# MIT License # # Copyright (c) 2023 Mark McKay # https://github.com/blackears/cyclopsLevelBuilder # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. @tool extends ToolEditBase class_name ToolEditEdge const TOOL_ID:String = "edit_edge" var handles:Array[HandleEdge] = [] enum ToolState { NONE, READY, DRAGGING } var tool_state:ToolState = ToolState.NONE var drag_handle:HandleEdge var drag_mouse_start_pos:Vector2 var drag_handle_start_pos:Vector3 var tracked_blocks_root:CyclopsBlocks var cmd_move_edge:CommandMoveEdges class PickHandleResult extends RefCounted: var handle:HandleEdge var position:Vector3 func _get_tool_id()->String: return TOOL_ID func _draw_tool(viewport_camera:Camera3D): var global_scene:CyclopsGlobalScene = builder.get_global_scene() global_scene.clear_tool_mesh() #var blocks_root:CyclopsBlocks = builder.active_node for h in handles: var block:CyclopsConvexBlock = builder.get_node(h.block_path) var e:ConvexVolume.EdgeInfo = block.control_mesh.edges[h.edge_index] var p0:Vector3 = block.control_mesh.vertices[e.start_index].point var p1:Vector3 = block.control_mesh.vertices[e.end_index].point var active:bool = block.control_mesh.active_edge == h.edge_index global_scene.draw_vertex((p0 + p1) / 2, pick_material(global_scene, e.selected, active)) global_scene.draw_line(p0, p1, pick_material(global_scene, e.selected, active)) func setup_tool(): handles = [] var blocks_root:CyclopsBlocks = builder.active_node if blocks_root == null: return for child in blocks_root.get_children(): if child is CyclopsConvexBlock: var block:CyclopsConvexBlock = child if block.selected: for e_idx in block.control_mesh.edges.size(): var ctl_mesh:ConvexVolume = block.control_mesh var e:ConvexVolume.EdgeInfo = ctl_mesh.edges[e_idx] var handle:HandleEdge = HandleEdge.new() handle.p_ref = ctl_mesh.vertices[e.start_index].point handle.p_ref_init = handle.p_ref # handle.p1 = ctl_mesh.vertices[e.end_index].point # handle.p1_init = handle.p1 handle.edge_index = e_idx handle.block_path = block.get_path() handles.append(handle) #print("adding handle %s" % handle) func pick_closest_handle(blocks_root:CyclopsBlocks, viewport_camera:Camera3D, position:Vector2, radius:float)->PickHandleResult: var best_dist:float = INF var best_handle:HandleEdge = null var best_pick_position:Vector3 var pick_origin:Vector3 = viewport_camera.project_ray_origin(position) var pick_dir:Vector3 = viewport_camera.project_ray_normal(position) for h in handles: var block:CyclopsConvexBlock = builder.get_node(h.block_path) var ctl_mesh:ConvexVolume = block.control_mesh var edge:ConvexVolume.EdgeInfo = ctl_mesh.edges[h.edge_index] var p0 = ctl_mesh.vertices[edge.start_index].point var p1 = ctl_mesh.vertices[edge.end_index].point var p0_world:Vector3 = blocks_root.global_transform * p0 var p1_world:Vector3 = blocks_root.global_transform * p1 var p0_screen:Vector2 = viewport_camera.unproject_position(p0_world) var p1_screen:Vector2 = viewport_camera.unproject_position(p1_world) var dist_to_seg_2d_sq = MathUtil.dist_to_segment_squared_2d(position, p0_screen, p1_screen) if dist_to_seg_2d_sq > radius * radius: #Failed handle radius test continue var point_on_seg:Vector3 = MathUtil.closest_point_on_segment(pick_origin, pick_dir, p0_world, p1_world) var offset:Vector3 = point_on_seg - pick_origin var parallel:Vector3 = offset.project(pick_dir) var dist = parallel.dot(pick_dir) if dist <= 0: #Behind camera continue #print("h pos %s ray orig %s ray dir %s offset %s para %s dist %s perp %s" % [h.position, ray_origin, ray_dir, offset, parallel, dist, perp]) if dist >= best_dist: continue best_pick_position = point_on_seg best_dist = dist best_handle = h if !best_handle: return null var result:PickHandleResult = PickHandleResult.new() result.handle = best_handle result.position = best_pick_position return result func active_node_changed(): if tracked_blocks_root != null: tracked_blocks_root.blocks_changed.disconnect(active_node_updated) tracked_blocks_root = null setup_tool() # draw_tool() tracked_blocks_root = builder.active_node if tracked_blocks_root: tracked_blocks_root.blocks_changed.connect(active_node_updated) func active_node_updated(): setup_tool() # draw_tool() func _activate(builder:CyclopsLevelBuilder): super._activate(builder) builder.mode = CyclopsLevelBuilder.Mode.EDIT builder.edit_mode = CyclopsLevelBuilder.EditMode.EDGE builder.active_node_changed.connect(active_node_changed) tracked_blocks_root = builder.active_node if tracked_blocks_root: tracked_blocks_root.blocks_changed.connect(active_node_updated) setup_tool() # draw_tool() func _deactivate(): super._deactivate() builder.active_node_changed.disconnect(active_node_changed) if tracked_blocks_root != null: tracked_blocks_root.blocks_changed.disconnect(active_node_updated) func _gui_input(viewport_camera:Camera3D, event:InputEvent)->bool: if !builder.active_node is CyclopsBlocks: return false var gui_result = super._gui_input(viewport_camera, event) if gui_result: return true var blocks_root:CyclopsBlocks = self.builder.active_node var grid_step_size:float = pow(2, builder.get_global_scene().grid_size) #var global_scene:CyclopsGlobalScene = builder.get_node("/root/CyclopsAutoload") #_draw_tool(viewport_camera) # if event is InputEventKey: # return true if event is InputEventMouseButton: var e:InputEventMouseButton = event if e.button_index == MOUSE_BUTTON_LEFT: if e.is_pressed(): if tool_state == ToolState.NONE: drag_mouse_start_pos = e.position tool_state = ToolState.READY return true else: # print("bn up: state %s" % tool_state) if tool_state == ToolState.READY: #print("cmd select") var cmd:CommandSelectEdges = CommandSelectEdges.new() cmd.builder = builder for child in builder.active_node.get_children(): if child is CyclopsConvexBlock: var cur_block:CyclopsConvexBlock = child if cur_block.selected: cmd.add_edges(cur_block.get_path(), []) cmd.selection_type = Selection.choose_type(e.shift_pressed, e.ctrl_pressed) var res:PickHandleResult = pick_closest_handle(blocks_root, viewport_camera, e.position, builder.handle_screen_radius) if res: var handle:HandleEdge = res.handle # print("handle %s" % handle) cmd.add_edge(handle.block_path, handle.edge_index) #print("selectibg %s" % handle.vertex_index) if cmd.will_change_anything(): var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd.add_to_undo_manager(undo) tool_state = ToolState.NONE # draw_tool() elif tool_state == ToolState.DRAGGING: #Finish drag #print("cmd finish drag") var undo:EditorUndoRedoManager = builder.get_undo_redo() cmd_move_edge.add_to_undo_manager(undo) tool_state = ToolState.NONE #setup_tool() elif event is InputEventMouseMotion: var e:InputEventMouseMotion = event if (e.button_mask & MOUSE_BUTTON_MASK_MIDDLE): return false if tool_state == ToolState.READY: if e.position.distance_squared_to(drag_mouse_start_pos) > MathUtil.square(builder.drag_start_radius): var res:PickHandleResult = pick_closest_handle(blocks_root, viewport_camera, drag_mouse_start_pos, builder.handle_screen_radius) if res: var handle:HandleEdge = res.handle drag_handle = handle # drag_handle_start_pos = handle.p_ref drag_handle_start_pos = res.position tool_state = ToolState.DRAGGING cmd_move_edge = CommandMoveEdges.new() cmd_move_edge.builder = builder # cmd_move_vertex.block_path = handle.block_path # cmd_move_vertex.vertex_position = handle.initial_position var handle_block:CyclopsConvexBlock = builder.get_node(handle.block_path) if handle_block.control_mesh.edges[handle.edge_index].selected: for child in blocks_root.get_children(): if child is CyclopsConvexBlock: var block:CyclopsConvexBlock = child if block.selected: var vol:ConvexVolume = block.control_mesh for e_idx in vol.edges.size(): var edge:ConvexVolume.EdgeInfo = vol.edges[e_idx] if edge.selected: cmd_move_edge.add_edge(block.get_path(), e_idx) else: cmd_move_edge.add_edge(handle.block_path, handle.edge_index) elif tool_state == ToolState.DRAGGING: var origin:Vector3 = viewport_camera.project_ray_origin(e.position) var dir:Vector3 = viewport_camera.project_ray_normal(e.position) var start_pos:Vector3 = origin + builder.block_create_distance * dir var w2l = blocks_root.global_transform.inverse() var origin_local:Vector3 = w2l * origin var dir_local:Vector3 = w2l.basis * dir var drag_to:Vector3 if e.alt_pressed: drag_to = MathUtil.closest_point_on_line(origin_local, dir_local, drag_handle_start_pos, Vector3.UP) else: drag_to = MathUtil.intersect_plane(origin_local, dir_local, drag_handle_start_pos, Vector3.UP) var offset:Vector3 = drag_to - drag_handle_start_pos offset = MathUtil.snap_to_grid(offset, grid_step_size) drag_to = drag_handle_start_pos + offset drag_handle.p_ref = drag_to # drag_handle.p1 = drag_handle.p1_init + offset cmd_move_edge.move_offset = offset cmd_move_edge.do_it() # draw_tool() return true return false