# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends Resource class_name CyclopsTool var builder:CyclopsLevelBuilder #func _init(_editorPlugin:EditorPlugin): # editorPlugin = _editorPlugin func _activate(builder:CyclopsLevelBuilder): self.builder = builder func _deactivate(): pass func _get_tool_id()->String: return "" func _draw_tool(viewport_camera:Camera3D): pass func _get_tool_properties_editor()->Control: return null func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool: if event is InputEventKey: var e:InputEventKey = event if e.keycode == KEY_X: if e.is_pressed(): #print("cyc tool X") var action:ActionDeleteSelectedBlocks = ActionDeleteSelectedBlocks.new(builder) action._execute() return true if e.keycode == KEY_D: if e.is_pressed(): if e.shift_pressed && !Input.is_mouse_button_pressed(MOUSE_BUTTON_RIGHT): if builder.active_node and builder.active_node.has_selected_blocks(): builder.switch_to_tool(ToolDuplicate.new()) return true if event is InputEventMouseButton: var e:InputEventMouseButton = event if e.button_index == MOUSE_BUTTON_MIDDLE: if e.alt_pressed: if e.is_pressed(): if builder.active_node: var origin:Vector3 = viewport_camera.project_ray_origin(e.position) var dir:Vector3 = viewport_camera.project_ray_normal(e.position) var start_pos:Vector3 = origin + builder.block_create_distance * dir var w2l = builder.active_node.global_transform.inverse() var origin_local:Vector3 = w2l * origin var dir_local:Vector3 = w2l.basis * dir var result:IntersectResults = builder.active_node.intersect_ray_closest(origin_local, dir_local) if result: var ed_iface:EditorInterface = builder.get_editor_interface() var base_control:Control = ed_iface.get_base_control() #viewport_camera var new_cam_origin:Vector3 = result.position + \ viewport_camera.global_transform.basis.z * builder.block_create_distance viewport_camera.global_transform.origin = new_cam_origin return true return false func to_local(point:Vector3, world_to_local:Transform3D, grid_step_size:float)->Vector3: var p_local:Vector3 = world_to_local * point return MathUtil.snap_to_grid(p_local, grid_step_size)