local Vector3 = require("types.vector3") local Signal = require("types.signal") local Player = { position = Vector3(0, 1, 0), velocity = Vector3(), speed = 0.07, mouse_sensitivity = 0.01, yaw = 0, yaw_speed = 0.05, accel = 0.3, world = nil, ThrowPressed = Signal.new(), } local CAMERA_OFFSET = Vector3(0, -1, 0) function Player:init(world) local x,y,z = ((self.position - Vector3(0.25, 1.0, 0.25)) * UNIT_SIZE):decomposed() local w,h,d = (Vector3(0.25, 1.1, 0.25) * UNIT_SIZE):decomposed() world:add(self, x,y,z,w,h,d) self.world = world end function Player:tick(ctx) input_action{name = "left", control = "A"} input_action{name = "right", control = "D"} input_action{name = "forward", control = "W"} input_action{name = "back", control = "S"} input_action{name = "throw", control = "LCLICK"} local camera_forward = Vector3(draw_camera_from_principal_axes(self).direction) camera_forward.y = 0 camera_forward = camera_forward:normalized() local camera_right = camera_forward:cross(Vector3.UP) local forward_input = util.b2n(input_action_pressed{name = "forward"}) - util.b2n(input_action_pressed{name = "back"}) local strafe_input = util.b2n(input_action_pressed{name = "right"}) - util.b2n(input_action_pressed{name = "left"}) local direction = ((camera_forward * forward_input) + (camera_right * strafe_input)):normalized() local target_vel = direction * self.speed if input_action_just_pressed{name = "throw"} then self.ThrowPressed:emit(self.position:copy(), camera_forward:copy()) end self.velocity = self.velocity:lerp(target_vel, self.accel) local goal = ((self.position + CAMERA_OFFSET) + self.velocity) * UNIT_SIZE local actual_x, actual_y, actual_z, cols, len = self.world:move(self, goal.x, goal.y, goal.z) -- for i = 1, len do -- print(util.printt(cols[i].other)) -- end self.position = Vector3(actual_x / UNIT_SIZE, actual_y / UNIT_SIZE, actual_z / UNIT_SIZE) - CAMERA_OFFSET if ctx.mouse_capture then self.yaw = self.yaw + self.mouse_sensitivity * ctx.mouse_movement.x end draw_text{font = "fonts/Lunchtype21_Regular.ttf", position = {x = 0, y = 0}, string = table.concat(table.pack(self.world:getCube(self)), ";"), height = 14} draw_text{font = "fonts/Lunchtype21_Regular.ttf", position = {x = 0, y = 14}, string = tostring(self.position), height = 14} end return Player