quack/addons/cyclops_level_builder/shaders/tool_outline_shader.tres
2023-05-24 00:27:34 +03:00

39 lines
1.1 KiB
Plaintext

[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://c33k8fbmgw46b"]
[sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_mqcg1"]
constant = Color(0, 0, 0, 1)
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_kvn47"]
parameter_name = "ColorParameter"
default_value_enabled = true
default_value = Color(1, 1, 0, 1)
[resource]
code = "shader_type spatial;
uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 0.000000, 1.000000);
void fragment() {
// ColorConstant:2
vec4 n_out2p0 = vec4(0.000000, 0.000000, 0.000000, 1.000000);
// ColorParameter:3
vec4 n_out3p0 = ColorParameter;
// Output:0
ALBEDO = vec3(n_out2p0.xyz);
EMISSION = vec3(n_out3p0.xyz);
}
"
nodes/fragment/0/position = Vector2(480, 140)
nodes/fragment/2/node = SubResource("VisualShaderNodeColorConstant_mqcg1")
nodes/fragment/2/position = Vector2(227.319, 156.469)
nodes/fragment/3/node = SubResource("VisualShaderNodeColorParameter_kvn47")
nodes/fragment/3/position = Vector2(80, 280)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 0, 5)