[gd_scene load_steps=7 format=3 uid="uid://cr3xqj20qcpaj"] [ext_resource type="PackedScene" uid="uid://da54yhilto0si" path="res://player.tscn" id="1_qifre"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s4rhg"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_4d0mh"] sky_material = SubResource("ProceduralSkyMaterial_s4rhg") [sub_resource type="Environment" id="Environment_plruy"] background_mode = 2 sky = SubResource("Sky_4d0mh") tonemap_mode = 2 glow_enabled = true [sub_resource type="BoxMesh" id="BoxMesh_58wgr"] size = Vector3(30, 1, 30) [sub_resource type="BoxShape3D" id="BoxShape3D_rt6rr"] size = Vector3(30, 1, 30) [node name="TestWorld" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_plruy") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) mesh = SubResource("BoxMesh_58wgr") [node name="StaticBody3D" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("BoxShape3D_rt6rr") [node name="Player" parent="." instance=ExtResource("1_qifre")]