add back player
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data/images/measure001a.png
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data/images/measure001a.png
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data/scripts/classes/player.lua
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39
data/scripts/classes/player.lua
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local Vector3 = require("types.vector3")
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local util = require("util")
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local Player = {
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position = Vector3(0, 1, 0),
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velocity = Vector3(),
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speed = 0.07,
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mouse_sensitivity = 0.01,
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yaw = 0,
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yaw_speed = 0.05,
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}
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function Player:tick(ctx)
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input_action{name = "left", control = "A"}
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input_action{name = "right", control = "D"}
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input_action{name = "forward", control = "W"}
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input_action{name = "back", control = "S"}
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local camera_forward = Vector3(draw_camera_from_principal_axes(self).direction)
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camera_forward.y = 0
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camera_forward = camera_forward:normalized()
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local camera_right = camera_forward:cross(Vector3.UP)
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local forward_input = util.b2n(input_action_pressed{name = "forward"}) - util.b2n(input_action_pressed{name = "back"})
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local strafe_input = util.b2n(input_action_pressed{name = "right"}) - util.b2n(input_action_pressed{name = "left"})
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local direction = ((camera_forward * forward_input) + (camera_right * strafe_input)):normalized()
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self.velocity = direction * self.speed
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if ctx.mouse_capture then
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self.yaw = self.yaw + self.mouse_sensitivity * ctx.mouse_movement.x
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end
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self.position = self.position + self.velocity
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end
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return Player
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@ -1,8 +1,31 @@
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local player = require "classes.player"
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local util = require "util"
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local Vector3 = require "types.vector3"
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-- called every frame, with constant delta time
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function game_tick()
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-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
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if ctx.initialization_needed then
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-- ctx.udata persists on reload
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ctx.udata = {}
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ctx.udata = {
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capture = false
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}
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end
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ctx.mouse_capture = ctx.udata.capture
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input_action{name = "toggle_mouse", control = "ESCAPE"}
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if input_action_just_pressed{name = "toggle_mouse"} then
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ctx.udata.capture = not ctx.udata.capture
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end
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player:tick(ctx)
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-- draw_camera{position = Vector3(0, 1, 0), direction = Vector3.FORWARD}
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-- draw ground
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local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 10)
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local params = {
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texture = "images/measure001a.png",
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texture_region = { x = 0, y = 0, w = 512, h = 512 },
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}
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draw_quad(util.merge(q, params))
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end
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