# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends CyclopsTool class_name ToolEditBase var mouse_hover_pos:Vector2 func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool: if !builder.active_node is CyclopsBlocks: return false var blocks_root:CyclopsBlocks = self.builder.active_node if event is InputEventKey: var e:InputEventKey = event if e.keycode == KEY_Q && e.alt_pressed: if e.is_pressed(): var origin:Vector3 = viewport_camera.project_ray_origin(mouse_hover_pos) var dir:Vector3 = viewport_camera.project_ray_normal(mouse_hover_pos) var result:IntersectResults = blocks_root.intersect_ray_closest(origin, dir) if result: var cmd:CommandSelectBlocks = CommandSelectBlocks.new() cmd.builder = builder cmd.block_paths.append(result.object.get_path()) if cmd.will_change_anything(): var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd.add_to_undo_manager(undo) _deactivate() _activate(builder) pass return true elif event is InputEventMouseButton: var e:InputEventMouseButton = event mouse_hover_pos = e.position return false elif event is InputEventMouseMotion: var e:InputEventMouseMotion = event mouse_hover_pos = e.position return false return false func pick_material(global_scene:CyclopsGlobalScene, selected:bool = false, active = false)->Material: if active: return global_scene.tool_edit_active_material if selected: return global_scene.tool_edit_selected_material return global_scene.tool_edit_unselected_material