diff --git a/data/music/bg1.xm b/data/music/bg1.xm new file mode 100644 index 0000000..73ac94d Binary files /dev/null and b/data/music/bg1.xm differ diff --git a/data/scripts/game.lua b/data/scripts/game.lua index cf909c8..ffaeab2 100644 --- a/data/scripts/game.lua +++ b/data/scripts/game.lua @@ -40,6 +40,7 @@ end function game_tick() -- ctx.initialization_needed is true first frame and every time dynamic reload is performed if ctx.initialization_needed then + audio_play{audio = "music/bg1.xm", loops = true, channel = "music"} -- ctx.udata persists on reload ctx.udata = { capture = false,