quack/addons/cyclops_level_builder/commands/cmd_delete_blocks.gd
2023-05-24 00:27:34 +03:00

94 lines
2.7 KiB
GDScript

# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandDeleteBlocks
extends CyclopsCommand
class TrackedBlock extends RefCounted:
var path:NodePath
var path_parent:NodePath
var data:ConvexBlockData
var materials:Array[Material]
var selected:bool
var name:String
func _init(block:CyclopsConvexBlock):
path = block.get_path()
path_parent = block.get_parent().get_path()
name = block.name
data = block.block_data.duplicate()
selected = block.selected
materials = block.materials
#Public
var block_paths:Array[NodePath]
#Private
var tracked_blocks:Array[TrackedBlock]
func _init():
command_name = "Delete blocks"
func will_change_anything():
if !block_paths.is_empty():
return true
return false
func do_it():
#print("Delete do_it")
if tracked_blocks.is_empty():
var points:PackedVector3Array
for path in block_paths:
var block:CyclopsConvexBlock = builder.get_node(path)
var tracker:TrackedBlock = TrackedBlock.new(block)
tracked_blocks.append(tracker)
#Delete source blocks
for block_path in block_paths:
var del_block:CyclopsConvexBlock = builder.get_node(block_path)
del_block.queue_free()
func undo_it():
#print("Delete undo_it")
for tracked in tracked_blocks:
var parent = builder.get_node(tracked.path_parent)
var block:CyclopsConvexBlock = preload("../nodes/cyclops_convex_block.gd").new()
block.block_data = tracked.data
block.materials = tracked.materials
block.name = tracked.name
block.selected = tracked.selected
parent.add_child(block)
block.owner = builder.get_editor_interface().get_edited_scene_root()