add font
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data/fonts/Lunchtype21_Regular.ttf
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BIN
data/fonts/Lunchtype21_Regular.ttf
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@ -35,7 +35,6 @@ function Player:tick(ctx)
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local direction = ((camera_forward * forward_input) + (camera_right * strafe_input)):normalized()
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local target_vel = direction * self.speed
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self.velocity = self.velocity:lerp(target_vel, self.accel)
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-- self.velocity = target_vel
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if input_action_just_pressed{name = "throw"} then
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self.ThrowPressed:emit(self.position:copy(), camera_forward:copy())
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@ -32,8 +32,6 @@ function game_tick()
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end
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player:tick(ctx)
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-- draw_camera{position = Vector3(0, 1, 0), direction = Vector3.FORWARD}
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-- draw ground
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local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 20)
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local params = {
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texture = "images/measure001a.png",
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