test bump-3dpd lib
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@ -1,6 +1,5 @@
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local Vector3 = require("types.vector3")
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local Signal = require("types.signal")
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local AABB = require("types.aabb")
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local Player = {
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position = Vector3(0, 1, 0),
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@ -13,80 +12,19 @@ local Player = {
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yaw_speed = 0.05,
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accel = 0.3,
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aabb = nil,
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test_intersect = nil,
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world = nil,
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ThrowPressed = Signal.new(),
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}
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local aabb_offset = Vector3(-0.25, -1, -0.25)
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local CAMERA_OFFSET = Vector3(0, -1, 0)
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---@param aabb AABB
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---@param other AABB
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---@param velocity Vector3
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---@return Vector3, Vector3
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local function resolve_collision(aabb, other, velocity)
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local my_min = aabb.min
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local my_max = aabb:get_max()
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local other_min = other.min
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local other_max = other:get_max()
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local overlap_x = math.min(my_max.x - other_min.x, other_max.x - my_min.x)
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local overlap_y = math.min(my_max.y - other_min.y, other_max.y - my_min.y)
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local overlap_z = math.min(my_max.z - other_min.z, other_max.z - my_min.z)
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local min_overlap = math.min(overlap_x, overlap_y, overlap_z)
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local new_pos = my_min:copy()
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local new_vel = velocity:copy()
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if min_overlap == overlap_x then
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if velocity.x > 0 then
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new_pos.x = other_min.x - (my_max.x - my_min.x)
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elseif velocity.x < 0 then
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new_pos.x = other_max.x
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else
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if my_min.x < other_min.x then
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new_pos.x = other_min.x - (my_max.x - my_min.x)
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else
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new_pos.x = other_max.x
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end
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end
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new_vel.x = 0
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elseif min_overlap == overlap_y then
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if velocity.y > 0 then
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new_pos.y = other_min.y - (my_max.y - my_min.y)
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elseif velocity.y < 0 then
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new_pos.y = other_max.y
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else
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if my_min.y < other_min.y then
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new_pos.y = other_min.y - (my_max.y - my_min.y)
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else
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new_pos.y = other_max.y
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end
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end
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new_vel.y = 0
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elseif min_overlap == overlap_z then
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if velocity.z > 0 then
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new_pos.z = other_min.z - (my_max.z - my_min.z)
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elseif velocity.z < 0 then
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new_pos.z = other_max.z
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else
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if my_min.z < other_min.z then
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new_pos.z = other_min.z - (my_max.z - my_min.z)
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else
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new_pos.z = other_max.z
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end
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end
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new_vel.z = 0
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end
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return new_pos, new_vel
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end
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function Player:init()
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self.aabb = AABB.new(Vector3(-0.25, 0, -0.25), Vector3(0.5, 1.1, 0.5))
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function Player:init(world)
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local x,y,z = ((self.position - Vector3(0.25, 1.0, 0.25)) * UNIT_SIZE):decomposed()
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local w,h,d = (Vector3(0.25, 1.1, 0.25) * UNIT_SIZE):decomposed()
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world:add(self, x,y,z,w,h,d)
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self.world = world
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end
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function Player:tick(ctx)
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@ -107,39 +45,22 @@ function Player:tick(ctx)
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local direction = ((camera_forward * forward_input) + (camera_right * strafe_input)):normalized()
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local target_vel = direction * self.speed
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-- self.velocity = self.velocity:lerp(target_vel, self.accel)
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self.velocity = target_vel:copy()
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self.position = self.position + self.velocity
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if self.aabb:intersects(self.test_intersect) then
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local new_pos, new_vel = resolve_collision(self.aabb, self.test_intersect, self.velocity)
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self.position:set(
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new_pos.x - aabb_offset.x,
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new_pos.y - aabb_offset.y,
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new_pos.z - aabb_offset.z
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)
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self.aabb.min:set(
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self.position.x + aabb_offset.x,
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self.position.y + aabb_offset.y,
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self.position.z + aabb_offset.z
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)
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self.velocity:sett(new_vel)
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end
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if input_action_just_pressed{name = "throw"} then
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self.ThrowPressed:emit(self.position:copy(), camera_forward:copy())
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end
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-- self.aabb.min = self.position + aabb_offset
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self.aabb.min:set(
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self.position.x + aabb_offset.x,
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self.position.y + aabb_offset.y,
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self.position.z + aabb_offset.z
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)
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self.velocity = self.velocity:lerp(target_vel, self.accel)
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local goal = ((self.position + CAMERA_OFFSET) + self.velocity) * UNIT_SIZE
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local actual_x, actual_y, actual_z, cols, len = self.world:move(self, goal.x, goal.y, goal.z)
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-- for i = 1, len do
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-- print(util.printt(cols[i].other))
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-- end
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self.position = Vector3(actual_x / UNIT_SIZE, actual_y / UNIT_SIZE, actual_z / UNIT_SIZE) - CAMERA_OFFSET
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if ctx.mouse_capture then
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self.yaw = self.yaw + self.mouse_sensitivity * ctx.mouse_movement.x
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end
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self.aabb:draw()
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draw_text{font = "fonts/Lunchtype21_Regular.ttf", position = {x = 0, y = 0}, string = table.concat(table.pack(self.world:getCube(self)), ";"), height = 14}
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draw_text{font = "fonts/Lunchtype21_Regular.ttf", position = {x = 0, y = 14}, string = tostring(self.position), height = 14}
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end
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return Player
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