# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool class_name CommandClipBlock extends CyclopsCommand #Public data to set before activating command var blocks_root_path:NodePath var block_path:NodePath var cut_plane:Plane var uv_transform:Transform2D = Transform2D.IDENTITY var material_path:String = "" #Private var block_sibling_name:String var old_block_data:ConvexBlockData var old_mat_list:Array[Material] var block_sibling_path:NodePath func _init(): command_name = "Clip block" func get_material_index(mat_list:Array[Material], path:String)->int: if path.is_empty(): return -1 for i in mat_list.size(): var mat:Material = mat_list[i] if mat != null && mat.resource_path == path: return i return -1 func do_it(): var blocks_root:CyclopsBlocks = builder.get_node(blocks_root_path) var block:CyclopsConvexBlock = builder.get_node(block_path) old_block_data = block.block_data.duplicate() old_mat_list = block.materials.duplicate() var new_mat_list0:Array[Material] = old_mat_list.duplicate() var cut_mat_idx = get_material_index(old_mat_list, material_path) if cut_mat_idx == -1: var mat = load(material_path) if mat is Material: cut_mat_idx = new_mat_list0.size() new_mat_list0.append(mat) var new_mat_list1:Array[Material] = new_mat_list0.duplicate() var cut_plane_reverse:Plane = Plane(-cut_plane.normal, cut_plane.get_center()) var vol0:ConvexVolume = block.control_mesh.cut_with_plane(cut_plane, uv_transform, cut_mat_idx) var vol1:ConvexVolume = block.control_mesh.cut_with_plane(MathUtil.flip_plane(cut_plane), uv_transform, cut_mat_idx) #Set data of existing block block.block_data = vol0.to_convex_block_data() block.materials = new_mat_list0 #Create second block var block_sibling:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new() blocks_root.add_child(block_sibling) block_sibling.owner = builder.get_editor_interface().get_edited_scene_root() block_sibling.name = block_sibling_name block_sibling.selected = block.selected block_sibling_path = block_sibling.get_path() block_sibling.block_data = vol1.to_convex_block_data() block_sibling.materials = new_mat_list1 func undo_it(): var block:CyclopsConvexBlock = builder.get_node(block_path) block.block_data = old_block_data block.materials = old_mat_list.duplicate() var block_sibling:CyclopsConvexBlock = builder.get_node(block_sibling_path) block_sibling.queue_free()