# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool class_name CommandSetMaterial extends CyclopsCommand class Target extends RefCounted: var block_path:NodePath var face_indices:PackedInt32Array class BlockCache extends RefCounted: var path:NodePath var data:ConvexBlockData var materials:Array[Material] #Public var material_path:String #Private var target_list:Array[Target] = [] var cache_list:Array[BlockCache] = [] func add_target(block_path:NodePath, face_indices:PackedInt32Array): # print("add target %s %s" % [block_path.get_name(block_path.get_name_count() - 1), face_indices]) var target:Target = Target.new() target.block_path = block_path target.face_indices = face_indices target_list.append(target) func make_cache(): cache_list = [] for t in target_list: var cache:BlockCache = BlockCache.new() var block:CyclopsConvexBlock = builder.get_node(t.block_path) cache.path = block.get_path() cache.data = block.block_data cache.materials = block.materials.duplicate() cache_list.append(cache) func will_change_anything()->bool: for t in target_list: if !t.face_indices.is_empty(): return true return false func _init(): command_name = "Set material" func do_it(): make_cache() # print("cmd set material %s" % material_path) for t in target_list: var block:CyclopsConvexBlock = builder.get_node(t.block_path) var data:ConvexBlockData = block.block_data var vol:ConvexVolume = ConvexVolume.new() vol.init_from_convex_block_data(data) var mat_list:Array[Material] = block.materials.duplicate() # print("start mat list") # for m in mat_list: # print("cur mat %s" % "?" if m == null else m.resource_path) var target_material:Material for m in mat_list: if m.resource_path == material_path: target_material = m break if !target_material: target_material = load(material_path) mat_list.append(target_material) # print("target mat list") # for m in mat_list: # print("mat %s" % "?" if m == null else m.resource_path) var remap_face_idx_to_mat:Array[Material] = [] var ctl_mesh:ConvexVolume = ConvexVolume.new() ctl_mesh.init_from_convex_block_data(block.control_mesh.to_convex_block_data()) for f_idx in ctl_mesh.faces.size(): var f:ConvexVolume.FaceInfo = ctl_mesh.faces[f_idx] if t.face_indices.has(f_idx): remap_face_idx_to_mat.append(target_material) elif f.material_id >= 0 && f.material_id < block.materials.size(): remap_face_idx_to_mat.append(block.materials[f.material_id]) else: remap_face_idx_to_mat.append(null) # print("remap faceidx to mat") # for m in remap_face_idx_to_mat: # print("mat %s" % "?" if m == null else m.resource_path) #Reduce material list, discarding unused materials var mat_list_reduced:Array[Material] for m in remap_face_idx_to_mat: if m != null && !mat_list_reduced.has(m): mat_list_reduced.append(m) # print("mat_list_reduced") # for m in mat_list_reduced: # print("mat %s" % "?" if m == null else m.resource_path) #Set new face materials using new material ids for f_idx in remap_face_idx_to_mat.size(): #print("face_idx %s" % f_idx) var face:ConvexVolume.FaceInfo = ctl_mesh.faces[f_idx] var mat = remap_face_idx_to_mat[f_idx] #print("mat %s" % "?" if mat == null else mat.resource_path) #print("has %s" % mat_list_reduced.has(mat)) #print("find %s" % mat_list_reduced.find(mat)) face.material_id = -1 if mat == null else mat_list_reduced.find(mat) #print("face.material_id %s" % face.material_id) block.materials = mat_list_reduced block.block_data = ctl_mesh.to_convex_block_data() func undo_it(): for cache in cache_list: var block:CyclopsConvexBlock = builder.get_node(cache.path) block.materials = cache.materials.duplicate() block.block_data = cache.data