util = require "util" local player = require "classes.player" local Vector3 = require "types.vector3" local List = require "types.list" local Feed = require "classes.feed" local feed = List() local Duck = require "classes.duck" local ducks = List{Duck.new(Vector3(0, 0.4, 3))} local function create_feed(position, direction) local f = Feed.new(position, direction) feed:push(f) local eligible_ducks = ducks:filter( function (duck) return duck.state ~= Duck.STATES.CHASE end ) if #eligible_ducks == 0 then return end eligible_ducks[1]:start_chase(f) f.occupied = true end local function delete_feed(f) util.list_remove_value(feed, f) end -- called every frame, with constant delta time function game_tick() -- ctx.initialization_needed is true first frame and every time dynamic reload is performed if ctx.initialization_needed then -- ctx.udata persists on reload ctx.udata = { capture = false, } player.ThrowPressed:connect(create_feed) for _, v in ipairs(ducks) do v.AteFeed:connect(delete_feed) end end ctx.mouse_capture = ctx.udata.capture input_action{name = "toggle_mouse", control = "ESCAPE"} if input_action_just_pressed{name = "toggle_mouse"} then ctx.udata.capture = not ctx.udata.capture end for _, v in ipairs(feed) do v:tick(ctx) end for _, v in ipairs(ducks) do v:tick(ctx) end player:tick(ctx) local q = util.create_plane_quad(Vector3(0, 0, 0), Vector3.UP, 20) local params = { texture = "images/measure001a.png", texture_region = { x = 0, y = 0, w = 512, h = 512 }, } draw_quad(util.merge(q, params)) end