * origin
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var dir_local:Vector3 = w2l.basis * dir
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var result:IntersectResults = builder.active_node.intersect_ray_closest(origin_local, dir_local)
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if result:
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var ed_iface:EditorInterface = builder.get_editor_interface()
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var base_control:Control = ed_iface.get_base_control()
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#viewport_camera
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var new_cam_origin:Vector3 = result.position + \
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viewport_camera.global_transform.basis.z * builder.block_create_distance
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viewport_camera.global_transform.origin = new_cam_origin
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return true
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return false
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func to_local(point:Vector3, world_to_local:Transform3D, grid_step_size:float)->Vector3:
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var p_local:Vector3 = world_to_local * point
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return MathUtil.snap_to_grid(p_local, grid_step_size)
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349
addons/cyclops_level_builder/tools/tool_block.gd
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349
addons/cyclops_level_builder/tools/tool_block.gd
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@ -0,0 +1,349 @@
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# MIT License
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#
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# Copyright (c) 2023 Mark McKay
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# https://github.com/blackears/cyclopsLevelBuilder
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
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||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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@tool
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extends CyclopsTool
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class_name ToolBlock
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const TOOL_ID:String = "block"
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enum ToolState { NONE, READY, BLOCK_BASE, BLOCK_HEIGHT, MOVE_BLOCK, MOVE_FACE }
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var tool_state:ToolState = ToolState.NONE
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#enum State { READY, DRAG_BASE }
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#var dragging:bool = false
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var viewport_camera_start:Camera3D
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var event_start:InputEventMouseButton
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var block_drag_cur:Vector3
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var block_drag_p0_local:Vector3
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var block_drag_p1_local:Vector3
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var block_drag_p2_local:Vector3
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var drag_floor_normal:Vector3
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#var min_drag_distance:float = 4
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#Keep a copy of move command here while we are building it
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var cmd_move_blocks:CommandMoveBlocks
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var cmd_move_face:CommandMoveFacePlanar
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var move_face_origin:Vector3 #Kep track of the origin when moving a face
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var base_points:PackedVector3Array
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func _get_tool_id()->String:
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return TOOL_ID
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func start_block_drag(viewport_camera:Camera3D, event:InputEvent):
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var blocks_root:CyclopsBlocks = self.builder.active_node
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var e:InputEventMouseButton = event
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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# print("origin %s dir %s" % [origin, dir])
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var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
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# print("result %s" % result)
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if result:
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# print("Hit! %s" % result)
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drag_floor_normal = MathUtil.snap_to_best_axis_normal(result.normal)
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var start_pos:Vector3 = result.position
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var w2l = blocks_root.global_transform.inverse()
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var start_pos_local:Vector3 = w2l * start_pos
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var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
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block_drag_p0_local = MathUtil.snap_to_grid(start_pos_local, grid_step_size)
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if e.ctrl_pressed:
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tool_state = ToolState.MOVE_FACE
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cmd_move_face = CommandMoveFacePlanar.new()
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cmd_move_face.builder = builder
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cmd_move_face.blocks_root_path = builder.active_node.get_path()
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cmd_move_face.block_path = result.object.get_path()
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cmd_move_face.face_id = result.face_id
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cmd_move_face.lock_uvs = builder.lock_uvs
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cmd_move_face.move_dir_normal = result.object.control_mesh.faces[result.face_id].normal
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move_face_origin = result.position
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elif result.object.selected:
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tool_state = ToolState.MOVE_BLOCK
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cmd_move_blocks = CommandMoveBlocks.new()
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cmd_move_blocks.builder = builder
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cmd_move_blocks.lock_uvs = builder.lock_uvs
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for child in blocks_root.get_children():
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if child is CyclopsConvexBlock and child.selected:
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cmd_move_blocks.add_block(child.get_path())
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else:
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tool_state = ToolState.BLOCK_BASE
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else:
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# print("Miss")
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drag_floor_normal = Vector3.UP
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tool_state = ToolState.BLOCK_BASE
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var start_pos:Vector3 = origin + builder.block_create_distance * dir
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var w2l = blocks_root.global_transform.inverse()
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var start_pos_local:Vector3 = w2l * start_pos
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#print("start_pos %s" % start_pos)
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#print("start_pos_local %s" % start_pos_local)
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var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
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#print("start_pos_local %s" % start_pos_local)
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block_drag_p0_local = MathUtil.snap_to_grid(start_pos_local, grid_step_size)
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#print("block_drag_start_local %s" % block_drag_start_local)
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#print("set 1 tool_state %s" % tool_state)
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func _draw_tool(viewport_camera:Camera3D):
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var global_scene:CyclopsGlobalScene = builder.get_global_scene()
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global_scene.clear_tool_mesh()
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global_scene.draw_selected_blocks(viewport_camera)
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if tool_state == ToolState.BLOCK_BASE:
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global_scene.draw_loop(base_points, true, global_scene.tool_material)
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global_scene.draw_points(base_points, global_scene.tool_material)
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if tool_state == ToolState.BLOCK_HEIGHT:
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global_scene.draw_cube(block_drag_p0_local, block_drag_p1_local, block_drag_cur, global_scene.tool_material)
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func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
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if !builder.active_node is CyclopsBlocks:
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return false
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var blocks_root:CyclopsBlocks = builder.active_node
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if event is InputEventKey:
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var e:InputEventKey = event
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if e.keycode == KEY_ESCAPE:
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if e.is_pressed():
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tool_state = ToolState.NONE
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return true
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elif event is InputEventMouseButton:
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var e:InputEventMouseButton = event
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if e.button_index == MOUSE_BUTTON_LEFT:
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if e.is_pressed():
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if tool_state == ToolState.NONE:
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event_start = event
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viewport_camera_start = viewport_camera
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tool_state = ToolState.READY
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else:
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if tool_state == ToolState.READY:
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
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var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
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cmd.builder = builder
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cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
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if result:
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cmd.block_paths.append(result.object.get_path())
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if cmd.will_change_anything():
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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elif tool_state == ToolState.BLOCK_BASE:
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block_drag_p1_local = block_drag_cur
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tool_state = ToolState.BLOCK_HEIGHT
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#print("set 2 tool_state %s" % tool_state)
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elif tool_state == ToolState.BLOCK_HEIGHT:
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# print("Adding block %s %s %s" % [block_drag_p0_local, block_drag_p1_local, block_drag_p2_local])
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block_drag_p2_local = block_drag_cur
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tool_state = ToolState.NONE
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var bounds:AABB = AABB(block_drag_p0_local, Vector3.ZERO)
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bounds = bounds.expand(block_drag_p1_local)
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bounds = bounds.expand(block_drag_p2_local)
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# print("AABB %s" % bounds)
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if bounds.has_volume():
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var command:CommandAddBlock2 = CommandAddBlock2.new()
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command.builder = builder
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command.blocks_root_path = blocks_root.get_path()
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command.block_name = GeneralUtil.find_unique_name(builder.active_node, "Block_")
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command.bounds = bounds
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command.uv_transform = builder.tool_uv_transform
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command.material_path = builder.tool_material_path
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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command.add_to_undo_manager(undo)
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elif tool_state == ToolState.MOVE_BLOCK:
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd_move_blocks.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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elif tool_state == ToolState.MOVE_FACE:
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var undo:EditorUndoRedoManager = builder.get_undo_redo()
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cmd_move_face.add_to_undo_manager(undo)
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tool_state = ToolState.NONE
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return true
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elif e.button_index == MOUSE_BUTTON_RIGHT:
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if tool_state == ToolState.BLOCK_BASE || tool_state == ToolState.BLOCK_HEIGHT:
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if e.is_pressed():
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tool_state = ToolState.NONE
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return true
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||||
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elif event is InputEventMouseMotion:
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var e:InputEventMouseMotion = event
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var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
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var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
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var start_pos:Vector3 = origin + builder.block_create_distance * dir
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var w2l = blocks_root.global_transform.inverse()
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var origin_local:Vector3 = w2l * origin
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var dir_local:Vector3 = w2l.basis * dir
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||||
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# var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
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#print("tool_state %s" % tool_state)
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if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
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return super._gui_input(viewport_camera, event)
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if tool_state == ToolState.NONE:
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if e.ctrl_pressed:
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#block_drag_cur = MathUtil.intersect_plane(origin_local, dir_local, block_drag_p0_local, drag_floor_normal)
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var result:IntersectResults = blocks_root.intersect_ray_closest(origin_local, dir_local)
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if result:
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||||
var block:CyclopsConvexBlock = result.object
|
||||
var convex_mesh:ConvexVolume = block.control_mesh
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base_points = convex_mesh.get_face(result.face_id).get_points()
|
||||
return true
|
||||
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||||
return false
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||||
|
||||
elif tool_state == ToolState.READY:
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||||
var offset:Vector2 = e.position - event_start.position
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||||
if offset.length_squared() > MathUtil.square(builder.drag_start_radius):
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||||
start_block_drag(viewport_camera_start, event_start)
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||||
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||||
return true
|
||||
|
||||
elif tool_state == ToolState.BLOCK_BASE:
|
||||
|
||||
block_drag_cur = MathUtil.intersect_plane(origin_local, dir_local, block_drag_p0_local, drag_floor_normal)
|
||||
|
||||
#print("block_drag_cur %s" % block_drag_cur)
|
||||
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
block_drag_cur = MathUtil.snap_to_grid(block_drag_cur, grid_step_size)
|
||||
|
||||
#print("block_drag_cur snapped %s" % block_drag_cur)
|
||||
|
||||
#Draw tool
|
||||
var p01:Vector3
|
||||
var p10:Vector3
|
||||
if abs(drag_floor_normal.x) > abs(drag_floor_normal.y) and abs(drag_floor_normal.x) > abs(drag_floor_normal.z):
|
||||
p01 = Vector3(block_drag_p0_local.x, block_drag_p0_local.y, block_drag_cur.z)
|
||||
p10 = Vector3(block_drag_p0_local.x, block_drag_cur.y, block_drag_p0_local.z)
|
||||
elif abs(drag_floor_normal.y) > abs(drag_floor_normal.z):
|
||||
p01 = Vector3(block_drag_p0_local.x, block_drag_p0_local.y, block_drag_cur.z)
|
||||
p10 = Vector3(block_drag_cur.x, block_drag_p0_local.y, block_drag_p0_local.z)
|
||||
else:
|
||||
p01 = Vector3(block_drag_p0_local.x, block_drag_cur.y, block_drag_p0_local.z)
|
||||
p10 = Vector3(block_drag_cur.x, block_drag_p0_local.y, block_drag_p0_local.z)
|
||||
|
||||
base_points = [block_drag_p0_local, p01, block_drag_cur, p10]
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.BLOCK_HEIGHT:
|
||||
block_drag_cur = MathUtil.closest_point_on_line(origin_local, dir_local, block_drag_p1_local, drag_floor_normal)
|
||||
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
block_drag_cur = MathUtil.snap_to_grid(block_drag_cur, grid_step_size)
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.MOVE_BLOCK:
|
||||
if e.alt_pressed:
|
||||
# block_drag_cur = MathUtil.closest_point_on_line(origin_local, dir_local, block_drag_p0_local, drag_floor_normal)
|
||||
block_drag_cur = MathUtil.closest_point_on_line(origin_local, dir_local, block_drag_p0_local, Vector3.UP)
|
||||
else:
|
||||
# block_drag_cur = MathUtil.intersect_plane(origin_local, dir_local, block_drag_p0_local, drag_floor_normal)
|
||||
block_drag_cur = MathUtil.intersect_plane(origin_local, dir_local, block_drag_p0_local, Vector3.UP)
|
||||
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
block_drag_cur = MathUtil.snap_to_grid(block_drag_cur, grid_step_size)
|
||||
|
||||
cmd_move_blocks.move_offset = block_drag_cur - block_drag_p0_local
|
||||
cmd_move_blocks.do_it()
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.MOVE_FACE:
|
||||
var drag_to:Vector3 = MathUtil.closest_point_on_line(origin_local, dir_local, move_face_origin, cmd_move_face.move_dir_normal)
|
||||
#print("move_face_origin %s norm %s" % [move_face_origin, cmd_move_face.move_dir_normal])
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
drag_to = MathUtil.snap_to_grid(drag_to, grid_step_size)
|
||||
|
||||
cmd_move_face.move_amount = (drag_to - move_face_origin).dot(cmd_move_face.move_dir_normal)
|
||||
|
||||
cmd_move_face.do_it_intermediate()
|
||||
|
||||
return true
|
||||
|
||||
return super._gui_input(viewport_camera, event)
|
||||
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
164
addons/cyclops_level_builder/tools/tool_clip.gd
Normal file
164
addons/cyclops_level_builder/tools/tool_clip.gd
Normal file
@ -0,0 +1,164 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends CyclopsTool
|
||||
class_name ToolClip
|
||||
|
||||
const TOOL_ID:String = "clip"
|
||||
|
||||
enum ToolState { READY, PICK_POINTS, PICK_SIDE }
|
||||
var tool_state:ToolState = ToolState.READY
|
||||
|
||||
var clip_points:PackedVector3Array
|
||||
var clip_normals:PackedVector3Array
|
||||
var clip_block:CyclopsConvexBlock
|
||||
|
||||
func _get_tool_id()->String:
|
||||
return TOOL_ID
|
||||
|
||||
func has_clip_point(point:Vector3)->bool:
|
||||
for p in clip_points:
|
||||
if p.is_equal_approx(point):
|
||||
return true
|
||||
return false
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
global_scene.draw_selected_blocks(viewport_camera)
|
||||
|
||||
if !clip_points.is_empty():
|
||||
global_scene.draw_loop(clip_points, false, global_scene.tool_material)
|
||||
global_scene.draw_points(clip_points, global_scene.tool_material)
|
||||
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
#var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
|
||||
|
||||
#_draw_tool(viewport_camera)
|
||||
|
||||
if event is InputEventKey:
|
||||
var e:InputEventKey = event
|
||||
|
||||
if e.keycode == KEY_BACKSPACE:
|
||||
if e.is_pressed():
|
||||
if !clip_points.is_empty():
|
||||
var count:int = clip_points.size()
|
||||
clip_points.remove_at(count - 1)
|
||||
clip_normals.remove_at(count - 1)
|
||||
if clip_points.is_empty():
|
||||
clip_block = null
|
||||
|
||||
return true
|
||||
|
||||
elif e.keycode == KEY_ESCAPE:
|
||||
clip_points.clear()
|
||||
clip_normals.clear()
|
||||
clip_block = null
|
||||
# _draw_tool(viewport_camera)
|
||||
return true
|
||||
|
||||
elif e.keycode == KEY_ENTER:
|
||||
#Cut at plane
|
||||
var cut_plane:Plane
|
||||
|
||||
if clip_points.size() == 3:
|
||||
cut_plane = Plane(clip_points[0], clip_points[1], clip_points[2])
|
||||
elif clip_points.size() == 2:
|
||||
var dir:Vector3 = clip_points[1] - clip_points[0]
|
||||
var face_dir:Vector3 = clip_normals[0].cross(dir)
|
||||
cut_plane = Plane(face_dir.normalized(), clip_points[0])
|
||||
else:
|
||||
#Cannot cut with fewer than 2 points
|
||||
return true
|
||||
|
||||
var cmd:CommandClipBlock = CommandClipBlock.new()
|
||||
cmd.builder = builder
|
||||
cmd.blocks_root_path = blocks_root.get_path()
|
||||
cmd.block_path = clip_block.get_path()
|
||||
cmd.block_sibling_name = GeneralUtil.find_unique_name(blocks_root, "Block_")
|
||||
cmd.cut_plane = cut_plane
|
||||
cmd.material_path = builder.tool_material_path
|
||||
cmd.uv_transform = builder.tool_uv_transform
|
||||
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
#Clean up
|
||||
clip_points.clear()
|
||||
clip_normals.clear()
|
||||
clip_block = null
|
||||
|
||||
# _draw_tool(viewport_camera)
|
||||
|
||||
return true
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return false
|
||||
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if e.is_pressed():
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
|
||||
|
||||
if result:
|
||||
var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
|
||||
if !has_clip_point(p):
|
||||
if clip_points.is_empty():
|
||||
clip_block = result.object
|
||||
|
||||
if clip_points.size() < 3:
|
||||
clip_points.append(p)
|
||||
clip_normals.append(result.normal)
|
||||
else:
|
||||
clip_points[2] = p
|
||||
clip_normals[2] = result.normal
|
||||
|
||||
# _draw_tool(viewport_camera)
|
||||
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
239
addons/cyclops_level_builder/tools/tool_cylinder.gd
Normal file
239
addons/cyclops_level_builder/tools/tool_cylinder.gd
Normal file
@ -0,0 +1,239 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends CyclopsTool
|
||||
class_name ToolCylinder
|
||||
|
||||
const TOOL_ID:String = "cylinder"
|
||||
|
||||
enum ToolState { READY, FIRST_RING, SECOND_RING, DRAG_HEIGHT }
|
||||
var tool_state:ToolState = ToolState.READY
|
||||
|
||||
#@export var segments:int = 16
|
||||
#@export var tube:bool = false
|
||||
var settings:ToolCylinderSettings = ToolCylinderSettings.new()
|
||||
|
||||
var floor_normal:Vector3
|
||||
var base_center:Vector3
|
||||
var block_drag_cur:Vector3
|
||||
var drag_offset:Vector3
|
||||
var first_ring_radius:float
|
||||
var second_ring_radius:float
|
||||
|
||||
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
||||
func _get_tool_properties_editor()->Control:
|
||||
var res_insp:ResourceInspector = preload("res://addons/cyclops_level_builder/controls/resource_inspector/resource_inspector.tscn").instantiate()
|
||||
|
||||
res_insp.target = settings
|
||||
|
||||
return res_insp
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
global_scene.draw_selected_blocks(viewport_camera)
|
||||
|
||||
if tool_state == ToolState.FIRST_RING:
|
||||
var bounding_points:PackedVector3Array = MathUtil.create_circle_points(base_center, floor_normal, first_ring_radius, settings.segments)
|
||||
global_scene.draw_loop(bounding_points, true, global_scene.tool_material)
|
||||
global_scene.draw_points(bounding_points, global_scene.tool_material)
|
||||
|
||||
elif tool_state == ToolState.SECOND_RING:
|
||||
for radius in [first_ring_radius, second_ring_radius]:
|
||||
var bounding_points:PackedVector3Array = MathUtil.create_circle_points(base_center, floor_normal, radius, settings.segments)
|
||||
global_scene.draw_loop(bounding_points, true, global_scene.tool_material)
|
||||
global_scene.draw_points(bounding_points, global_scene.tool_material)
|
||||
|
||||
elif tool_state == ToolState.DRAG_HEIGHT:
|
||||
var bounding_points:PackedVector3Array = MathUtil.create_circle_points(base_center, floor_normal, first_ring_radius, settings.segments)
|
||||
global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material)
|
||||
|
||||
if settings.tube:
|
||||
bounding_points = MathUtil.create_circle_points(base_center, floor_normal, second_ring_radius, settings.segments)
|
||||
global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material)
|
||||
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
|
||||
if event is InputEventKey:
|
||||
var e:InputEventKey = event
|
||||
|
||||
if e.keycode == KEY_ESCAPE:
|
||||
if e.is_pressed():
|
||||
tool_state = ToolState.READY
|
||||
return true
|
||||
|
||||
elif event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if e.is_pressed():
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
|
||||
if tool_state == ToolState.READY:
|
||||
tool_state = ToolState.FIRST_RING
|
||||
|
||||
first_ring_radius = 0
|
||||
second_ring_radius = 0
|
||||
|
||||
var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
|
||||
if result:
|
||||
#print("init base point block")
|
||||
floor_normal = result.normal
|
||||
|
||||
var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
base_center = p
|
||||
|
||||
return true
|
||||
|
||||
else:
|
||||
#print("init base point empty space")
|
||||
floor_normal = Vector3.UP
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
|
||||
var p:Vector3 = to_local(start_pos, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
base_center = p
|
||||
|
||||
return true
|
||||
else:
|
||||
if tool_state == ToolState.FIRST_RING:
|
||||
if settings.tube:
|
||||
tool_state = ToolState.SECOND_RING
|
||||
else:
|
||||
tool_state = ToolState.DRAG_HEIGHT
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.SECOND_RING:
|
||||
tool_state = ToolState.DRAG_HEIGHT
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.DRAG_HEIGHT:
|
||||
#Create shape
|
||||
|
||||
var cmd:CommandAddCylinder = CommandAddCylinder.new()
|
||||
cmd.builder = builder
|
||||
#cmd.block_name = GeneralUtil.find_unique_name(builder.active_node, "Block_")
|
||||
cmd.block_name_prefix = "Block_"
|
||||
cmd.blocks_root_path = blocks_root.get_path()
|
||||
cmd.tube = settings.tube
|
||||
cmd.origin = base_center
|
||||
cmd.axis_normal = floor_normal
|
||||
cmd.height = drag_offset.length() if drag_offset.dot(floor_normal) > 0 else - drag_offset.length()
|
||||
if settings.tube:
|
||||
cmd.radius_inner = min(first_ring_radius, second_ring_radius)
|
||||
cmd.radius_outer = max(first_ring_radius, second_ring_radius)
|
||||
else:
|
||||
cmd.radius_inner = first_ring_radius
|
||||
cmd.radius_outer = first_ring_radius
|
||||
cmd.segments = settings.segments
|
||||
cmd.uv_transform = builder.tool_uv_transform
|
||||
cmd.material_path = builder.tool_material_path
|
||||
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.READY
|
||||
return true
|
||||
|
||||
elif e.button_index == MOUSE_BUTTON_RIGHT:
|
||||
if tool_state == ToolState.FIRST_RING || tool_state == ToolState.SECOND_RING || tool_state == ToolState.DRAG_HEIGHT:
|
||||
if e.is_pressed():
|
||||
tool_state = ToolState.READY
|
||||
return true
|
||||
|
||||
elif e.button_index == MOUSE_BUTTON_WHEEL_UP:
|
||||
if tool_state == ToolState.FIRST_RING || tool_state == ToolState.SECOND_RING || tool_state == ToolState.DRAG_HEIGHT:
|
||||
if e.pressed:
|
||||
settings.segments += 1
|
||||
return true
|
||||
|
||||
elif e.button_index == MOUSE_BUTTON_WHEEL_DOWN:
|
||||
if tool_state == ToolState.FIRST_RING || tool_state == ToolState.SECOND_RING || tool_state == ToolState.DRAG_HEIGHT:
|
||||
if e.pressed:
|
||||
settings.segments = max(settings.segments - 1, 3)
|
||||
return true
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return false
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
if tool_state == ToolState.FIRST_RING:
|
||||
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_center, floor_normal)
|
||||
var p_snapped = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
first_ring_radius = (p_snapped - base_center).length()
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.SECOND_RING:
|
||||
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_center, floor_normal)
|
||||
var p_snapped = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
second_ring_radius = (p_snapped - base_center).length()
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.DRAG_HEIGHT:
|
||||
block_drag_cur = MathUtil.closest_point_on_line(origin_local, dir_local, base_center, floor_normal)
|
||||
|
||||
block_drag_cur = to_local(block_drag_cur, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
|
||||
drag_offset = block_drag_cur - base_center
|
||||
# var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
|
||||
|
||||
# global_scene.clear_tool_mesh()
|
||||
# global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material)
|
||||
|
||||
return true
|
||||
|
||||
return super._gui_input(viewport_camera, event)
|
||||
|
||||
|
30
addons/cyclops_level_builder/tools/tool_cylinder_settings.gd
Normal file
30
addons/cyclops_level_builder/tools/tool_cylinder_settings.gd
Normal file
@ -0,0 +1,30 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Resource
|
||||
class_name ToolCylinderSettings
|
||||
|
||||
@export var segments:int = 16
|
||||
@export var tube:bool = false
|
||||
|
136
addons/cyclops_level_builder/tools/tool_duplicate.gd
Normal file
136
addons/cyclops_level_builder/tools/tool_duplicate.gd
Normal file
@ -0,0 +1,136 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends CyclopsTool
|
||||
class_name ToolDuplicate
|
||||
|
||||
const TOOL_ID:String = "duplicate"
|
||||
|
||||
var drag_start_point:Vector3
|
||||
var cmd_duplicate:CommandDuplicateBlocks
|
||||
|
||||
enum ToolState { READY, DRAGGING, DONE }
|
||||
var tool_state:ToolState = ToolState.READY
|
||||
|
||||
func _get_tool_id()->String:
|
||||
return TOOL_ID
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
global_scene.draw_selected_blocks(viewport_camera)
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
# var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
|
||||
#_draw_tool(viewport_camera)
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if !e.is_pressed():
|
||||
if tool_state == ToolState.DRAGGING:
|
||||
#print("committing duplicate")
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
if cmd_duplicate.will_change_anything():
|
||||
cmd_duplicate.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.DONE
|
||||
builder.switch_to_tool(ToolBlock.new())
|
||||
|
||||
return true
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return super._gui_input(viewport_camera, event)
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
if tool_state == ToolState.DRAGGING:
|
||||
var drag_to:Vector3
|
||||
if e.alt_pressed:
|
||||
drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_start_point, Vector3.UP)
|
||||
else:
|
||||
drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_start_point, Vector3.UP)
|
||||
|
||||
var offset:Vector3 = drag_to - drag_start_point
|
||||
offset = MathUtil.snap_to_grid(offset, grid_step_size)
|
||||
|
||||
#print("duplicate drag by %s" % offset)
|
||||
|
||||
cmd_duplicate.move_offset = offset
|
||||
cmd_duplicate.do_it()
|
||||
|
||||
return true
|
||||
|
||||
|
||||
return false
|
||||
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
#builder.mode = CyclopsLevelBuilder.Mode.OBJECT
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
||||
#Invoke command immediately
|
||||
cmd_duplicate = CommandDuplicateBlocks.new()
|
||||
cmd_duplicate.builder = builder
|
||||
var blocks_root:CyclopsBlocks = builder.active_node
|
||||
cmd_duplicate.blocks_root_path = blocks_root.get_path()
|
||||
var centroid:Vector3
|
||||
var count:int = 0
|
||||
for child in blocks_root.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.selected:
|
||||
cmd_duplicate.blocks_to_duplicate.append(block.get_path())
|
||||
centroid += block.control_mesh.bounds.get_center()
|
||||
count += 1
|
||||
cmd_duplicate.lock_uvs = builder.lock_uvs
|
||||
|
||||
centroid /= count
|
||||
drag_start_point = centroid
|
||||
tool_state = ToolState.DRAGGING
|
||||
|
||||
cmd_duplicate.do_it()
|
||||
|
||||
|
||||
|
82
addons/cyclops_level_builder/tools/tool_edit_base.gd
Normal file
82
addons/cyclops_level_builder/tools/tool_edit_base.gd
Normal file
@ -0,0 +1,82 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends CyclopsTool
|
||||
class_name ToolEditBase
|
||||
|
||||
var mouse_hover_pos:Vector2
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
|
||||
if event is InputEventKey:
|
||||
var e:InputEventKey = event
|
||||
|
||||
if e.keycode == KEY_Q && e.alt_pressed:
|
||||
if e.is_pressed():
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos)
|
||||
|
||||
var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
|
||||
if result:
|
||||
var cmd:CommandSelectBlocks = CommandSelectBlocks.new()
|
||||
cmd.builder = builder
|
||||
cmd.block_paths.append(result.object.get_path())
|
||||
|
||||
if cmd.will_change_anything():
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
_deactivate()
|
||||
_activate(builder)
|
||||
|
||||
pass
|
||||
|
||||
return true
|
||||
|
||||
|
||||
elif event is InputEventMouseButton:
|
||||
var e:InputEventMouseButton = event
|
||||
mouse_hover_pos = e.position
|
||||
return false
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
mouse_hover_pos = e.position
|
||||
return false
|
||||
|
||||
return false
|
||||
|
||||
func pick_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material:
|
||||
if active:
|
||||
return global_scene.tool_edit_active_material
|
||||
if selected:
|
||||
return global_scene.tool_edit_selected_material
|
||||
return global_scene.tool_edit_unselected_material
|
||||
|
||||
|
||||
|
321
addons/cyclops_level_builder/tools/tool_edit_edge.gd
Normal file
321
addons/cyclops_level_builder/tools/tool_edit_edge.gd
Normal file
@ -0,0 +1,321 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends ToolEditBase
|
||||
class_name ToolEditEdge
|
||||
|
||||
const TOOL_ID:String = "edit_edge"
|
||||
|
||||
var handles:Array[HandleEdge] = []
|
||||
|
||||
enum ToolState { NONE, READY, DRAGGING }
|
||||
var tool_state:ToolState = ToolState.NONE
|
||||
|
||||
var drag_handle:HandleEdge
|
||||
var drag_mouse_start_pos:Vector2
|
||||
var drag_handle_start_pos:Vector3
|
||||
|
||||
var tracked_blocks_root:CyclopsBlocks
|
||||
|
||||
var cmd_move_edge:CommandMoveEdges
|
||||
|
||||
|
||||
class PickHandleResult extends RefCounted:
|
||||
var handle:HandleEdge
|
||||
var position:Vector3
|
||||
|
||||
|
||||
func _get_tool_id()->String:
|
||||
return TOOL_ID
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
||||
#var blocks_root:CyclopsBlocks = builder.active_node
|
||||
for h in handles:
|
||||
var block:CyclopsConvexBlock = builder.get_node(h.block_path)
|
||||
var e:ConvexVolume.EdgeInfo = block.control_mesh.edges[h.edge_index]
|
||||
var p0:Vector3 = block.control_mesh.vertices[e.start_index].point
|
||||
var p1:Vector3 = block.control_mesh.vertices[e.end_index].point
|
||||
|
||||
var active:bool = block.control_mesh.active_edge == h.edge_index
|
||||
global_scene.draw_vertex((p0 + p1) / 2, pick_material(global_scene, e.selected, active))
|
||||
global_scene.draw_line(p0, p1, pick_material(global_scene, e.selected, active))
|
||||
|
||||
func setup_tool():
|
||||
handles = []
|
||||
|
||||
var blocks_root:CyclopsBlocks = builder.active_node
|
||||
if blocks_root == null:
|
||||
return
|
||||
|
||||
for child in blocks_root.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.selected:
|
||||
for e_idx in block.control_mesh.edges.size():
|
||||
var ctl_mesh:ConvexVolume = block.control_mesh
|
||||
var e:ConvexVolume.EdgeInfo = ctl_mesh.edges[e_idx]
|
||||
|
||||
var handle:HandleEdge = HandleEdge.new()
|
||||
handle.p_ref = ctl_mesh.vertices[e.start_index].point
|
||||
handle.p_ref_init = handle.p_ref
|
||||
# handle.p1 = ctl_mesh.vertices[e.end_index].point
|
||||
# handle.p1_init = handle.p1
|
||||
handle.edge_index = e_idx
|
||||
handle.block_path = block.get_path()
|
||||
handles.append(handle)
|
||||
|
||||
|
||||
#print("adding handle %s" % handle)
|
||||
|
||||
|
||||
func pick_closest_handle(blocks_root:CyclopsBlocks, viewport_camera:Camera3D, position:Vector2, radius:float)->PickHandleResult:
|
||||
var best_dist:float = INF
|
||||
var best_handle:HandleEdge = null
|
||||
var best_pick_position:Vector3
|
||||
|
||||
var pick_origin:Vector3 = viewport_camera.project_ray_origin(position)
|
||||
var pick_dir:Vector3 = viewport_camera.project_ray_normal(position)
|
||||
|
||||
for h in handles:
|
||||
var block:CyclopsConvexBlock = builder.get_node(h.block_path)
|
||||
var ctl_mesh:ConvexVolume = block.control_mesh
|
||||
var edge:ConvexVolume.EdgeInfo = ctl_mesh.edges[h.edge_index]
|
||||
|
||||
var p0 = ctl_mesh.vertices[edge.start_index].point
|
||||
var p1 = ctl_mesh.vertices[edge.end_index].point
|
||||
var p0_world:Vector3 = blocks_root.global_transform * p0
|
||||
var p1_world:Vector3 = blocks_root.global_transform * p1
|
||||
|
||||
var p0_screen:Vector2 = viewport_camera.unproject_position(p0_world)
|
||||
var p1_screen:Vector2 = viewport_camera.unproject_position(p1_world)
|
||||
|
||||
var dist_to_seg_2d_sq = MathUtil.dist_to_segment_squared_2d(position, p0_screen, p1_screen)
|
||||
|
||||
if dist_to_seg_2d_sq > radius * radius:
|
||||
#Failed handle radius test
|
||||
continue
|
||||
|
||||
var point_on_seg:Vector3 = MathUtil.closest_point_on_segment(pick_origin, pick_dir, p0_world, p1_world)
|
||||
|
||||
var offset:Vector3 = point_on_seg - pick_origin
|
||||
var parallel:Vector3 = offset.project(pick_dir)
|
||||
var dist = parallel.dot(pick_dir)
|
||||
if dist <= 0:
|
||||
#Behind camera
|
||||
continue
|
||||
|
||||
#print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s perp %s" % [h.position, ray_origin, ray_dir, offset, parallel, dist, perp])
|
||||
if dist >= best_dist:
|
||||
continue
|
||||
|
||||
best_pick_position = point_on_seg
|
||||
best_dist = dist
|
||||
best_handle = h
|
||||
|
||||
if !best_handle:
|
||||
return null
|
||||
|
||||
var result:PickHandleResult = PickHandleResult.new()
|
||||
result.handle = best_handle
|
||||
result.position = best_pick_position
|
||||
return result
|
||||
|
||||
func active_node_changed():
|
||||
if tracked_blocks_root != null:
|
||||
tracked_blocks_root.blocks_changed.disconnect(active_node_updated)
|
||||
tracked_blocks_root = null
|
||||
|
||||
setup_tool()
|
||||
# draw_tool()
|
||||
|
||||
tracked_blocks_root = builder.active_node
|
||||
if tracked_blocks_root:
|
||||
tracked_blocks_root.blocks_changed.connect(active_node_updated)
|
||||
|
||||
|
||||
func active_node_updated():
|
||||
setup_tool()
|
||||
# draw_tool()
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.EDIT
|
||||
builder.edit_mode = CyclopsLevelBuilder.EditMode.EDGE
|
||||
builder.active_node_changed.connect(active_node_changed)
|
||||
|
||||
tracked_blocks_root = builder.active_node
|
||||
if tracked_blocks_root:
|
||||
tracked_blocks_root.blocks_changed.connect(active_node_updated)
|
||||
|
||||
|
||||
setup_tool()
|
||||
# draw_tool()
|
||||
|
||||
|
||||
func _deactivate():
|
||||
super._deactivate()
|
||||
builder.active_node_changed.disconnect(active_node_changed)
|
||||
if tracked_blocks_root != null:
|
||||
tracked_blocks_root.blocks_changed.disconnect(active_node_updated)
|
||||
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var gui_result = super._gui_input(viewport_camera, event)
|
||||
if gui_result:
|
||||
return true
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
#var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
|
||||
#_draw_tool(viewport_camera)
|
||||
|
||||
# if event is InputEventKey:
|
||||
# return true
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if e.is_pressed():
|
||||
|
||||
if tool_state == ToolState.NONE:
|
||||
drag_mouse_start_pos = e.position
|
||||
tool_state = ToolState.READY
|
||||
|
||||
return true
|
||||
else:
|
||||
# print("bn up: state %s" % tool_state)
|
||||
if tool_state == ToolState.READY:
|
||||
#print("cmd select")
|
||||
var cmd:CommandSelectEdges = CommandSelectEdges.new()
|
||||
cmd.builder = builder
|
||||
|
||||
for child in builder.active_node.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var cur_block:CyclopsConvexBlock = child
|
||||
if cur_block.selected:
|
||||
cmd.add_edges(cur_block.get_path(), [])
|
||||
|
||||
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
|
||||
|
||||
var res:PickHandleResult = pick_closest_handle(blocks_root, viewport_camera, e.position, builder.handle_screen_radius)
|
||||
if res:
|
||||
var handle:HandleEdge = res.handle
|
||||
|
||||
# print("handle %s" % handle)
|
||||
|
||||
cmd.add_edge(handle.block_path, handle.edge_index)
|
||||
#print("selectibg %s" % handle.vertex_index)
|
||||
|
||||
if cmd.will_change_anything():
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.NONE
|
||||
# draw_tool()
|
||||
|
||||
elif tool_state == ToolState.DRAGGING:
|
||||
#Finish drag
|
||||
#print("cmd finish drag")
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd_move_edge.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.NONE
|
||||
#setup_tool()
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return false
|
||||
|
||||
if tool_state == ToolState.READY:
|
||||
if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius):
|
||||
var res:PickHandleResult = pick_closest_handle(blocks_root, viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
|
||||
|
||||
if res:
|
||||
var handle:HandleEdge = res.handle
|
||||
drag_handle = handle
|
||||
# drag_handle_start_pos = handle.p_ref
|
||||
drag_handle_start_pos = res.position
|
||||
tool_state = ToolState.DRAGGING
|
||||
|
||||
cmd_move_edge = CommandMoveEdges.new()
|
||||
cmd_move_edge.builder = builder
|
||||
# cmd_move_vertex.block_path = handle.block_path
|
||||
# cmd_move_vertex.vertex_position = handle.initial_position
|
||||
|
||||
var handle_block:CyclopsConvexBlock = builder.get_node(handle.block_path)
|
||||
if handle_block.control_mesh.edges[handle.edge_index].selected:
|
||||
for child in blocks_root.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.selected:
|
||||
var vol:ConvexVolume = block.control_mesh
|
||||
for e_idx in vol.edges.size():
|
||||
var edge:ConvexVolume.EdgeInfo = vol.edges[e_idx]
|
||||
if edge.selected:
|
||||
cmd_move_edge.add_edge(block.get_path(), e_idx)
|
||||
else:
|
||||
cmd_move_edge.add_edge(handle.block_path, handle.edge_index)
|
||||
|
||||
|
||||
elif tool_state == ToolState.DRAGGING:
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
var drag_to:Vector3
|
||||
if e.alt_pressed:
|
||||
drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
else:
|
||||
drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
|
||||
var offset:Vector3 = drag_to - drag_handle_start_pos
|
||||
offset = MathUtil.snap_to_grid(offset, grid_step_size)
|
||||
drag_to = drag_handle_start_pos + offset
|
||||
drag_handle.p_ref = drag_to
|
||||
# drag_handle.p1 = drag_handle.p1_init + offset
|
||||
|
||||
cmd_move_edge.move_offset = offset
|
||||
cmd_move_edge.do_it()
|
||||
|
||||
# draw_tool()
|
||||
return true
|
||||
|
||||
return false
|
342
addons/cyclops_level_builder/tools/tool_edit_face.gd
Normal file
342
addons/cyclops_level_builder/tools/tool_edit_face.gd
Normal file
@ -0,0 +1,342 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends ToolEditBase
|
||||
class_name ToolEditFace
|
||||
|
||||
const TOOL_ID:String = "edit_face"
|
||||
|
||||
var handles:Array[HandleFace] = []
|
||||
|
||||
enum ToolState { NONE, READY, DRAGGING }
|
||||
var tool_state:ToolState = ToolState.NONE
|
||||
|
||||
var drag_handle:HandleFace
|
||||
var drag_mouse_start_pos:Vector2
|
||||
var drag_handle_start_pos:Vector3
|
||||
|
||||
var tracked_blocks_root:CyclopsBlocks
|
||||
|
||||
var cmd_move_face:CommandMoveFaces
|
||||
|
||||
|
||||
class PickHandleResult extends RefCounted:
|
||||
var handle:HandleFace
|
||||
var position:Vector3
|
||||
|
||||
func _get_tool_id()->String:
|
||||
return TOOL_ID
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
||||
var blocks_root:CyclopsBlocks = builder.active_node
|
||||
for h in handles:
|
||||
# print("draw face %s" % h)
|
||||
var block:CyclopsConvexBlock = builder.get_node(h.block_path)
|
||||
var f:ConvexVolume.FaceInfo = block.control_mesh.faces[h.face_index]
|
||||
|
||||
var active:bool = block.control_mesh.active_face == h.face_index
|
||||
global_scene.draw_vertex(h.p_ref, pick_material(global_scene, f.selected, active))
|
||||
|
||||
|
||||
if f.selected:
|
||||
var edge_loop:PackedVector3Array = f.get_points()
|
||||
for p_idx in edge_loop.size():
|
||||
edge_loop[p_idx] += f.normal * builder.tool_overlay_extrude
|
||||
global_scene.draw_loop(edge_loop, true, pick_material(global_scene, f.selected, active))
|
||||
|
||||
var tris:PackedVector3Array = f.get_trianges()
|
||||
for p_idx in tris.size():
|
||||
tris[p_idx] += f.normal * builder.tool_overlay_extrude
|
||||
|
||||
# print("draw face %s %s %s" % [h.face_index, f.selected, f.active])
|
||||
var mat:Material = global_scene.tool_edit_active_fill_material if active else global_scene.tool_edit_selected_fill_material
|
||||
global_scene.draw_triangles(tris, mat)
|
||||
|
||||
|
||||
func setup_tool():
|
||||
handles = []
|
||||
|
||||
var blocks_root:CyclopsBlocks = builder.active_node
|
||||
if blocks_root == null:
|
||||
return
|
||||
# var grid_step_size:float = pow(2, blocks_root.grid_size)
|
||||
|
||||
for child in blocks_root.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.selected:
|
||||
for f_idx in block.control_mesh.faces.size():
|
||||
# print("adding face hande %s %s" % [block.name, f_idx])
|
||||
|
||||
var ctl_mesh:ConvexVolume = block.control_mesh
|
||||
var face:ConvexVolume.FaceInfo = ctl_mesh.faces[f_idx]
|
||||
|
||||
var handle:HandleFace = HandleFace.new()
|
||||
|
||||
var p_start:Vector3 = face.get_centroid()
|
||||
# p_start = MathUtil.snap_to_grid(p_start, grid_step_size)
|
||||
handle.p_ref = p_start
|
||||
handle.p_ref_init = p_start
|
||||
|
||||
handle.face_index = f_idx
|
||||
handle.face_id = face.id
|
||||
handle.block_path = block.get_path()
|
||||
handles.append(handle)
|
||||
|
||||
|
||||
#print("adding handle %s" % handle)
|
||||
|
||||
func pick_closest_handle(viewport_camera:Camera3D, position:Vector2, radius:float)->PickHandleResult:
|
||||
var blocks_root:CyclopsBlocks = builder.active_node
|
||||
if blocks_root == null:
|
||||
return
|
||||
|
||||
var pick_origin:Vector3 = viewport_camera.project_ray_origin(position)
|
||||
var pick_dir:Vector3 = viewport_camera.project_ray_normal(position)
|
||||
|
||||
if builder.display_mode == DisplayMode.Type.TEXTURED:
|
||||
var result:IntersectResults = blocks_root.intersect_ray_closest_selected_only(pick_origin, pick_dir)
|
||||
if result:
|
||||
for h in handles:
|
||||
if h.block_path == result.object.get_path() && h.face_id == result.face_id:
|
||||
var ret:PickHandleResult = PickHandleResult.new()
|
||||
ret.handle = h
|
||||
ret.position = result.position
|
||||
return ret
|
||||
|
||||
elif builder.display_mode == DisplayMode.Type.WIRE:
|
||||
var best_dist:float = INF
|
||||
var best_handle:HandleFace = null
|
||||
var best_position:Vector3
|
||||
|
||||
|
||||
for h in handles:
|
||||
var h_world_pos:Vector3 = blocks_root.global_transform * h.p_ref
|
||||
var h_screen_pos:Vector2 = viewport_camera.unproject_position(h_world_pos)
|
||||
if position.distance_squared_to(h_screen_pos) > radius * radius:
|
||||
#Failed handle radius test
|
||||
continue
|
||||
|
||||
var offset:Vector3 = h_world_pos - pick_origin
|
||||
var parallel:Vector3 = offset.project(pick_dir)
|
||||
var dist = parallel.dot(pick_dir)
|
||||
if dist <= 0:
|
||||
#Behind camera
|
||||
continue
|
||||
|
||||
#print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s perp %s" % [h.position, ray_origin, ray_dir, offset, parallel, dist, perp])
|
||||
if dist >= best_dist:
|
||||
continue
|
||||
|
||||
best_dist = dist
|
||||
best_handle = h
|
||||
best_position = h_world_pos
|
||||
|
||||
var result:PickHandleResult = PickHandleResult.new()
|
||||
result.handle = best_handle
|
||||
result.position = best_position
|
||||
return result
|
||||
|
||||
return null
|
||||
|
||||
|
||||
|
||||
func active_node_changed():
|
||||
if tracked_blocks_root != null:
|
||||
tracked_blocks_root.blocks_changed.disconnect(active_node_updated)
|
||||
tracked_blocks_root = null
|
||||
|
||||
setup_tool()
|
||||
#draw_tool()
|
||||
|
||||
tracked_blocks_root = builder.active_node
|
||||
if tracked_blocks_root:
|
||||
tracked_blocks_root.blocks_changed.connect(active_node_updated)
|
||||
|
||||
|
||||
|
||||
func active_node_updated():
|
||||
setup_tool()
|
||||
#draw_tool()
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.EDIT
|
||||
builder.edit_mode = CyclopsLevelBuilder.EditMode.FACE
|
||||
builder.active_node_changed.connect(active_node_changed)
|
||||
|
||||
tracked_blocks_root = builder.active_node
|
||||
if tracked_blocks_root:
|
||||
tracked_blocks_root.blocks_changed.connect(active_node_updated)
|
||||
|
||||
|
||||
setup_tool()
|
||||
#draw_tool()
|
||||
|
||||
|
||||
func _deactivate():
|
||||
super._deactivate()
|
||||
builder.active_node_changed.disconnect(active_node_changed)
|
||||
if tracked_blocks_root != null:
|
||||
tracked_blocks_root.blocks_changed.disconnect(active_node_updated)
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var gui_result = super._gui_input(viewport_camera, event)
|
||||
if gui_result:
|
||||
return true
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
# var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload")
|
||||
#_draw_tool(viewport_camera)
|
||||
|
||||
# if event is InputEventKey:
|
||||
# return true
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if e.is_pressed():
|
||||
|
||||
if tool_state == ToolState.NONE:
|
||||
drag_mouse_start_pos = e.position
|
||||
tool_state = ToolState.READY
|
||||
|
||||
return true
|
||||
else:
|
||||
# print("bn up: state %s" % tool_state)
|
||||
if tool_state == ToolState.READY:
|
||||
#print("cmd select")
|
||||
|
||||
var cmd:CommandSelectFaces = CommandSelectFaces.new()
|
||||
cmd.builder = builder
|
||||
|
||||
for child in builder.active_node.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var cur_block:CyclopsConvexBlock = child
|
||||
if cur_block.selected:
|
||||
cmd.add_faces(cur_block.get_path(), [])
|
||||
|
||||
var res:PickHandleResult = pick_closest_handle(viewport_camera, e.position, builder.handle_screen_radius)
|
||||
if res:
|
||||
var handle:HandleFace = res.handle
|
||||
#print("handle %s" % handle)
|
||||
|
||||
cmd.add_face(handle.block_path, handle.face_index)
|
||||
#print("selecting %s" % handle.face_index)
|
||||
|
||||
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
|
||||
|
||||
if cmd.will_change_anything():
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
|
||||
tool_state = ToolState.NONE
|
||||
# draw_tool()
|
||||
|
||||
elif tool_state == ToolState.DRAGGING:
|
||||
#Finish drag
|
||||
#print("cmd finish drag")
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd_move_face.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.NONE
|
||||
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return false
|
||||
|
||||
if tool_state == ToolState.READY:
|
||||
if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius):
|
||||
var res:PickHandleResult = pick_closest_handle(viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
|
||||
|
||||
if res:
|
||||
var handle:HandleFace = res.handle
|
||||
drag_handle = handle
|
||||
# drag_handle_start_pos = handle.p_ref
|
||||
drag_handle_start_pos = res.position
|
||||
tool_state = ToolState.DRAGGING
|
||||
|
||||
cmd_move_face = CommandMoveFaces.new()
|
||||
cmd_move_face.builder = builder
|
||||
|
||||
var handle_block:CyclopsConvexBlock = builder.get_node(handle.block_path)
|
||||
if handle_block.control_mesh.faces[handle.face_index].selected:
|
||||
for child in blocks_root.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.selected:
|
||||
var vol:ConvexVolume = block.control_mesh
|
||||
for f_idx in vol.faces.size():
|
||||
var face:ConvexVolume.FaceInfo = vol.faces[f_idx]
|
||||
if face.selected:
|
||||
cmd_move_face.add_face(block.get_path(), f_idx)
|
||||
else:
|
||||
cmd_move_face.add_face(handle.block_path, handle.face_index)
|
||||
|
||||
|
||||
elif tool_state == ToolState.DRAGGING:
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
var drag_to:Vector3
|
||||
if e.alt_pressed:
|
||||
drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
else:
|
||||
drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
|
||||
var offset = drag_to - drag_handle_start_pos
|
||||
offset = MathUtil.snap_to_grid(offset, grid_step_size)
|
||||
drag_to = drag_handle_start_pos + offset
|
||||
drag_handle.p_ref = drag_to
|
||||
|
||||
cmd_move_face.move_offset = offset
|
||||
# print("drag_offset %s" % cmd_move_face.move_offset)
|
||||
cmd_move_face.do_it()
|
||||
|
||||
# draw_tool()
|
||||
return true
|
||||
|
||||
return false
|
||||
|
332
addons/cyclops_level_builder/tools/tool_edit_vertex.gd
Normal file
332
addons/cyclops_level_builder/tools/tool_edit_vertex.gd
Normal file
@ -0,0 +1,332 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends ToolEditBase
|
||||
class_name ToolEditVertex
|
||||
|
||||
const TOOL_ID:String = "edit_vertex"
|
||||
|
||||
var handles:Array[HandleVertex] = []
|
||||
|
||||
enum ToolState { NONE, READY, DRAGGING, DRAGGING_ADD }
|
||||
var tool_state:ToolState = ToolState.NONE
|
||||
|
||||
#var mouse_hover_pos:Vector2
|
||||
|
||||
var drag_handle:HandleVertex
|
||||
var drag_mouse_start_pos:Vector2
|
||||
var drag_handle_start_pos:Vector3
|
||||
var added_point_pos:Vector3
|
||||
|
||||
var cmd_move_vertex:CommandMoveVertices
|
||||
var cmd_add_vertex:CommandAddVertices
|
||||
|
||||
var tracked_blocks_root:CyclopsBlocks
|
||||
|
||||
func _get_tool_id()->String:
|
||||
return TOOL_ID
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
||||
#var blocks_root:CyclopsBlocks = builder.active_node
|
||||
for h in handles:
|
||||
var block:CyclopsConvexBlock = builder.get_node(h.block_path)
|
||||
var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[h.vertex_index]
|
||||
|
||||
#print("draw vert %s %s" % [h.vertex_index, v.selected])
|
||||
var active:bool = block.control_mesh.active_vertex == h.vertex_index
|
||||
global_scene.draw_vertex(h.position, pick_material(global_scene, v.selected, active))
|
||||
|
||||
func setup_tool():
|
||||
handles = []
|
||||
# print("setup_tool")
|
||||
|
||||
var blocks_root:CyclopsBlocks = builder.active_node
|
||||
if blocks_root == null:
|
||||
return
|
||||
|
||||
for child in blocks_root.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.selected:
|
||||
# print("block sel %s" % block.block_data.vertex_selected)
|
||||
|
||||
for v_idx in block.control_mesh.vertices.size():
|
||||
var v:ConvexVolume.VertexInfo = block.control_mesh.vertices[v_idx]
|
||||
var handle:HandleVertex = HandleVertex.new()
|
||||
handle.position = v.point
|
||||
handle.vertex_index = v_idx
|
||||
handle.initial_position = v.point
|
||||
handle.block_path = block.get_path()
|
||||
handles.append(handle)
|
||||
|
||||
#print("adding handle %s" % handle)
|
||||
|
||||
|
||||
func pick_closest_handle(blocks_root:CyclopsBlocks, viewport_camera:Camera3D, position:Vector2, radius:float)->HandleVertex:
|
||||
var best_dist:float = INF
|
||||
var best_handle:HandleVertex = null
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(position)
|
||||
|
||||
for h in handles:
|
||||
var h_world_pos:Vector3 = blocks_root.global_transform * h.position
|
||||
var h_screen_pos:Vector2 = viewport_camera.unproject_position(h_world_pos)
|
||||
if position.distance_squared_to(h_screen_pos) > radius * radius:
|
||||
#Failed handle radius test
|
||||
continue
|
||||
|
||||
var offset:Vector3 = h_world_pos - origin
|
||||
var parallel:Vector3 = offset.project(dir)
|
||||
var dist = parallel.dot(dir)
|
||||
if dist <= 0:
|
||||
#Behind camera
|
||||
continue
|
||||
|
||||
#print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s perp %s" % [h.position, ray_origin, ray_dir, offset, parallel, dist, perp])
|
||||
if dist >= best_dist:
|
||||
continue
|
||||
|
||||
best_dist = dist
|
||||
best_handle = h
|
||||
|
||||
return best_handle
|
||||
|
||||
func active_node_changed():
|
||||
if tracked_blocks_root != null:
|
||||
tracked_blocks_root.blocks_changed.disconnect(active_node_updated)
|
||||
tracked_blocks_root = null
|
||||
|
||||
setup_tool()
|
||||
|
||||
tracked_blocks_root = builder.active_node
|
||||
if tracked_blocks_root:
|
||||
tracked_blocks_root.blocks_changed.connect(active_node_updated)
|
||||
|
||||
|
||||
|
||||
func active_node_updated():
|
||||
setup_tool()
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.EDIT
|
||||
builder.edit_mode = CyclopsLevelBuilder.EditMode.VERTEX
|
||||
builder.active_node_changed.connect(active_node_changed)
|
||||
|
||||
tracked_blocks_root = builder.active_node
|
||||
if tracked_blocks_root:
|
||||
tracked_blocks_root.blocks_changed.connect(active_node_updated)
|
||||
|
||||
setup_tool()
|
||||
|
||||
|
||||
func _deactivate():
|
||||
super._deactivate()
|
||||
builder.active_node_changed.disconnect(active_node_changed)
|
||||
if tracked_blocks_root != null:
|
||||
tracked_blocks_root.blocks_changed.disconnect(active_node_updated)
|
||||
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var gui_result = super._gui_input(viewport_camera, event)
|
||||
if gui_result:
|
||||
return true
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if e.is_pressed():
|
||||
|
||||
if tool_state == ToolState.NONE:
|
||||
drag_mouse_start_pos = e.position
|
||||
tool_state = ToolState.READY
|
||||
|
||||
return true
|
||||
else:
|
||||
if tool_state == ToolState.READY:
|
||||
#print("cmd select")
|
||||
var handle:HandleVertex = pick_closest_handle(blocks_root, viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
|
||||
|
||||
var cmd:CommandSelectVertices = CommandSelectVertices.new()
|
||||
cmd.builder = builder
|
||||
|
||||
for child in builder.active_node.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var cur_block:CyclopsConvexBlock = child
|
||||
if cur_block.selected:
|
||||
cmd.add_vertices(cur_block.get_path(), [])
|
||||
|
||||
cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed)
|
||||
|
||||
if handle:
|
||||
cmd.add_vertex(handle.block_path, handle.vertex_index)
|
||||
#print("selectibg %s" % handle.vertex_index)
|
||||
|
||||
if cmd.will_change_anything():
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
|
||||
tool_state = ToolState.NONE
|
||||
cmd_move_vertex = null
|
||||
|
||||
elif tool_state == ToolState.DRAGGING:
|
||||
#Finish drag
|
||||
#print("cmd finish drag")
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd_move_vertex.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.NONE
|
||||
|
||||
elif tool_state == ToolState.DRAGGING_ADD:
|
||||
#Finish drag
|
||||
#print("cmd finish drag add")
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd_add_vertex.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.NONE
|
||||
cmd_add_vertex = null
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
#mouse_hover_pos = e.position
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return false
|
||||
|
||||
if tool_state == ToolState.READY:
|
||||
if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius):
|
||||
var handle:HandleVertex = pick_closest_handle(blocks_root, viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius)
|
||||
|
||||
if handle:
|
||||
drag_handle = handle
|
||||
drag_handle_start_pos = handle.position
|
||||
tool_state = ToolState.DRAGGING
|
||||
|
||||
cmd_move_vertex = CommandMoveVertices.new()
|
||||
cmd_move_vertex.builder = builder
|
||||
|
||||
var handle_block:CyclopsConvexBlock = builder.get_node(handle.block_path)
|
||||
if handle_block.control_mesh.vertices[handle.vertex_index].selected:
|
||||
for child in blocks_root.get_children():
|
||||
if child is CyclopsConvexBlock:
|
||||
var block:CyclopsConvexBlock = child
|
||||
if block.selected:
|
||||
var vol:ConvexVolume = block.control_mesh
|
||||
for v_idx in vol.vertices.size():
|
||||
var v:ConvexVolume.VertexInfo = vol.vertices[v_idx]
|
||||
if v.selected:
|
||||
cmd_move_vertex.add_vertex(block.get_path(), v_idx)
|
||||
else:
|
||||
cmd_move_vertex.add_vertex(handle.block_path, handle.vertex_index)
|
||||
|
||||
return true
|
||||
|
||||
else:
|
||||
if e.ctrl_pressed:
|
||||
var pick_origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var pick_dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
var result:IntersectResults = blocks_root.intersect_ray_closest_selected_only(pick_origin, pick_dir)
|
||||
if result:
|
||||
#print("start drag add")
|
||||
drag_handle_start_pos = result.position
|
||||
added_point_pos = result.position
|
||||
tool_state = ToolState.DRAGGING_ADD
|
||||
|
||||
cmd_add_vertex = CommandAddVertices.new()
|
||||
cmd_add_vertex.builder = builder
|
||||
|
||||
cmd_add_vertex.block_path = result.object.get_path()
|
||||
cmd_add_vertex.points_to_add = [added_point_pos]
|
||||
#print("init point %s" % added_point_pos)
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.DRAGGING:
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
var drag_to:Vector3
|
||||
if e.alt_pressed:
|
||||
drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
else:
|
||||
drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
|
||||
drag_to = MathUtil.snap_to_grid(drag_to, grid_step_size)
|
||||
drag_handle.position = drag_to
|
||||
|
||||
cmd_move_vertex.move_offset = drag_to - drag_handle.initial_position
|
||||
cmd_move_vertex.do_it()
|
||||
|
||||
# draw_tool()
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.DRAGGING_ADD:
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
var drag_to:Vector3
|
||||
if e.alt_pressed:
|
||||
drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
else:
|
||||
drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_handle_start_pos, Vector3.UP)
|
||||
|
||||
drag_to = MathUtil.snap_to_grid(drag_to, grid_step_size)
|
||||
|
||||
added_point_pos = drag_to
|
||||
#print("drag point to %s" % drag_to)
|
||||
|
||||
cmd_add_vertex.points_to_add = [drag_to]
|
||||
cmd_add_vertex.do_it()
|
||||
|
||||
return false
|
||||
|
213
addons/cyclops_level_builder/tools/tool_prism.gd
Normal file
213
addons/cyclops_level_builder/tools/tool_prism.gd
Normal file
@ -0,0 +1,213 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends CyclopsTool
|
||||
class_name ToolPrism
|
||||
|
||||
const TOOL_ID:String = "prism"
|
||||
|
||||
enum ToolState { READY, BASE_POINTS, DRAG_HEIGHT }
|
||||
var tool_state:ToolState = ToolState.READY
|
||||
|
||||
var floor_normal:Vector3
|
||||
var base_points:PackedVector3Array
|
||||
var block_drag_cur:Vector3
|
||||
var drag_offset:Vector3
|
||||
var preview_point:Vector3
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
global_scene.draw_selected_blocks(viewport_camera)
|
||||
|
||||
if tool_state == ToolState.BASE_POINTS:
|
||||
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
|
||||
global_scene.draw_loop(bounding_points, true, global_scene.tool_material)
|
||||
global_scene.draw_points(bounding_points, global_scene.tool_material)
|
||||
|
||||
global_scene.draw_vertex(preview_point, global_scene.tool_material)
|
||||
|
||||
if tool_state == ToolState.DRAG_HEIGHT:
|
||||
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
|
||||
global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material)
|
||||
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
|
||||
if event is InputEventKey:
|
||||
var e:InputEventKey = event
|
||||
|
||||
if e.keycode == KEY_ENTER:
|
||||
if e.is_pressed():
|
||||
if tool_state == ToolState.BASE_POINTS:
|
||||
drag_offset = Vector3.ZERO
|
||||
tool_state = ToolState.DRAG_HEIGHT
|
||||
return true
|
||||
|
||||
elif e.keycode == KEY_BACKSPACE:
|
||||
if e.is_pressed():
|
||||
base_points.remove_at(base_points.size() - 1)
|
||||
return true
|
||||
|
||||
elif e.keycode == KEY_ESCAPE:
|
||||
if e.is_pressed():
|
||||
tool_state = ToolState.READY
|
||||
return true
|
||||
|
||||
elif event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if e.is_pressed():
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
if tool_state == ToolState.READY:
|
||||
base_points.clear()
|
||||
tool_state = ToolState.BASE_POINTS
|
||||
|
||||
var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
|
||||
if result:
|
||||
#print("init base point block")
|
||||
floor_normal = result.normal
|
||||
|
||||
var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
#
|
||||
base_points.append(p)
|
||||
preview_point = p
|
||||
|
||||
return true
|
||||
|
||||
else:
|
||||
#print("init base point empty space")
|
||||
floor_normal = Vector3.UP
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
|
||||
var p:Vector3 = to_local(start_pos, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
base_points.append(p)
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.BASE_POINTS:
|
||||
#print("add base point")
|
||||
if e.double_click:
|
||||
if e.is_pressed():
|
||||
drag_offset = Vector3.ZERO
|
||||
tool_state = ToolState.DRAG_HEIGHT
|
||||
return true
|
||||
|
||||
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_points[0], floor_normal)
|
||||
var p:Vector3 = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
base_points.append(p)
|
||||
|
||||
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.DRAG_HEIGHT:
|
||||
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
|
||||
drag_offset = block_drag_cur - base_points[0]
|
||||
#drag_offset = Vector3.ZERO
|
||||
|
||||
var cmd:CommandAddPrism = CommandAddPrism.new()
|
||||
cmd.builder = builder
|
||||
cmd.block_name = GeneralUtil.find_unique_name(builder.active_node, "Block_")
|
||||
cmd.blocks_root_path = blocks_root.get_path()
|
||||
# command.block_owner = builder.get_editor_interface().get_edited_scene_root()
|
||||
cmd.base_polygon = bounding_points
|
||||
cmd.extrude = drag_offset
|
||||
cmd.uv_transform = builder.tool_uv_transform
|
||||
cmd.material_path = builder.tool_material_path
|
||||
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
# global_scene.clear_tool_mesh()
|
||||
# global_scene.draw_selected_blocks(viewport_camera)
|
||||
|
||||
tool_state = ToolState.READY
|
||||
return true
|
||||
|
||||
if e.button_index == MOUSE_BUTTON_RIGHT:
|
||||
|
||||
if tool_state == ToolState.BASE_POINTS:
|
||||
if e.is_pressed():
|
||||
for p_idx in base_points.size():
|
||||
var screem_pos:Vector2 = viewport_camera.unproject_position(base_points[p_idx])
|
||||
if screem_pos.distance_to(e.position) < builder.handle_screen_radius:
|
||||
base_points.remove_at(p_idx)
|
||||
break
|
||||
return true
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return false
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
if tool_state == ToolState.BASE_POINTS:
|
||||
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, base_points[0], floor_normal)
|
||||
preview_point = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
|
||||
|
||||
elif tool_state == ToolState.DRAG_HEIGHT:
|
||||
block_drag_cur = MathUtil.closest_point_on_line(origin_local, dir_local, base_points[0], floor_normal)
|
||||
|
||||
block_drag_cur = to_local(block_drag_cur, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
|
||||
drag_offset = block_drag_cur - base_points[0]
|
||||
var bounding_points:PackedVector3Array = MathUtil.bounding_polygon_3d(base_points, floor_normal)
|
||||
|
||||
# global_scene.clear_tool_mesh()
|
||||
# global_scene.draw_prism(bounding_points, drag_offset, global_scene.tool_material)
|
||||
|
||||
return true
|
||||
|
||||
return super._gui_input(viewport_camera, event)
|
||||
|
||||
|
272
addons/cyclops_level_builder/tools/tool_stairs.gd
Normal file
272
addons/cyclops_level_builder/tools/tool_stairs.gd
Normal file
@ -0,0 +1,272 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends CyclopsTool
|
||||
class_name ToolStairs
|
||||
|
||||
const TOOL_ID:String = "stairs"
|
||||
|
||||
enum ToolState { READY, DRAG_BASE, DRAG_HEIGHT }
|
||||
var tool_state:ToolState = ToolState.READY
|
||||
|
||||
var settings:ToolStairsSettings = ToolStairsSettings.new()
|
||||
|
||||
var floor_normal:Vector3
|
||||
var drag_origin:Vector3
|
||||
var base_drag_cur:Vector3
|
||||
var block_drag_cur:Vector3
|
||||
|
||||
|
||||
func _activate(builder:CyclopsLevelBuilder):
|
||||
super._activate(builder)
|
||||
|
||||
builder.mode = CyclopsLevelBuilder.Mode.OBJECT
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
|
||||
func _get_tool_properties_editor()->Control:
|
||||
var res_insp:ResourceInspector = preload("res://addons/cyclops_level_builder/controls/resource_inspector/resource_inspector.tscn").instantiate()
|
||||
|
||||
res_insp.target = settings
|
||||
|
||||
return res_insp
|
||||
|
||||
func _draw_tool(viewport_camera:Camera3D):
|
||||
var global_scene:CyclopsGlobalScene = builder.get_global_scene()
|
||||
global_scene.clear_tool_mesh()
|
||||
global_scene.draw_selected_blocks(viewport_camera)
|
||||
|
||||
|
||||
if tool_state == ToolState.DRAG_BASE:
|
||||
var p01:Vector3
|
||||
var p10:Vector3
|
||||
var axis:MathUtil.Axis = MathUtil.get_longest_axis(floor_normal)
|
||||
match axis:
|
||||
MathUtil.Axis.X:
|
||||
p01 = Vector3(drag_origin.x, drag_origin.y, base_drag_cur.z)
|
||||
p10 = Vector3(drag_origin.x, base_drag_cur.y, drag_origin.z)
|
||||
MathUtil.Axis.Y:
|
||||
p01 = Vector3(drag_origin.x, drag_origin.y, base_drag_cur.z)
|
||||
p10 = Vector3(base_drag_cur.x, drag_origin.y, drag_origin.z)
|
||||
MathUtil.Axis.Z:
|
||||
p01 = Vector3(drag_origin.x, base_drag_cur.y, drag_origin.z)
|
||||
p10 = Vector3(base_drag_cur.x, drag_origin.y, drag_origin.z)
|
||||
|
||||
var base_points:PackedVector3Array = [drag_origin, p01, base_drag_cur, p10]
|
||||
|
||||
global_scene.draw_loop(base_points, true, global_scene.tool_material)
|
||||
global_scene.draw_points(base_points, global_scene.tool_material)
|
||||
|
||||
if tool_state == ToolState.DRAG_HEIGHT:
|
||||
var tan_bi:Array[Vector3] = MathUtil.get_axis_aligned_tangent_and_binormal(floor_normal)
|
||||
var u_normal:Vector3 = tan_bi[0]
|
||||
var v_normal:Vector3 = tan_bi[1]
|
||||
|
||||
#Rotate ccw by 90 degree increments
|
||||
match settings.direction:
|
||||
1:
|
||||
var tmp:Vector3 = u_normal
|
||||
u_normal = -v_normal
|
||||
v_normal = tmp
|
||||
2:
|
||||
u_normal = -u_normal
|
||||
v_normal = -v_normal
|
||||
3:
|
||||
var tmp:Vector3 = -u_normal
|
||||
u_normal = v_normal
|
||||
v_normal = tmp
|
||||
|
||||
var u_span:Vector3 = (base_drag_cur - drag_origin).project(u_normal)
|
||||
var v_span:Vector3 = (base_drag_cur - drag_origin).project(v_normal)
|
||||
|
||||
var stairs_origin:Vector3 = drag_origin
|
||||
if u_span.dot(u_normal) < 0:
|
||||
stairs_origin += u_span
|
||||
u_span = -u_span
|
||||
if v_span.dot(v_normal) < 0:
|
||||
stairs_origin += v_span
|
||||
v_span = -v_span
|
||||
|
||||
#Stairs should ascend along v axis
|
||||
global_scene.draw_cube(drag_origin, base_drag_cur, block_drag_cur, global_scene.tool_material)
|
||||
|
||||
var height_offset = block_drag_cur - base_drag_cur
|
||||
if height_offset.dot(floor_normal) < 0:
|
||||
return
|
||||
var num_steps:int = min(v_span.length() / settings.step_depth, height_offset.length() / settings.step_height)
|
||||
|
||||
var max_height:float = floor(height_offset.length() / settings.step_height) * settings.step_height
|
||||
|
||||
var step_span:Vector3 = v_normal * settings.step_depth
|
||||
for i in num_steps:
|
||||
var base_points:PackedVector3Array = [stairs_origin + step_span * i, \
|
||||
stairs_origin + u_span + step_span * i, \
|
||||
stairs_origin + u_span + step_span * (i + 1), \
|
||||
stairs_origin + step_span * (i + 1)]
|
||||
global_scene.draw_prism(base_points, \
|
||||
floor_normal * (max_height - settings.step_height * i), \
|
||||
global_scene.tool_material)
|
||||
|
||||
|
||||
func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool:
|
||||
if !builder.active_node is CyclopsBlocks:
|
||||
return false
|
||||
|
||||
var blocks_root:CyclopsBlocks = self.builder.active_node
|
||||
var grid_step_size:float = pow(2, builder.get_global_scene().grid_size)
|
||||
|
||||
if event is InputEventMouseButton:
|
||||
|
||||
var e:InputEventMouseButton = event
|
||||
if e.button_index == MOUSE_BUTTON_LEFT:
|
||||
|
||||
if e.is_pressed():
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
if tool_state == ToolState.READY:
|
||||
tool_state = ToolState.DRAG_BASE
|
||||
|
||||
|
||||
var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir)
|
||||
if result:
|
||||
#print("init base point block")
|
||||
floor_normal = result.normal
|
||||
|
||||
var p:Vector3 = to_local(result.position, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
drag_origin = p
|
||||
base_drag_cur = p
|
||||
|
||||
return true
|
||||
|
||||
else:
|
||||
#print("init base point empty space")
|
||||
floor_normal = Vector3.UP
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
|
||||
var p:Vector3 = to_local(start_pos, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
drag_origin = p
|
||||
base_drag_cur = p
|
||||
|
||||
return true
|
||||
|
||||
else:
|
||||
if tool_state == ToolState.DRAG_BASE:
|
||||
tool_state = ToolState.DRAG_HEIGHT
|
||||
block_drag_cur = base_drag_cur
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.DRAG_HEIGHT:
|
||||
#Create shape
|
||||
|
||||
var cmd:CommandAddStairs = CommandAddStairs.new()
|
||||
cmd.builder = builder
|
||||
cmd.blocks_root_path = blocks_root.get_path()
|
||||
cmd.block_name_prefix = "Block_"
|
||||
cmd.floor_normal = floor_normal
|
||||
cmd.drag_origin = drag_origin
|
||||
cmd.base_drag_cur = base_drag_cur
|
||||
cmd.block_drag_cur = block_drag_cur
|
||||
cmd.step_height = settings.step_height
|
||||
cmd.step_depth = settings.step_depth
|
||||
cmd.direction = settings.direction
|
||||
cmd.uv_transform = builder.tool_uv_transform
|
||||
cmd.material_path = builder.tool_material_path
|
||||
|
||||
var undo:EditorUndoRedoManager = builder.get_undo_redo()
|
||||
|
||||
cmd.add_to_undo_manager(undo)
|
||||
|
||||
tool_state = ToolState.READY
|
||||
return true
|
||||
|
||||
elif e.button_index == MOUSE_BUTTON_RIGHT:
|
||||
if tool_state == ToolState.DRAG_BASE || tool_state == ToolState.DRAG_HEIGHT:
|
||||
if e.is_pressed():
|
||||
tool_state = ToolState.READY
|
||||
return true
|
||||
|
||||
elif e.button_index == MOUSE_BUTTON_WHEEL_UP:
|
||||
if tool_state == ToolState.DRAG_BASE || tool_state == ToolState.DRAG_HEIGHT:
|
||||
if e.pressed:
|
||||
if e.ctrl_pressed:
|
||||
if e.shift_pressed:
|
||||
var size = log(settings.step_depth) / log(2)
|
||||
settings.step_depth = pow(2, size + 1)
|
||||
else:
|
||||
var size = log(settings.step_height) / log(2)
|
||||
settings.step_height = pow(2, size + 1)
|
||||
else:
|
||||
settings.direction = wrap(settings.direction + 1, 0, 4)
|
||||
return true
|
||||
|
||||
elif e.button_index == MOUSE_BUTTON_WHEEL_DOWN:
|
||||
if tool_state == ToolState.DRAG_BASE || tool_state == ToolState.DRAG_HEIGHT:
|
||||
if e.pressed:
|
||||
if e.ctrl_pressed:
|
||||
if e.shift_pressed:
|
||||
var size = log(settings.step_depth) / log(2)
|
||||
settings.step_depth = pow(2, size - 1)
|
||||
else:
|
||||
var size = log(settings.step_height) / log(2)
|
||||
settings.step_height = pow(2, size - 1)
|
||||
else:
|
||||
settings.direction = wrap(settings.direction - 1, 0, 4)
|
||||
return true
|
||||
|
||||
|
||||
elif event is InputEventMouseMotion:
|
||||
var e:InputEventMouseMotion = event
|
||||
|
||||
if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE):
|
||||
return false
|
||||
|
||||
var origin:Vector3 = viewport_camera.project_ray_origin(e.position)
|
||||
var dir:Vector3 = viewport_camera.project_ray_normal(e.position)
|
||||
|
||||
var start_pos:Vector3 = origin + builder.block_create_distance * dir
|
||||
var w2l = blocks_root.global_transform.inverse()
|
||||
var origin_local:Vector3 = w2l * origin
|
||||
var dir_local:Vector3 = w2l.basis * dir
|
||||
|
||||
if tool_state == ToolState.DRAG_BASE:
|
||||
var p_isect:Vector3 = MathUtil.intersect_plane(origin, dir, drag_origin, floor_normal)
|
||||
var p_snapped = to_local(p_isect, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
base_drag_cur = p_snapped
|
||||
|
||||
return true
|
||||
|
||||
elif tool_state == ToolState.DRAG_HEIGHT:
|
||||
block_drag_cur = MathUtil.closest_point_on_line(origin_local, dir_local, base_drag_cur, floor_normal)
|
||||
|
||||
block_drag_cur = to_local(block_drag_cur, blocks_root.global_transform.inverse(), grid_step_size)
|
||||
|
||||
# drag_offset = block_drag_cur - base_drag_cur
|
||||
|
||||
return true
|
||||
|
||||
return super._gui_input(viewport_camera, event)
|
||||
|
31
addons/cyclops_level_builder/tools/tool_stairs_settings.gd
Normal file
31
addons/cyclops_level_builder/tools/tool_stairs_settings.gd
Normal file
@ -0,0 +1,31 @@
|
||||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Mark McKay
|
||||
# https://github.com/blackears/cyclopsLevelBuilder
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
@tool
|
||||
extends Resource
|
||||
class_name ToolStairsSettings
|
||||
|
||||
@export var step_height:float = .25
|
||||
@export var step_depth:float = .5
|
||||
@export var direction:int = 0
|
||||
|
Reference in New Issue
Block a user