[gd_resource type="VisualShader" load_steps=5 format=3 uid="uid://cc5tovf48xmg1"] [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_mqcg1"] constant = Color(0, 0, 0, 1) [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_kvn47"] parameter_name = "ColorParameter" default_value_enabled = true default_value = Color(0, 0, 0, 1) [sub_resource type="VisualShaderNodeLinearSceneDepth" id="VisualShaderNodeLinearSceneDepth_d3ao7"] [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_pyrux"] default_input_values = [0, 0.0, 1, 1.0] [resource] code = "shader_type spatial; uniform vec4 ColorParameter : source_color = vec4(0.000000, 0.000000, 0.000000, 1.000000); uniform sampler2D depth_tex_frg_4 : hint_depth_texture; void fragment() { // ColorConstant:2 vec4 n_out2p0 = vec4(0.000000, 0.000000, 0.000000, 1.000000); // ColorParameter:3 vec4 n_out3p0 = ColorParameter; float n_out4p0; // LinearSceneDepth:4 { float __log_depth = textureLod(depth_tex_frg_4, SCREEN_UV, 0.0).x; vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __log_depth) * 2.0 - 1.0, 1.0); __depth_view.xyz /= __depth_view.w; n_out4p0 = -__depth_view.z; } // FloatOp:5 float n_in5p1 = 1.00000; float n_out5p0 = n_out4p0 + n_in5p1; // Output:0 ALBEDO = vec3(n_out2p0.xyz); EMISSION = vec3(n_out3p0.xyz); NORMAL_MAP_DEPTH = n_out5p0; } " graph_offset = Vector2(-10.4364, 103.709) nodes/fragment/0/position = Vector2(480, 140) nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_mqcg1") nodes/fragment/2/position = Vector2(227.319, 156.469) nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_kvn47") nodes/fragment/3/position = Vector2(80, 280) nodes/fragment/4/node = SubResource("VisualShaderNodeLinearSceneDepth_d3ao7") nodes/fragment/4/position = Vector2(0, 560) nodes/fragment/5/node = SubResource("VisualShaderNodeFloatOp_pyrux") nodes/fragment/5/position = Vector2(260, 520) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 0, 5, 4, 0, 5, 0, 5, 0, 0, 10)