duckie :)

This commit is contained in:
Lera Elvoé 2025-02-15 14:58:27 +03:00
parent 40c9af4803
commit d4c79731b0
Signed by: yagich
SSH Key Fingerprint: SHA256:6xjGb6uA7lAVcULa7byPEN//rQ0wPoG+UzYVMfZnbvc
6 changed files with 239 additions and 4 deletions

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@ -0,0 +1,104 @@
local Vector3 = require "types.vector3"
local Signal = require "types.signal"
local TEXTURE = "images/duckie.png"
local States = {
IDLE = 1,
WANDER = 2,
CHASE = 3,
}
local WANDER_TIME = 1.0
local IDLE_TIME = 1.0
local Duck = {
position = {},
velocity = {},
direction = {},
target = nil,
state = States.IDLE,
wander_timer = 0,
speed = 0.02,
chase_speed = 0.04,
accel = 0.5,
STATES = States,
AteFeed = Signal.new()
}
Duck.__index = Duck
function Duck.new(position)
local d = util.shallow_copy(Duck)
d.position = position
d.velocity = Vector3()
d.direction = Vector3(0, 0, -1):rotated(Vector3.UP, util.random_float(-math.pi, math.pi))
return setmetatable(d, Duck)
end
function Duck:tick(ctx)
if self.state == States.IDLE then
self:idle(ctx.frame_duration)
elseif self.state == States.WANDER then
self:wander(ctx.frame_duration)
elseif self.state == States.CHASE then
self:chase(ctx.frame_duration)
end
draw_billboard{position = self.position, size = {x = 0.4, y = 0.4}, texture = TEXTURE}
end
function Duck:idle(delta)
self.wander_timer = self.wander_timer + delta
if self.wander_timer >= IDLE_TIME then
self.state = States.WANDER
self.wander_timer = 0
self.direction = Vector3(0, 0, -1):rotated(Vector3.UP, math.random() * (math.pi * 2.0))
return
end
end
function Duck:wander(delta)
self.wander_timer = self.wander_timer + delta
if self.wander_timer >= WANDER_TIME then
self.state = States.IDLE
self.wander_timer = 0
return
end
local target_vel = self.direction * self.speed
self.velocity = self.velocity:lerp(target_vel, self.accel)
self.position = self.position + self.velocity
end
function Duck:chase(delta)
local hpos = self.position:horizontal()
local fhpos = self.target.position:horizontal()
local dist = hpos:distance_to(fhpos)
if dist <= 0.1 then
self.AteFeed:emit(self.target)
self.wander_timer = 0
self.state = States.IDLE
self.target = nil
else
local dir = self.position:horizontal():direction_to(self.target.position:horizontal())
local target_vel = dir * self.chase_speed
self.velocity = self.velocity:lerp(target_vel, self.accel)
self.position = self.position + self.velocity
end
end
function Duck:start_chase(feed)
if self.state == States.CHASE then return end
self.state = States.CHASE
self.target = feed
feed.occupied = true
end
return Duck

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@ -7,6 +7,7 @@ local Feed = {
direction = {},
velocity = {},
landed = false,
occupied = false,
speed = 0.15,
}

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@ -1,12 +1,29 @@
util = require "util"
local player = require "classes.player"
local Vector3 = require "types.vector3"
local List = require "types.list"
local Feed = require "classes.feed"
local feed = {}
local feed = List()
local Duck = require "classes.duck"
local ducks = List{Duck.new(Vector3(0, 0.4, 3))}
local function create_feed(position, direction)
table.insert(feed, Feed.new(position, direction))
local f = Feed.new(position, direction)
feed:push(f)
local eligible_ducks = ducks:filter(
function (duck)
return duck.state ~= Duck.STATES.CHASE
end
)
if #eligible_ducks == 0 then return end
eligible_ducks[1]:start_chase(f)
f.occupied = true
end
local function delete_feed(f)
util.list_remove_value(feed, f)
end
-- called every frame, with constant delta time
@ -18,16 +35,23 @@ function game_tick()
capture = false,
}
player.ThrowPressed:connect(create_feed)
for _, v in ipairs(ducks) do
v.AteFeed:connect(delete_feed)
end
end
ctx.mouse_capture = ctx.udata.capture
input_action{name = "toggle_mouse", control = "ESCAPE"}
if input_action_just_pressed{name = "toggle_mouse"} then
ctx.udata.capture = not ctx.udata.capture
end
for _, v in pairs(feed) do
for _, v in ipairs(feed) do
v:tick(ctx)
end
for _, v in ipairs(ducks) do
v:tick(ctx)
end

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@ -0,0 +1,98 @@
---@class List
local List = {}
local function reduce(list, f, init)
local acc = init
for i, v in ipairs(list) do
acc = f(v, acc, i)
end
return acc
end
local function filter(list, predicate)
return reduce(list, function(el, acc, i)
if predicate(el) then
table.insert(acc, el)
end
return acc
end, List.create{})
end
local function shallow_copy(t)
local t2 = {}
for k, v in ipairs(t) do
t2[k] = v
end
return t2
end
List.__index = List
setmetatable(List, {
__call = function(self, ...)
local args = {...}
if #args == 0 then
return List.create()
end
if type(args[1]) == "table" then
return List.create(args[1])
end
return List.create(args)
end
})
---Constructs a new list from the given table.
---@param from table?
---@return List
function List.create(from)
from = from or {}
local l = shallow_copy(from)
return setmetatable(l, List)
end
function List:__tostring()
local s = "List(" .. table.concat(self, ", ", 1, #self) .. ")"
return s
end
---Appends v to the end of the list.
---@param v any
function List:push(v)
table.insert(self, v)
end
---Removes the last element in the list and returns it.
---@return any
function List:pop()
return table.remove(self, #self)
end
---Reduce.
---@param f function called with element, accumulator, index
---@param init any initial value of accumulator
---@return any
function List:reduce(f, init)
return reduce(self, f, init)
end
---Returns a new List of all elements of this list that match the predicate function.
---@param predicate function called with element
---@return List
function List:filter(predicate)
return filter(self, predicate)
end
---Returns the index of value, if it exists in the list, -1 otherwise.
---@param value any
---@return integer
function List:find(value)
local idx = -1
for i, v in ipairs(self) do
if v == value then
idx = i
break
end
end
return idx
end
return List

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@ -116,5 +116,13 @@ function util.clamp(v, min, max)
return math.max(math.min(v, max), min)
end
---returns a random float in range (min, max)
---@param min number
---@param max number
---@return number
function util.random_float(min, max)
return min + math.random() * (max - min)
end
return util