initial commit

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Lera Elvoé 2025-02-13 22:19:52 +03:00
commit c9ac220089
Signed by: yagich
SSH Key Fingerprint: SHA256:6xjGb6uA7lAVcULa7byPEN//rQ0wPoG+UzYVMfZnbvc
4 changed files with 225 additions and 0 deletions

12
.gitignore vendored Normal file
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# ignore executables
*
!*.*
!*/
*.so
*.dll
*.exe
*.trace
data/scripts/twnapi.lua
build/

8
data/scripts/game.lua Normal file
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-- called every frame, with constant delta time
function game_tick()
-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
if ctx.initialization_needed then
-- ctx.udata persists on reload
ctx.udata = {}
end
end

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local Vector3 = {
x = 0,
y = 0,
z = 0,
_CLASS_ = "Vector3"
}
setmetatable(Vector3, Vector3)
local function is_weak_vector3(t)
if type(t) ~= "table" then return false end
local haskeys = t.x ~= nil and t.y ~= nil and t.z ~= nil
if not haskeys then
return type(t[1]) == "number" and type(t[2]) == "number" and type(t[3]) == "number"
else
return type(t.x) == "number" and type(t.y) == "number" and type(t.z) == "number"
end
end
function Vector3:__mul(b)
if type(b) == "number" then
return Vector3{
x = self.x * b,
y = self.y * b,
z = self.z * b,
}
elseif type(b) == "table" and is_weak_vector3(b) then
local other = Vector3(b)
return Vector3{
self.x * other.x,
self.y * other.y,
self.z * other.z,
}
end
error("Vector3: other must be either a number or a Vector3-like table.")
return Vector3()
end
function Vector3:__div(b)
if type(b) == "number" then
return Vector3{
x = self.x / b,
y = self.y / b,
z = self.z / b,
}
elseif type(b) == "table" and is_weak_vector3(b) then
local other = Vector3(b)
return Vector3{
self.x / other.x,
self.y / other.y,
self.z / other.z,
}
end
error("Vector3: other must be either a number or a Vector3-like table.")
return Vector3()
end
function Vector3:__add(b)
if not is_weak_vector3(b) then
error("Vector3: other must be a Vector3-like table.")
return self
end
local other = Vector3(b)
return Vector3{
self.x + other.x,
self.y + other.y,
self.z + other.z,
}
end
function Vector3:__sub(b)
if not is_weak_vector3(b) then
error("Vector3: other must be a Vector3-like table.")
return self
end
local other = Vector3(b)
return Vector3{
self.x - other.x,
self.y - other.y,
self.z - other.z,
}
end
function Vector3:__unm()
return Vector3{
-self.x,
-self.y,
-self.z,
}
end
function Vector3:__call(...)
local args = {...}
local nv = {x = 0, y = 0, z = 0}
setmetatable(nv, Vector3)
if type(args[1]) == "number" then
if #args == 1 then
nv.x, nv.y, nv.z = args[1], args[1], args[1]
else
nv.x, nv.y, nv.z = args[1], args[2], args[3]
end
elseif type(args[1]) == "table" then
if args[1].x ~= nil then
nv.x, nv.y, nv.z = args[1].x, args[1].y, args[1].z
else
nv.x, nv.y, nv.z = args[1][1], args[1][2], args[1][3]
end
end
return nv
end
function Vector3:__tostring()
return "Vector3(" .. tostring(self.x) .. ", " .. tostring(self.y) .. ", " .. tostring(self.z) .. ")"
end
Vector3.__index = Vector3
--------API--------
function Vector3:length_squared()
local x2 = self.x * self.x
local y2 = self.y * self.y
local z2 = self.z * self.z
return x2 + y2 + z2
end
function Vector3:length()
return math.sqrt(self:length_squared())
end
function Vector3:normalized()
local length = math.sqrt(self:length_squared())
if length == 0 then
return Vector3()
end
return Vector3(self.x / length, self.y / length, self.z / length)
end
function Vector3:dot(with)
if not is_weak_vector3(with) then
error("Vector3: with must be a Vector3-like table. Returning 0")
return 0
end
local v2 = Vector3(with)
return self.x * v2.x + self.y * v2.y + self.z * v2.z
end
function Vector3:cross(with)
if not is_weak_vector3(with) then
error("Vector3: with must be a Vector3-like table. Returning Vector3()")
return Vector3()
end
local v2 = Vector3(with)
return Vector3 {
self.y * v2.z - self.z * v2.y,
self.z * v2.x - self.x * v2.z,
self.x * v2.y - self.y * v2.x,
}
end
---- CONSTANTS
Vector3.UP = Vector3(0, 1, 0)
Vector3.DOWN = -Vector3.UP
Vector3.FORWARD = Vector3(0, 0, -1)
Vector3.BACK = -Vector3.FORWARD
Vector3.RIGHT = Vector3(1, 0, 0)
Vector3.LEFT = -Vector3.RIGHT
-------------------
return Vector3

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data/twn.toml Normal file
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# This file contains everything about the engine and your game that can be
# configured before it runs.
#
# Optional settings are commented out, with their default values shown.
# Invalid values in these settings will be ignored.
# Data about your game as an application
[about]
title = "quack2"
developer = "yag"
app_id = "quack2"
dev_id = "yag"
# Game runtime details
[game]
resolution = [ 640, 480 ]
interpreter = "$TWNROOT/apps/twnlua"
background_color = [0, 0, 0, 1]
#debug = true
# Engine tweaks. You probably don't need to change these
[engine]
#ticks_per_second = 60 # minimum of 8
#keybind_slots = 3 # minimum of 1
#texture_atlas_size = 2048 # minimum of 32
#font_texture_size = 2048 # minimum of 1024
#font_oversampling = 4 # minimum of 0
#font_filtering = "linear" # possible values: "nearest", "linear"