ducks choose the closest feed
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@ -99,7 +99,7 @@ end
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function Duck:start_chase(feed)
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function Duck:start_chase(feed)
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if self.state == States.CHASE then return end
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if self.state == States.CHASE then return end
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print("duck " .. self.index .. " starting chase")
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-- print("duck " .. self.index .. " starting chase")
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self.state = States.CHASE
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self.state = States.CHASE
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self.target = feed
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self.target = feed
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feed.occupied = true
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feed.occupied = true
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@ -10,16 +10,8 @@ local Duck = require "classes.duck"
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local ducks = List()
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local ducks = List()
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local function create_feed(position, direction)
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local function create_feed(position, direction)
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print("?")
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local f = Feed.new(position, direction)
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local f = Feed.new(position, direction)
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feed:push(f)
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feed:push(f)
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local eligible_ducks = ducks:filter(
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function (duck)
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return duck.state ~= duck.STATES.CHASE
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end
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)
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if eligible_ducks:is_empty() then return end
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eligible_ducks[1]:start_chase(f)
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end
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end
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local function delete_feed(f)
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local function delete_feed(f)
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@ -29,11 +21,17 @@ end
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local function duck_seek_feed(duck)
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local function duck_seek_feed(duck)
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local eligible_feeds = feed:filter(
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local eligible_feeds = feed:filter(
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function (f)
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function (f)
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return feed.occupied == false
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return f.occupied == false
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end
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end
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)
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)
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if eligible_feeds:is_empty() then return end
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if eligible_feeds:is_empty() then return end
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duck:start_chase(eligible_feeds[1])
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duck:start_chase(
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eligible_feeds:sorted(
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function(a, b)
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return a.position:distance_squared_to(duck.position) < b.position:distance_squared_to(duck.position)
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end
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):pop_front()
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)
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end
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end
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-- called every frame, with constant delta time
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-- called every frame, with constant delta time
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@ -54,8 +52,6 @@ function game_tick()
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duck.SeekFeed:connect(duck_seek_feed)
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duck.SeekFeed:connect(duck_seek_feed)
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duck.index = i
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duck.index = i
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end
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end
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print(ducks[1].AteFeed._connections)
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print(ducks[2].AteFeed._connections)
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end
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end
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@ -126,4 +126,33 @@ function List:is_empty()
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return #self == 0
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return #self == 0
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end
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end
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---Returns a (shallow) copy of this list.
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---@return List
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function List:copy()
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return List.create(self)
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end
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---Returns a new copy of this list with the order of the elements shuffled around.
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---@return List
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function List:shuffled()
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-- https://gist.github.com/Uradamus/10323382
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local list = self:copy()
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for i = #list, 2, -1 do
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local j = math.random(i)
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list[i], list[j] = list[j], list[i]
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end
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return list
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end
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---Returns a sorted copy of this list.
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---@param f? fun(a: any, b: any)
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---@return List
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function List:sorted(f)
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local list = self:copy()
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table.sort(list, f)
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return list
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end
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return List
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return List
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