# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends Node3D class_name CyclopsConvexBlockBody var mesh_instance:MeshInstance3D var mesh_wire:MeshInstance3D var collision_body:StaticBody3D var collision_shape:CollisionShape3D var occluder:OccluderInstance3D var dirty:bool = true @export var block_data:ConvexBlockData: get: return block_data set(value): block_data = value dirty = true @export var materials:Array[Material] var default_material:Material = preload("res://addons/cyclops_level_builder/materials/grid.tres") var display_mode:DisplayMode.Type = DisplayMode.Type.TEXTURED # Called when the node enters the scene tree for the first time. func _ready(): mesh_instance = MeshInstance3D.new() add_child(mesh_instance) mesh_instance.gi_mode = GeometryInstance3D.GI_MODE_STATIC if Engine.is_editor_hint(): mesh_wire = MeshInstance3D.new() add_child(mesh_wire) collision_body = StaticBody3D.new() add_child(collision_body) collision_shape = CollisionShape3D.new() collision_body.add_child(collision_shape) occluder = OccluderInstance3D.new() add_child(occluder) build_from_block() func build_from_block(): dirty = false mesh_instance.mesh = null collision_shape.shape = null if Engine.is_editor_hint(): # var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload") var global_scene = get_node("/root/CyclopsAutoload") display_mode = global_scene.builder.display_mode # print("block_data %s" % block_data) # print("vert points %s" % block_data.vertex_points) if !block_data: return # print("got block data") var vol:ConvexVolume = ConvexVolume.new() vol.init_from_convex_block_data(block_data) #print("volume %s" % vol) # var mesh:ImmediateMesh = ImmediateMesh.new() var mesh:ArrayMesh if Engine.is_editor_hint(): # var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload") var global_scene = get_node("/root/CyclopsAutoload") mesh_wire.mesh = vol.create_mesh_wire(global_scene.outline_material) #print ("added wireframe") if display_mode == DisplayMode.Type.TEXTURED: mesh = vol.create_mesh(materials, default_material) #print ("added faces") else: mesh = vol.create_mesh(materials, default_material) # vol.append_mesh(mesh, materials, default_material) mesh_instance.mesh = mesh # print("===============") # GeneralUtil.dump_properties(mesh_instance) # print("---------------") # GeneralUtil.dump_properties(mesh_instance.mesh) var shape:ConvexPolygonShape3D = ConvexPolygonShape3D.new() shape.points = vol.get_points() collision_shape.shape = shape if !Engine.is_editor_hint(): #Disabling this in the editor for now since this is causing slowdown var occluder_object:ArrayOccluder3D = ArrayOccluder3D.new() occluder_object.vertices = vol.get_points() occluder_object.indices = vol.get_trimesh_indices() occluder.occluder = occluder_object # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if dirty: build_from_block() if Engine.is_editor_hint(): # var global_scene:CyclopsGlobalScene = get_node("/root/CyclopsAutoload") var global_scene = get_node("/root/CyclopsAutoload") if display_mode != global_scene.builder.display_mode: dirty = true return