quack/addons/cyclops_level_builder/commands/cmd_transform_blocks.gd
2023-05-24 00:27:34 +03:00

77 lines
2.6 KiB
GDScript

# MIT License
#
# Copyright (c) 2023 Mark McKay
# https://github.com/blackears/cyclopsLevelBuilder
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
@tool
class_name CommandTransformBlocks
extends CyclopsCommand
class TrackedInfo extends RefCounted:
var data:ConvexBlockData
# var materials:Array[Material]
var transform:Transform3D
var lock_uvs:bool = false
#Private
var blocks_to_move:Array[NodePath]
var tracked_block_data:Array[TrackedInfo]
func _init():
command_name = "Transform blocks"
#Add blocks to be moved here
func add_block(block_path:NodePath):
blocks_to_move.append(block_path)
var block:CyclopsConvexBlock = builder.get_node(block_path)
#tracked_blocks.append(block)
var info:TrackedInfo = TrackedInfo.new()
info.data = block.block_data.duplicate()
# info.materials = block.materials
tracked_block_data.append(info)
#Moves all blocks from the start position by this amount
func apply_transform(xform:Transform3D):
for i in blocks_to_move.size():
var block:CyclopsConvexBlock = builder.get_node(blocks_to_move[i])
var ctl_mesh:ConvexVolume = ConvexVolume.new()
ctl_mesh.init_from_convex_block_data(tracked_block_data[i].data)
ctl_mesh.transform(xform, lock_uvs)
var result_data:ConvexBlockData = ctl_mesh.to_convex_block_data()
block.block_data = result_data
# block.materials = tracked_block_data[i].materials
#tracked_blocks[block_idx].block_data = result_data
func do_it():
# if blocks_to_move.is_empty():
# var blocks:Array[CyclopsConvexBlock] = builder.get_selected_blocks()
# for block in blocks:
# add_block(block.get_path())
apply_transform(transform)
func undo_it():
apply_transform(Transform3D.IDENTITY)