# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends CyclopsTool class_name ToolDuplicate const TOOL_ID:String = "duplicate" var drag_start_point:Vector3 var cmd_duplicate:CommandDuplicateBlocks enum ToolState { READY, DRAGGING, DONE } var tool_state:ToolState = ToolState.READY func _get_tool_id()->String: return TOOL_ID func _draw_tool(viewport_camera:Camera3D): var global_scene:CyclopsGlobalScene = builder.get_global_scene() global_scene.clear_tool_mesh() global_scene.draw_selected_blocks(viewport_camera) func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool: if !builder.active_node is CyclopsBlocks: return false var blocks_root:CyclopsBlocks = self.builder.active_node var grid_step_size:float = pow(2, builder.get_global_scene().grid_size) # var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload") #_draw_tool(viewport_camera) if event is InputEventMouseButton: var e:InputEventMouseButton = event if e.button_index == MOUSE_BUTTON_LEFT: if !e.is_pressed(): if tool_state == ToolState.DRAGGING: #print("committing duplicate") var undo:EditorUndoRedoManager = builder.get_undo_redo() if cmd_duplicate.will_change_anything(): cmd_duplicate.add_to_undo_manager(undo) tool_state = ToolState.DONE builder.switch_to_tool(ToolBlock.new()) return true elif event is InputEventMouseMotion: var e:InputEventMouseMotion = event if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE): return super._gui_input(viewport_camera, event) var origin:Vector3 = viewport_camera.project_ray_origin(e.position) var dir:Vector3 = viewport_camera.project_ray_normal(e.position) var start_pos:Vector3 = origin + builder.block_create_distance * dir var w2l = blocks_root.global_transform.inverse() var origin_local:Vector3 = w2l * origin var dir_local:Vector3 = w2l.basis * dir if tool_state == ToolState.DRAGGING: var drag_to:Vector3 if e.alt_pressed: drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_start_point, Vector3.UP) else: drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_start_point, Vector3.UP) var offset:Vector3 = drag_to - drag_start_point offset = MathUtil.snap_to_grid(offset, grid_step_size) #print("duplicate drag by %s" % offset) cmd_duplicate.move_offset = offset cmd_duplicate.do_it() return true return false func _activate(builder:CyclopsLevelBuilder): super._activate(builder) #builder.mode = CyclopsLevelBuilder.Mode.OBJECT var global_scene:CyclopsGlobalScene = builder.get_global_scene() global_scene.clear_tool_mesh() #Invoke command immediately cmd_duplicate = CommandDuplicateBlocks.new() cmd_duplicate.builder = builder var blocks_root:CyclopsBlocks = builder.active_node cmd_duplicate.blocks_root_path = blocks_root.get_path() var centroid:Vector3 var count:int = 0 for child in blocks_root.get_children(): if child is CyclopsConvexBlock: var block:CyclopsConvexBlock = child if block.selected: cmd_duplicate.blocks_to_duplicate.append(block.get_path()) centroid += block.control_mesh.bounds.get_center() count += 1 cmd_duplicate.lock_uvs = builder.lock_uvs centroid /= count drag_start_point = centroid tool_state = ToolState.DRAGGING cmd_duplicate.do_it()