# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool #extends RefCounted class_name GeometryMesh var coords:PackedVector3Array var normals:PackedVector3Array var uvs:PackedVector2Array func transform(xform:Transform3D)->GeometryMesh: var result:GeometryMesh = GeometryMesh.new() var basis:Basis = xform.basis basis = basis.inverse() basis = basis.transposed() for i in coords.size(): result.coords.append(xform * coords[i]) result.uvs.append(uvs[i]) result.normals.append(basis * normals[i]) return result func append_to_immediate_mesh(mesh:ImmediateMesh, material:Material, xform:Transform3D = Transform3D.IDENTITY): mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES, material) var basis:Basis = xform.basis basis = basis.inverse() basis = basis.transposed() for i in coords.size(): var normal:Vector3 = basis * normals[i] var coord:Vector3 = xform * coords[i] var uv:Vector2 = uvs[i] mesh.surface_set_normal(normal) mesh.surface_set_uv(uv) mesh.surface_add_vertex(coord) mesh.surface_end()