don't actually need signal required in game.lua
This commit is contained in:
parent
2515fe7b27
commit
d17e670f27
@ -1,7 +1,6 @@
|
||||
local player = require "classes.player"
|
||||
local util = require "util"
|
||||
local Vector3 = require "types.vector3"
|
||||
local Signal = require("types.signal")
|
||||
|
||||
-- called every frame, with constant delta time
|
||||
function game_tick()
|
||||
|
Loading…
Reference in New Issue
Block a user