[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://c33k8fbmgw46b"] [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_mqcg1"] constant = Color(0, 0, 0, 1) [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_kvn47"] parameter_name = "ColorParameter" default_value_enabled = true default_value = Color(1, 1, 0, 1) [resource] code = "shader_type spatial; uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 0.000000, 1.000000); void fragment() { // ColorConstant:2 vec4 n_out2p0 = vec4(0.000000, 0.000000, 0.000000, 1.000000); // ColorParameter:3 vec4 n_out3p0 = ColorParameter; // Output:0 ALBEDO = vec3(n_out2p0.xyz); EMISSION = vec3(n_out3p0.xyz); } " nodes/fragment/0/position = Vector2(480, 140) nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_mqcg1") nodes/fragment/2/position = Vector2(227.319, 156.469) nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_kvn47") nodes/fragment/3/position = Vector2(80, 280) nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 0, 5)