Compare commits
25 Commits
d17e670f27
...
3rdparty-b
Author | SHA1 | Date | |
---|---|---|---|
208204ae8a
|
|||
85df2fb243
|
|||
b25e41bd49
|
|||
91c2e1bce1
|
|||
1433aa8e40
|
|||
e3f195cf71
|
|||
342c98e915
|
|||
1e2a162800
|
|||
3859c190d1
|
|||
db4809d385
|
|||
82da17287e
|
|||
71c045c797
|
|||
b7e027cdc6
|
|||
4c5006d1e7
|
|||
6a952a221b
|
|||
954277688f
|
|||
d4c79731b0
|
|||
40c9af4803
|
|||
4900c50850
|
|||
651ea584af
|
|||
ea4504bdb4
|
|||
a0ba6f9da3
|
|||
a532325cd2
|
|||
e19943e9f2
|
|||
784e654f07
|
5
CREDITS.txt
Normal file
5
CREDITS.txt
Normal file
@ -0,0 +1,5 @@
|
||||
PATH: NAME - HYPERLINK - LICENSE
|
||||
|
||||
data/images/duckie.png: ChickenTeddy - https://opengameart.org/content/duckie - CC-BY 4.0
|
||||
data/images/measure001a.png: KenneyNL - https://www.kenney.nl/assets/prototype-textures - CC0
|
||||
data/images/tongue.png: KenneyNL - ? - CC0
|
BIN
data/fonts/Lunchtype21_Regular.ttf
Normal file
BIN
data/fonts/Lunchtype21_Regular.ttf
Normal file
Binary file not shown.
BIN
data/images/duckie.png
Normal file
BIN
data/images/duckie.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
data/images/measure002a.png
Normal file
BIN
data/images/measure002a.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
BIN
data/images/tongue.png
Normal file
BIN
data/images/tongue.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 736 B |
38
data/models/unit_cube.obj
Normal file
38
data/models/unit_cube.obj
Normal file
@ -0,0 +1,38 @@
|
||||
# Blender 4.0.2
|
||||
# www.blender.org
|
||||
o Cube
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
vn -1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 -1.0000
|
||||
vn 1.0000 -0.0000 -0.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
vt 0.375000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.625000 0.250000
|
||||
vt 0.375000 0.250000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.625000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.875000 0.500000
|
||||
vt 0.875000 0.750000
|
||||
s 0
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
||||
f 3/4/2 4/3/2 8/5/2 7/6/2
|
||||
f 7/6/3 8/5/3 6/7/3 5/8/3
|
||||
f 5/8/4 6/7/4 2/9/4 1/10/4
|
||||
f 3/11/5 7/6/5 5/8/5 1/12/5
|
||||
f 8/5/6 4/13/6 2/14/6 6/7/6
|
BIN
data/music/bg1.xm
Normal file
BIN
data/music/bg1.xm
Normal file
Binary file not shown.
108
data/scripts/classes/duck.lua
Normal file
108
data/scripts/classes/duck.lua
Normal file
@ -0,0 +1,108 @@
|
||||
local Vector3 = require "types.vector3"
|
||||
local Signal = require "types.signal"
|
||||
|
||||
local TEXTURE = "images/duckie.png"
|
||||
|
||||
local States = {
|
||||
IDLE = 1,
|
||||
WANDER = 2,
|
||||
CHASE = 3,
|
||||
}
|
||||
|
||||
local WANDER_TIME = 1.0
|
||||
local IDLE_TIME = 1.0
|
||||
|
||||
local Duck = {}
|
||||
|
||||
Duck.__index = Duck
|
||||
|
||||
function Duck.new(position)
|
||||
-- local d = util.shallow_copy(Duck)
|
||||
local d = {
|
||||
position = position:copy(),
|
||||
velocity = Vector3(),
|
||||
direction = Vector3(0, 0, -1):rotated(Vector3.UP, util.random_float(-math.pi, math.pi)),
|
||||
|
||||
target = nil,
|
||||
state = States.IDLE,
|
||||
|
||||
wander_timer = 0,
|
||||
|
||||
speed = 0.02,
|
||||
chase_speed = 0.04,
|
||||
accel = 0.5,
|
||||
|
||||
STATES = States,
|
||||
|
||||
AteFeed = Signal.new(),
|
||||
SeekFeed = Signal.new(),
|
||||
|
||||
index = 1,
|
||||
}
|
||||
d.position.y = 0.4
|
||||
|
||||
return setmetatable(d, Duck)
|
||||
end
|
||||
|
||||
function Duck:tick(ctx)
|
||||
if self.state == States.IDLE then
|
||||
self:idle(ctx.frame_duration)
|
||||
elseif self.state == States.WANDER then
|
||||
self:wander(ctx.frame_duration)
|
||||
elseif self.state == States.CHASE then
|
||||
self:chase(ctx.frame_duration)
|
||||
end
|
||||
draw_billboard{position = self.position, size = {x = 0.4, y = 0.4}, texture = TEXTURE}
|
||||
end
|
||||
|
||||
function Duck:idle(delta)
|
||||
self.wander_timer = self.wander_timer + delta
|
||||
if self.wander_timer >= IDLE_TIME then
|
||||
self.state = States.WANDER
|
||||
self.wander_timer = 0
|
||||
self.direction = Vector3(0, 0, -1):rotated(Vector3.UP, math.random() * (math.pi * 2.0))
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
function Duck:wander(delta)
|
||||
self.wander_timer = self.wander_timer + delta
|
||||
if self.wander_timer >= WANDER_TIME then
|
||||
self.state = States.IDLE
|
||||
self.wander_timer = 0
|
||||
self.SeekFeed:emit(self)
|
||||
return
|
||||
end
|
||||
|
||||
local target_vel = self.direction * self.speed
|
||||
self.velocity = self.velocity:lerp(target_vel, self.accel)
|
||||
self.position = self.position + self.velocity
|
||||
end
|
||||
|
||||
function Duck:chase(delta)
|
||||
local hpos = self.position:horizontal()
|
||||
local fhpos = self.target.position:horizontal()
|
||||
|
||||
local dist = hpos:distance_to(fhpos)
|
||||
if dist <= 0.1 then
|
||||
self.AteFeed:emit(self.target)
|
||||
self.wander_timer = 0
|
||||
self.state = States.IDLE
|
||||
self.target = nil
|
||||
else
|
||||
local dir = self.position:horizontal():direction_to(self.target.position:horizontal())
|
||||
local target_vel = dir * self.chase_speed
|
||||
self.velocity = self.velocity:lerp(target_vel, self.accel)
|
||||
self.position = self.position + self.velocity
|
||||
end
|
||||
end
|
||||
|
||||
function Duck:start_chase(feed)
|
||||
if self.state == States.CHASE then return end
|
||||
-- print("duck " .. self.index .. " starting chase")
|
||||
self.state = States.CHASE
|
||||
self.target = feed
|
||||
feed.occupied = true
|
||||
end
|
||||
|
||||
return Duck
|
39
data/scripts/classes/feed.lua
Normal file
39
data/scripts/classes/feed.lua
Normal file
@ -0,0 +1,39 @@
|
||||
local Vector3 = require "types.vector3"
|
||||
|
||||
local TEXTURE = "images/tongue.png"
|
||||
|
||||
local Feed = {}
|
||||
|
||||
Feed.__index = Feed
|
||||
|
||||
function Feed.new(position, direction)
|
||||
local f = {
|
||||
position = position:copy(),
|
||||
direction = direction:copy(),
|
||||
velocity = Vector3(),
|
||||
landed = false,
|
||||
occupied = false,
|
||||
|
||||
speed = 0.15,
|
||||
}
|
||||
f.velocity = f.direction * f.speed
|
||||
f.velocity.y = 0.1
|
||||
|
||||
return setmetatable(f, Feed)
|
||||
end
|
||||
|
||||
function Feed:tick(ctx)
|
||||
if not self.landed then
|
||||
-- gravity
|
||||
self.velocity.y = math.max(self.velocity.y - 0.02, -0.2)
|
||||
self.position = self.position + self.velocity
|
||||
end
|
||||
|
||||
if self.position.y <= 0.2 and not self.landed then
|
||||
self.position.y = 0.2
|
||||
self.landed = true
|
||||
end
|
||||
draw_billboard{position = self.position, texture = TEXTURE, size = Vector3(0.2, 0.2)}
|
||||
end
|
||||
|
||||
return Feed
|
133
data/scripts/classes/obj.lua
Normal file
133
data/scripts/classes/obj.lua
Normal file
@ -0,0 +1,133 @@
|
||||
---@class Obj
|
||||
---@field model string
|
||||
---@field texture string
|
||||
---@field texture_size integer
|
||||
---@field position Vector3
|
||||
---@field rotation Vector3
|
||||
---@field triangles table
|
||||
local Obj = {}
|
||||
|
||||
local Vector3 = require "types.vector3"
|
||||
|
||||
Obj.__index = Obj
|
||||
|
||||
local function string_split(str, delimiter)
|
||||
local res = {}
|
||||
local i = 0
|
||||
local f
|
||||
local match = '(.-)' .. delimiter .. '()'
|
||||
|
||||
if string.find(str, delimiter) == nil then
|
||||
return {str}
|
||||
end
|
||||
|
||||
for sub, j in string.gmatch(str, match) do
|
||||
i = i + 1
|
||||
res[i] = sub
|
||||
f = j
|
||||
end
|
||||
|
||||
if i ~= 0 then
|
||||
res[i+1] = string.sub(str, f)
|
||||
end
|
||||
|
||||
return res
|
||||
end
|
||||
|
||||
---parses the obj file and triangulates it for drawing
|
||||
---@param model string path to obj model
|
||||
---@param texture {file: string, size: number}
|
||||
---@param position Vector3?
|
||||
---@return Obj
|
||||
function Obj.create(model, texture, position)
|
||||
local pos
|
||||
if position ~= nil then
|
||||
pos = position
|
||||
else
|
||||
pos = Vector3()
|
||||
end
|
||||
local obj = {
|
||||
model = model,
|
||||
texture = texture.file,
|
||||
texture_size = texture.size,
|
||||
position = pos:copy(),
|
||||
rotation = Vector3(),
|
||||
triangles = {}
|
||||
}
|
||||
obj.position = obj.position:copy()
|
||||
setmetatable(obj, Obj)
|
||||
-- adapted from https://github.com/karai17/lua-obj/blob/master/obj_loader.lua
|
||||
-- Copyright (c) 2014 Landon Manning - LManning17@gmail.com - LandonManning.com
|
||||
-- MIT
|
||||
local file = file_read{file = obj.model}
|
||||
local lines = string_split(file, "\r?\n")
|
||||
local obj_data = {
|
||||
v = {},
|
||||
vt = {},
|
||||
f = {},
|
||||
}
|
||||
for _, line in ipairs(lines) do
|
||||
local l = string_split(line, "%s+")
|
||||
if l[1] == "v" then
|
||||
local v = {
|
||||
x = tonumber(l[2]),
|
||||
y = tonumber(l[3]),
|
||||
z = tonumber(l[4]),
|
||||
}
|
||||
table.insert(obj_data.v, v)
|
||||
elseif l[1] == "vt" then
|
||||
local vt = {
|
||||
x = tonumber(l[2]) * obj.texture_size,
|
||||
y = tonumber(l[3]) * obj.texture_size,
|
||||
}
|
||||
table.insert(obj_data.vt, vt)
|
||||
elseif l[1] == "f" then
|
||||
local f = {}
|
||||
for i = 2, #l do
|
||||
local split = string_split(l[i], "/")
|
||||
local v = {}
|
||||
|
||||
v.v = tonumber(split[1])
|
||||
if split[2] ~= "" then v.vt = tonumber(split[2]) end
|
||||
-- v.vn = tonumber(split[3])
|
||||
|
||||
table.insert(f, v)
|
||||
end
|
||||
table.insert(obj_data.f, f)
|
||||
end
|
||||
end
|
||||
for _, face in ipairs(obj_data.f) do
|
||||
for i = 2, #face - 1 do
|
||||
local triangle = {
|
||||
v0 = obj_data.v[face[1].v],
|
||||
v1 = obj_data.v[face[i].v],
|
||||
v2 = obj_data.v[face[i + 1].v],
|
||||
uv0 = obj_data.vt[face[1].vt],
|
||||
uv1 = obj_data.vt[face[i].vt],
|
||||
uv2 = obj_data.vt[face[i + 1].vt],
|
||||
texture = obj.texture
|
||||
}
|
||||
table.insert(obj.triangles, triangle)
|
||||
end
|
||||
end
|
||||
return obj
|
||||
end
|
||||
|
||||
local function rotate_vertex(obj, v)
|
||||
local vec = Vector3(v)
|
||||
--- YXZ (yaw pitch roll) minimizes gimbal lock
|
||||
-- return vec:rotate(Vector3.UP, obj.rotation.y):rotate(Vector3.LEFT, obj.rotation.x):rotate(Vector3.FORWARD, obj.rotation.z)
|
||||
return vec:rotate(Vector3.UP, obj.rotation.y):rotate(Vector3.LEFT, obj.rotation.x):rotate(Vector3.FORWARD, obj.rotation.z)
|
||||
end
|
||||
|
||||
function Obj:draw()
|
||||
for _, triangle in ipairs(self.triangles) do
|
||||
local newt = util.shallow_copy(triangle)
|
||||
newt.v0 = rotate_vertex(self, triangle.v0) + self.position
|
||||
newt.v1 = rotate_vertex(self, triangle.v1) + self.position
|
||||
newt.v2 = rotate_vertex(self, triangle.v2) + self.position
|
||||
draw_triangle(newt)
|
||||
end
|
||||
end
|
||||
|
||||
return Obj
|
@ -1,5 +1,4 @@
|
||||
local Vector3 = require("types.vector3")
|
||||
local util = require("util")
|
||||
local Signal = require("types.signal")
|
||||
|
||||
local Player = {
|
||||
@ -11,17 +10,30 @@ local Player = {
|
||||
|
||||
yaw = 0,
|
||||
yaw_speed = 0.05,
|
||||
|
||||
accel = 0.3,
|
||||
|
||||
world = nil,
|
||||
|
||||
ThrowPressed = Signal.new(),
|
||||
}
|
||||
|
||||
local CAMERA_OFFSET = Vector3(0, -1, 0)
|
||||
|
||||
function Player:init(world)
|
||||
local x,y,z = ((self.position - Vector3(0.25, 1.0, 0.25)) * UNIT_SIZE):decomposed()
|
||||
local w,h,d = (Vector3(0.25, 1.1, 0.25) * UNIT_SIZE):decomposed()
|
||||
world:add(self, x,y,z,w,h,d)
|
||||
self.world = world
|
||||
end
|
||||
|
||||
function Player:tick(ctx)
|
||||
input_action{name = "left", control = "A"}
|
||||
input_action{name = "right", control = "D"}
|
||||
input_action{name = "forward", control = "W"}
|
||||
input_action{name = "back", control = "S"}
|
||||
|
||||
input_action{name = "throw", control = "SPACE"}
|
||||
input_action{name = "throw", control = "LCLICK"}
|
||||
|
||||
local camera_forward = Vector3(draw_camera_from_principal_axes(self).direction)
|
||||
camera_forward.y = 0
|
||||
@ -32,17 +44,23 @@ function Player:tick(ctx)
|
||||
local strafe_input = util.b2n(input_action_pressed{name = "right"}) - util.b2n(input_action_pressed{name = "left"})
|
||||
|
||||
local direction = ((camera_forward * forward_input) + (camera_right * strafe_input)):normalized()
|
||||
self.velocity = direction * self.speed
|
||||
|
||||
local target_vel = direction * self.speed
|
||||
if input_action_just_pressed{name = "throw"} then
|
||||
self.ThrowPressed:emit(self.position:copy(), camera_forward:copy())
|
||||
end
|
||||
self.velocity = self.velocity:lerp(target_vel, self.accel)
|
||||
local goal = ((self.position + CAMERA_OFFSET) + self.velocity) * UNIT_SIZE
|
||||
local actual_x, actual_y, actual_z, cols, len = self.world:move(self, goal.x, goal.y, goal.z)
|
||||
-- for i = 1, len do
|
||||
-- print(util.printt(cols[i].other))
|
||||
-- end
|
||||
self.position = Vector3(actual_x / UNIT_SIZE, actual_y / UNIT_SIZE, actual_z / UNIT_SIZE) - CAMERA_OFFSET
|
||||
|
||||
if ctx.mouse_capture then
|
||||
self.yaw = self.yaw + self.mouse_sensitivity * ctx.mouse_movement.x
|
||||
end
|
||||
|
||||
self.position = self.position + self.velocity
|
||||
draw_text{font = "fonts/Lunchtype21_Regular.ttf", position = {x = 0, y = 0}, string = table.concat(table.pack(self.world:getCube(self)), ";"), height = 14}
|
||||
draw_text{font = "fonts/Lunchtype21_Regular.ttf", position = {x = 0, y = 14}, string = tostring(self.position), height = 14}
|
||||
end
|
||||
|
||||
return Player
|
@ -1,36 +1,108 @@
|
||||
util = require "util"
|
||||
UNIT_SIZE = 1
|
||||
local player = require "classes.player"
|
||||
local util = require "util"
|
||||
local Vector3 = require "types.vector3"
|
||||
local List = require "types.list"
|
||||
local bump = require "lib.bump-3dpd"
|
||||
local AABB = require "types.aabb"
|
||||
|
||||
local world = bump.newWorld()
|
||||
|
||||
local Obj = require "classes.obj"
|
||||
|
||||
local cube = Obj.create("models/unit_cube.obj", {file = "images/measure002a.png", size = 512}, Vector3(0, 1, 1))
|
||||
|
||||
local Feed = require "classes.feed"
|
||||
---@type List
|
||||
local feed = List()
|
||||
|
||||
local Duck = require "classes.duck"
|
||||
---@type List
|
||||
local ducks = List()
|
||||
|
||||
local function create_feed(position, direction)
|
||||
local f = Feed.new(position, direction)
|
||||
feed:push(f)
|
||||
end
|
||||
|
||||
local function delete_feed(f)
|
||||
feed:remove_value(f)
|
||||
end
|
||||
|
||||
local function duck_seek_feed(duck)
|
||||
local eligible_feeds = feed:filter(
|
||||
function (f)
|
||||
return f.occupied == false
|
||||
end
|
||||
)
|
||||
if eligible_feeds:is_empty() then return end
|
||||
duck:start_chase(
|
||||
eligible_feeds:sorted(
|
||||
function(a, b)
|
||||
return a.position:distance_squared_to(duck.position) < b.position:distance_squared_to(duck.position)
|
||||
end
|
||||
):pop_front()
|
||||
)
|
||||
end
|
||||
|
||||
local test_aabb = AABB.new(Vector3(0, 0, 2), Vector3(1, 1, 1))
|
||||
|
||||
-- called every frame, with constant delta time
|
||||
function game_tick()
|
||||
-- ctx.initialization_needed is true first frame and every time dynamic reload is performed
|
||||
if ctx.initialization_needed then
|
||||
-- ctx.udata persists on reload
|
||||
player:init(world)
|
||||
local x,y,z = (Vector3(0, 0, 2) * UNIT_SIZE):decomposed()
|
||||
local w,h,d = (Vector3(1, 1, 1) * UNIT_SIZE):decomposed()
|
||||
world:add(test_aabb, x,y,z,w,h,d)
|
||||
print(world:getCube(test_aabb))
|
||||
print(world:getCube(player))
|
||||
-- audio_play{audio = "music/bg1.xm", loops = true, channel = "music"}
|
||||
player.ThrowPressed:connect(create_feed)
|
||||
|
||||
-- spawn some ducks
|
||||
for i = 1, 5 do
|
||||
local duck = Duck.new(Vector3(0, 0, -math.random() * 10.0):rotated(Vector3.UP, util.random_float(-math.pi, math.pi)))
|
||||
ducks:push(duck)
|
||||
duck.AteFeed:connect(delete_feed)
|
||||
duck.SeekFeed:connect(duck_seek_feed)
|
||||
duck.index = i
|
||||
end
|
||||
end
|
||||
-- ctx.udata persists on reload
|
||||
if ctx.udata == nil then
|
||||
ctx.udata = {
|
||||
capture = false
|
||||
capture = false,
|
||||
}
|
||||
player.ThrowPressed:connect(
|
||||
function (position, direction)
|
||||
print(position, " ", direction)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
ctx.mouse_capture = ctx.udata.capture
|
||||
input_action{name = "toggle_mouse", control = "ESCAPE"}
|
||||
|
||||
|
||||
if input_action_just_pressed{name = "toggle_mouse"} then
|
||||
ctx.udata.capture = not ctx.udata.capture
|
||||
end
|
||||
|
||||
for _, v in ipairs(feed) do
|
||||
v:tick(ctx)
|
||||
end
|
||||
|
||||
for _, v in ipairs(ducks) do
|
||||
v:tick(ctx)
|
||||
end
|
||||
|
||||
player:tick(ctx)
|
||||
-- draw_camera{position = Vector3(0, 1, 0), direction = Vector3.FORWARD}
|
||||
-- draw ground
|
||||
local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 10)
|
||||
local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 20)
|
||||
local params = {
|
||||
texture = "images/measure001a.png",
|
||||
texture_region = { x = 0, y = 0, w = 512, h = 512 },
|
||||
}
|
||||
draw_quad(util.merge(q, params))
|
||||
-- draw_quad(util.merge(q, params))
|
||||
cube.position.y = math.sin(ctx.frame_number * 0.05)
|
||||
-- cube.position.z = math.cos(ctx.frame_number * 0.01)
|
||||
cube.rotation.x = cube.rotation.x + 0.01
|
||||
cube.rotation.z = cube.rotation.z + 0.01
|
||||
cube:draw()
|
||||
|
||||
test_aabb:draw()
|
||||
end
|
||||
|
1010
data/scripts/lib/bump-3dpd.lua
Normal file
1010
data/scripts/lib/bump-3dpd.lua
Normal file
File diff suppressed because it is too large
Load Diff
85
data/scripts/types/aabb.lua
Normal file
85
data/scripts/types/aabb.lua
Normal file
@ -0,0 +1,85 @@
|
||||
local Vector3 = require "types.vector3"
|
||||
|
||||
---@class AABB
|
||||
local AABB = {
|
||||
min = Vector3(),
|
||||
size = Vector3(),
|
||||
}
|
||||
|
||||
local RED = {
|
||||
r = 255,
|
||||
g = 0,
|
||||
b = 0,
|
||||
a = 255,
|
||||
}
|
||||
|
||||
setmetatable(AABB, AABB)
|
||||
|
||||
AABB.__index = AABB
|
||||
|
||||
---@param position Vector3
|
||||
---@param size Vector3
|
||||
---@return AABB
|
||||
function AABB.new(position, size)
|
||||
position = position or Vector3()
|
||||
size = size or Vector3(1, 1, 1)
|
||||
local aabb = {
|
||||
min = position,
|
||||
size = size,
|
||||
}
|
||||
|
||||
return setmetatable(aabb, AABB)
|
||||
end
|
||||
|
||||
function AABB:get_max()
|
||||
return self.min + self.size
|
||||
end
|
||||
|
||||
function AABB:draw()
|
||||
local max = self:get_max()
|
||||
-- bottom rectangle
|
||||
draw_line_3d{start = self.min, finish = Vector3(max.x, self.min.y, self.min.z)}
|
||||
draw_line_3d{start = self.min, finish = Vector3(self.min.x, self.min.y, max.z)}
|
||||
draw_line_3d{start = Vector3(max.x, self.min.y, max.z), finish = Vector3(self.min.x, self.min.y, max.z)}
|
||||
draw_line_3d{start = Vector3(max.x, self.min.y, max.z), finish = Vector3(max.x, self.min.y, self.min.z)}
|
||||
-- bottom rectangle diagonal
|
||||
draw_line_3d{start = self.min, finish = Vector3(max.x, self.min.y, max.z), color = RED}
|
||||
-- top rectangle
|
||||
draw_line_3d{start = Vector3(self.min.x, max.y, self.min.z), finish = Vector3(max.x, max.y, self.min.z)}
|
||||
draw_line_3d{start = Vector3(self.min.x, max.y, self.min.z), finish = Vector3(self.min.x, max.y, max.z)}
|
||||
draw_line_3d{start = Vector3(max.x, max.y, max.z), finish = Vector3(self.min.x, max.y, max.z)}
|
||||
draw_line_3d{start = Vector3(max.x, max.y, max.z), finish = Vector3(max.x, max.y, self.min.z)}
|
||||
-- top rectangle diagonal
|
||||
draw_line_3d{start = Vector3(max.x, max.y, max.z), finish = Vector3(self.min.x, max.y, self.min.z), color = RED}
|
||||
-- hull
|
||||
draw_line_3d{start = self.min, finish = Vector3(self.min.x, max.y, self.min.z)}
|
||||
draw_line_3d{start = self.min, finish = Vector3(max.x, max.y, self.min.z), color = RED}
|
||||
|
||||
draw_line_3d{start = Vector3(max.x, self.min.y, self.min.z), finish = Vector3(max.x, max.y, self.min.z)}
|
||||
draw_line_3d{start = Vector3(max.x, self.min.y, self.min.z), finish = Vector3(max.x, max.y, max.z), color = RED}
|
||||
|
||||
draw_line_3d{start = Vector3(max.x, self.min.y, max.z), finish = Vector3(max.x, max.y, max.z)}
|
||||
draw_line_3d{start = Vector3(max.x, self.min.y, max.z), finish = Vector3(self.min.x, max.y, max.z), color = RED}
|
||||
|
||||
draw_line_3d{start = Vector3(self.min.x, self.min.y, max.z), finish = Vector3(self.min.x, max.y, max.z)}
|
||||
draw_line_3d{start = Vector3(self.min.x, self.min.y, max.z), finish = Vector3(self.min.x, max.y, self.min.z), color = RED}
|
||||
end
|
||||
|
||||
---returns true if the point is inside this aabb
|
||||
---@param point Vector3
|
||||
---@return boolean
|
||||
function AABB:has_point(point)
|
||||
local max = self:get_max()
|
||||
return point > self.min and point < max
|
||||
end
|
||||
|
||||
---returns true if `other` intersects this AABB
|
||||
---@param other AABB
|
||||
---@return boolean
|
||||
function AABB:intersects(other)
|
||||
local my_max = self:get_max()
|
||||
local other_max = other:get_max()
|
||||
return self.min <= other_max and my_max >= other.min
|
||||
end
|
||||
|
||||
return AABB
|
165
data/scripts/types/list.lua
Normal file
165
data/scripts/types/list.lua
Normal file
@ -0,0 +1,165 @@
|
||||
---@class List
|
||||
local List = {}
|
||||
|
||||
local function reduce(list, f, init)
|
||||
local acc = init
|
||||
for i, v in ipairs(list) do
|
||||
acc = f(v, acc, i)
|
||||
end
|
||||
return acc
|
||||
end
|
||||
|
||||
local function filter(list, predicate)
|
||||
return reduce(list, function(el, acc, i)
|
||||
if predicate(el) then
|
||||
table.insert(acc, el)
|
||||
end
|
||||
return acc
|
||||
end, List.create{})
|
||||
end
|
||||
|
||||
local function shallow_copy(t)
|
||||
local t2 = {}
|
||||
for k, v in ipairs(t) do
|
||||
t2[k] = v
|
||||
end
|
||||
return t2
|
||||
end
|
||||
|
||||
List.__index = List
|
||||
setmetatable(List, {
|
||||
__call = function(self, ...)
|
||||
local args = {...}
|
||||
if #args == 0 then
|
||||
return List.create()
|
||||
end
|
||||
|
||||
if type(args[1]) == "table" then
|
||||
return List.create(args[1])
|
||||
end
|
||||
return List.create(args)
|
||||
end
|
||||
})
|
||||
|
||||
---Constructs a new list from the given table.
|
||||
---@param from table?
|
||||
---@return List
|
||||
function List.create(from)
|
||||
from = from or {}
|
||||
local l = shallow_copy(from)
|
||||
return setmetatable(l, List)
|
||||
end
|
||||
|
||||
function List:__tostring()
|
||||
local s = "List(" .. table.concat(self, ", ", 1, #self) .. ")"
|
||||
return s
|
||||
end
|
||||
|
||||
---Appends value to the end of the list.
|
||||
---@param value any
|
||||
function List:push(value)
|
||||
if self:has(value) then return end
|
||||
table.insert(self, value)
|
||||
end
|
||||
|
||||
---Removes the last element in the list and returns it.
|
||||
---@return any
|
||||
function List:pop()
|
||||
return table.remove(self, #self)
|
||||
end
|
||||
|
||||
---Removes the first element in the list and returns it.
|
||||
---@return any
|
||||
function List:pop_front()
|
||||
return table.remove(self, 1)
|
||||
end
|
||||
|
||||
---Reduce.
|
||||
---@generic T
|
||||
---@param f fun(element: any, accumulator: T, index: integer): T
|
||||
---@param init T|nil initial value of accumulator
|
||||
---@return T
|
||||
function List:reduce(f, init)
|
||||
return reduce(self, f, init)
|
||||
end
|
||||
|
||||
---Returns a new List of all elements of this list that match the predicate function.
|
||||
---@param predicate fun(element: any): boolean
|
||||
---@return List
|
||||
function List:filter(predicate)
|
||||
return filter(self, predicate)
|
||||
end
|
||||
|
||||
---Removes the value at the given index.
|
||||
---@param idx integer
|
||||
---@return any
|
||||
function List:remove_at(idx)
|
||||
return table.remove(self, idx)
|
||||
end
|
||||
|
||||
---Returns the index of value, if it exists in the list, -1 otherwise.
|
||||
---@param value any
|
||||
---@return integer
|
||||
function List:find(value)
|
||||
local idx = -1
|
||||
for i, v in ipairs(self) do
|
||||
if v == value then
|
||||
idx = i
|
||||
break
|
||||
end
|
||||
end
|
||||
return idx
|
||||
end
|
||||
|
||||
---Returns true if the value exists in the list.
|
||||
---@param value any
|
||||
---@return boolean
|
||||
function List:has(value)
|
||||
return self:find(value) ~= -1
|
||||
end
|
||||
|
||||
---Removes the value from the list, if it exists.
|
||||
---@param value any
|
||||
function List:remove_value(value)
|
||||
local idx = self:find(value)
|
||||
if idx ~= -1 then
|
||||
table.remove(self, idx)
|
||||
end
|
||||
end
|
||||
|
||||
---Returns true if the list is empty.
|
||||
---@return boolean
|
||||
function List:is_empty()
|
||||
return #self == 0
|
||||
end
|
||||
|
||||
---Returns a (shallow) copy of this list.
|
||||
---@return List
|
||||
function List:copy()
|
||||
return List.create(self)
|
||||
end
|
||||
|
||||
---Returns a new copy of this list with the order of the elements shuffled around.
|
||||
---@return List
|
||||
function List:shuffled()
|
||||
-- https://gist.github.com/Uradamus/10323382
|
||||
local list = self:copy()
|
||||
|
||||
for i = #list, 2, -1 do
|
||||
local j = math.random(i)
|
||||
list[i], list[j] = list[j], list[i]
|
||||
end
|
||||
|
||||
return list
|
||||
end
|
||||
|
||||
---Returns a sorted copy of this list.
|
||||
---@param f? fun(a: any, b: any): boolean
|
||||
---@return List
|
||||
function List:sorted(f)
|
||||
local list = self:copy()
|
||||
table.sort(list, f)
|
||||
return list
|
||||
end
|
||||
|
||||
return List
|
@ -1,24 +1,11 @@
|
||||
local util = require "util"
|
||||
|
||||
---@class Signal
|
||||
---@field private _connections table
|
||||
local Signal = {}
|
||||
|
||||
Signal.__index = Signal
|
||||
|
||||
function Signal:connect(f)
|
||||
util.list_insert_once(self._connections, f)
|
||||
end
|
||||
|
||||
function Signal:disconnect(f)
|
||||
util.list_remove_value(self._connections, f)
|
||||
end
|
||||
|
||||
function Signal:emit(...)
|
||||
-- don't care about order
|
||||
for _, v in pairs(self._connections) do
|
||||
v(...)
|
||||
end
|
||||
end
|
||||
|
||||
---Constructs a new signal.
|
||||
---@return Signal
|
||||
function Signal.new()
|
||||
local s = {
|
||||
_connections = {},
|
||||
@ -27,4 +14,25 @@ function Signal.new()
|
||||
return setmetatable(s, Signal)
|
||||
end
|
||||
|
||||
---Connects f to this signal. When the signal is emmitted, this function will be called.
|
||||
---@param f function
|
||||
function Signal:connect(f)
|
||||
util.list_insert_once(self._connections, f)
|
||||
end
|
||||
|
||||
---Disconnects f from this signal.
|
||||
---@param f function
|
||||
function Signal:disconnect(f)
|
||||
util.list_remove_value(self._connections, f)
|
||||
end
|
||||
|
||||
---Emits the signal, calling the connecting functions with the provided params.
|
||||
---@param ... any
|
||||
function Signal:emit(...)
|
||||
-- don't care about order
|
||||
for _, v in pairs(self._connections) do
|
||||
v(...)
|
||||
end
|
||||
end
|
||||
|
||||
return Signal
|
@ -1,8 +1,5 @@
|
||||
--- @alias vectorlike number[] | Vector3
|
||||
--- @class Vector3
|
||||
--- @field x number
|
||||
--- @field y number
|
||||
--- @field z number
|
||||
--- @alias vectorlike table | Vector3
|
||||
local Vector3 = {
|
||||
x = 0,
|
||||
y = 0,
|
||||
@ -27,6 +24,25 @@ local function is_weak_vector3(t)
|
||||
end
|
||||
end
|
||||
|
||||
---Coerces t to a Vector3. If t is already a Vector3, returns it without copying.
|
||||
---@param t vectorlike
|
||||
---@param do_err boolean?
|
||||
---@param def Vector3?
|
||||
---@return boolean error, Vector3 result
|
||||
local function coerce(t, do_err, def)
|
||||
do_err = do_err or true
|
||||
if do_err and not is_weak_vector3(t) then
|
||||
def = def or Vector3()
|
||||
error("Vector3: can not coerce t into Vector3. Returning " .. tostring(def))
|
||||
return true, def
|
||||
end
|
||||
if t["_CLASS_"] == "Vector3" then
|
||||
return false, t
|
||||
end
|
||||
|
||||
return false, Vector3(t)
|
||||
end
|
||||
|
||||
---Returns a Vector3 multiplied either component-wise (if b is a weak Vector3) or multiplies each component by b if b is a number.
|
||||
---@param b number|vectorlike
|
||||
---@return Vector3
|
||||
@ -139,8 +155,39 @@ function Vector3:__tostring()
|
||||
return "Vector3(" .. tostring(self.x) .. ", " .. tostring(self.y) .. ", " .. tostring(self.z) .. ")"
|
||||
end
|
||||
|
||||
Vector3.__index = Vector3
|
||||
-- note: the < and <= operators of this class are component-wise rather than lexicographic (that is, htey are useful for bounds checking but are not suitable for sorting.)
|
||||
|
||||
function Vector3:__lt(b)
|
||||
local err, other = coerce(b, true)
|
||||
if err then return nil end
|
||||
return self.x < other.x and self.y < other.y and self.z < other.z
|
||||
end
|
||||
|
||||
function Vector3:__le(b)
|
||||
local err, other = coerce(b, true)
|
||||
if err then return nil end
|
||||
return self.x <= other.x and self.y <= other.y and self.z <= other.z
|
||||
end
|
||||
|
||||
local NUMK = {"x", "y", "z"}
|
||||
|
||||
function Vector3:__index(key)
|
||||
-- this allows constructs like `for i, v in ipairs(Vector3(3, 2, 1))` to iterate over components
|
||||
if type(key) == "number" then
|
||||
return rawget(self, NUMK[key])
|
||||
end
|
||||
|
||||
return rawget(Vector3, key)
|
||||
end
|
||||
|
||||
function Vector3:__newindex(key, value)
|
||||
if NUMK[key] then
|
||||
rawset(self, NUMK[key], value)
|
||||
return
|
||||
end
|
||||
|
||||
rawset(self, key, value)
|
||||
end
|
||||
--------API--------
|
||||
|
||||
function Vector3:length_squared()
|
||||
@ -167,12 +214,11 @@ end
|
||||
---@param with vectorlike
|
||||
---@return number
|
||||
function Vector3:dot(with)
|
||||
if not is_weak_vector3(with) then
|
||||
error("Vector3: with must be a Vector3-like table. Returning 0")
|
||||
return 0
|
||||
local err, v2 = coerce(with)
|
||||
if err then
|
||||
return 0.0
|
||||
end
|
||||
|
||||
local v2 = Vector3(with)
|
||||
return self.x * v2.x + self.y * v2.y + self.z * v2.z
|
||||
end
|
||||
|
||||
@ -180,11 +226,10 @@ end
|
||||
---@param with vectorlike
|
||||
---@return Vector3
|
||||
function Vector3:cross(with)
|
||||
if not is_weak_vector3(with) then
|
||||
error("Vector3: with must be a Vector3-like table. Returning Vector3()")
|
||||
return Vector3()
|
||||
local err, v2 = coerce(with)
|
||||
if err then
|
||||
return v2
|
||||
end
|
||||
local v2 = Vector3(with)
|
||||
return Vector3 {
|
||||
self.y * v2.z - self.z * v2.y,
|
||||
self.z * v2.x - self.x * v2.z,
|
||||
@ -197,18 +242,57 @@ end
|
||||
---@param angle number
|
||||
---@return Vector3
|
||||
function Vector3:rotated(axis, angle)
|
||||
if not is_weak_vector3(axis) then
|
||||
error("Vector3: axis must be a Vector3-like table. Returning Vector3()")
|
||||
return Vector3()
|
||||
-- if not is_weak_vector3(axis) then
|
||||
-- error("Vector3: axis must be a Vector3-like table. Returning Vector3()")
|
||||
-- return Vector3()
|
||||
-- end
|
||||
local err, vaxis = coerce(axis)
|
||||
if err then
|
||||
return vaxis
|
||||
end
|
||||
|
||||
axis = Vector3(axis):normalized()
|
||||
vaxis = vaxis:normalized()
|
||||
local cosa = math.cos(angle)
|
||||
local sina = math.sin(angle)
|
||||
-- __mul is only defined for the left operand (table), numbers don't get metatables.
|
||||
-- as such, the ordering of operations here is specific
|
||||
local v = (self * cosa) + (axis * ((1 - cosa) * self:dot(axis))) + (axis:cross(self) * sina)
|
||||
return Vector3(v)
|
||||
return (self * cosa) + (vaxis * ((1 - cosa) * self:dot(vaxis))) + (vaxis:cross(self) * sina)
|
||||
end
|
||||
|
||||
---In-place version of rotated.
|
||||
---@param axis Vector3
|
||||
---@param angle number
|
||||
---@return Vector3
|
||||
function Vector3:rotate(axis, angle)
|
||||
local cosa = math.cos(angle)
|
||||
local sina = math.sin(angle)
|
||||
|
||||
local dot = self:dot(axis)
|
||||
local cross = axis:cross(self)
|
||||
|
||||
self.x = self.x * cosa + axis.x * ((1 - cosa) * dot) + cross.x * sina
|
||||
self.y = self.y * cosa + axis.y * ((1 - cosa) * dot) + cross.y * sina
|
||||
self.z = self.z * cosa + axis.z * ((1 - cosa) * dot) + cross.z * sina
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
---In place set.
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@param z number
|
||||
---@return Vector3
|
||||
function Vector3:set(x, y, z)
|
||||
self.x, self.y, self.z = x, y, z
|
||||
return self
|
||||
end
|
||||
|
||||
---In place set.
|
||||
---@param t vectorlike
|
||||
---@return Vector3
|
||||
function Vector3:sett(t)
|
||||
self.x, self.y, self.z = t.x, t.y, t.z
|
||||
return self
|
||||
end
|
||||
|
||||
---Returns a copy of this vector.
|
||||
@ -216,14 +300,85 @@ end
|
||||
function Vector3:copy()
|
||||
return Vector3(self)
|
||||
end
|
||||
|
||||
---Returns a new vector as a linear interpolation between self and b.
|
||||
---@param b vectorlike
|
||||
---@param t number
|
||||
---@return Vector3
|
||||
function Vector3:lerp(b, t)
|
||||
local err, w = coerce(b)
|
||||
if err then
|
||||
return w
|
||||
end
|
||||
|
||||
return Vector3{
|
||||
util.lerp(self.x, w.x, t),
|
||||
util.lerp(self.y, w.y, t),
|
||||
util.lerp(self.z, w.z, t),
|
||||
}
|
||||
end
|
||||
|
||||
function Vector3:direction_to(to)
|
||||
local err, other = coerce(to)
|
||||
if err then
|
||||
return 0.0
|
||||
end
|
||||
|
||||
return Vector3(other.x - self.x, other.y - self.y, other.z - self.z):normalized()
|
||||
end
|
||||
|
||||
---Returns the squared distance between this vector and to.
|
||||
---@param to vectorlike
|
||||
---@return number
|
||||
function Vector3:distance_squared_to(to)
|
||||
local err, other = coerce(to)
|
||||
if err then
|
||||
return 0.0
|
||||
end
|
||||
|
||||
return (other - self):length_squared()
|
||||
end
|
||||
|
||||
---Returns the distance between this vector and to.
|
||||
---@param to vectorlike
|
||||
---@return number
|
||||
function Vector3:distance_to(to)
|
||||
local err, other = coerce(to)
|
||||
if err then
|
||||
return 0.0
|
||||
end
|
||||
|
||||
return (other - self):length()
|
||||
end
|
||||
|
||||
---Returns a new vector with the Y discarded (0).
|
||||
---@return Vector3
|
||||
function Vector3:horizontal()
|
||||
return Vector3(self.x, 0.0, self.z)
|
||||
end
|
||||
|
||||
---Returns the components of the vector individually.
|
||||
---@return number
|
||||
---@return number
|
||||
---@return number
|
||||
function Vector3:decomposed()
|
||||
return self.x, self.y, self.z
|
||||
end
|
||||
|
||||
---- CONSTANTS
|
||||
|
||||
---@type Vector3
|
||||
Vector3.UP = Vector3(0, 1, 0)
|
||||
Vector3.DOWN = -Vector3.UP
|
||||
---@type Vector3
|
||||
Vector3.DOWN = Vector3(0, -1, 0)
|
||||
---@type Vector3
|
||||
Vector3.FORWARD = Vector3(0, 0, -1)
|
||||
Vector3.BACK = -Vector3.FORWARD
|
||||
---@type Vector3
|
||||
Vector3.BACK = Vector3(0, 0, 1)
|
||||
---@type Vector3
|
||||
Vector3.RIGHT = Vector3(1, 0, 0)
|
||||
Vector3.LEFT = -Vector3.RIGHT
|
||||
---@type Vector3
|
||||
Vector3.LEFT = Vector3(-1, 0, 0)
|
||||
|
||||
-------------------
|
||||
return Vector3
|
||||
|
@ -97,4 +97,32 @@ function util.list_insert_once(t, value)
|
||||
if util.list_find(t, value) ~= -1 then return end
|
||||
table.insert(t, value)
|
||||
end
|
||||
|
||||
---linear interpolation
|
||||
---@param a number
|
||||
---@param b number
|
||||
---@param t number in [0, 1]
|
||||
---@return number
|
||||
function util.lerp(a, b, t)
|
||||
return a + t * (b - a)
|
||||
end
|
||||
|
||||
---constrains v between min and max
|
||||
---@param v number
|
||||
---@param min number
|
||||
---@param max number
|
||||
---@return number
|
||||
function util.clamp(v, min, max)
|
||||
return math.max(math.min(v, max), min)
|
||||
end
|
||||
|
||||
---returns a random float in range (min, max)
|
||||
---@param min number
|
||||
---@param max number
|
||||
---@return number
|
||||
function util.random_float(min, max)
|
||||
return min + math.random() * (max - min)
|
||||
end
|
||||
|
||||
|
||||
return util
|
21
data/scripts/v3test.lua
Normal file
21
data/scripts/v3test.lua
Normal file
@ -0,0 +1,21 @@
|
||||
local Vector3 = require "types.vector3"
|
||||
|
||||
local function pf(x, y, z)
|
||||
print(x, y, z)
|
||||
end
|
||||
|
||||
local v1 = Vector3(2, 1, 1)
|
||||
local v2 = Vector3(3, 4, 4)
|
||||
pf(v1:decomposed())
|
||||
-- print(v1)
|
||||
-- print(v2)
|
||||
-- v1[1] = 383838
|
||||
-- v1.y = 8858
|
||||
-- print(v1)
|
||||
-- print(v1:normalized())
|
||||
-- print(v2)
|
||||
|
||||
-- for i, v in ipairs(v2) do
|
||||
-- print(i, v)
|
||||
-- end
|
||||
|
Reference in New Issue
Block a user