66 lines
2.2 KiB
GDScript3
66 lines
2.2 KiB
GDScript3
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extends HBoxContainer
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class_name OverrideEditorSettingsMenuItem
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# god help me
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const TYPE_NAMES := {
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TYPE_NIL: "Type: Nil",
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TYPE_BOOL: "Type: Bool",
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TYPE_INT: "Type: Int",
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TYPE_FLOAT: "Type: Float",
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TYPE_STRING: "Type: String",
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TYPE_VECTOR2: "Type: Vector2",
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TYPE_VECTOR2I: "Type: Vector2i",
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TYPE_RECT2: "Type: Rect2",
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TYPE_RECT2I: "Type: Rect2i",
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TYPE_VECTOR3: "Type: Vector3",
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TYPE_VECTOR3I: "Type: Vector3i",
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TYPE_TRANSFORM2D: "Type: Transform2D",
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TYPE_VECTOR4: "Type: Vector4",
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TYPE_VECTOR4I: "Type: Vector4i",
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TYPE_PLANE: "Type: Plane",
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TYPE_QUATERNION: "Type: Quaternion",
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TYPE_AABB: "Type: AABB",
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TYPE_BASIS: "Type: Basis",
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TYPE_TRANSFORM3D: "Type: Transform3D",
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TYPE_PROJECTION: "Type: Projection",
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TYPE_COLOR: "Type: Color",
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TYPE_STRING_NAME: "Type: StringName",
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TYPE_NODE_PATH: "Type: NodePath",
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TYPE_RID: "Type: RID",
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TYPE_OBJECT: "Type: Object",
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TYPE_CALLABLE: "Type: Callable",
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TYPE_SIGNAL: "Type: Signal",
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TYPE_DICTIONARY: "Type: Dictionary",
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TYPE_ARRAY: "Type: Array",
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TYPE_PACKED_BYTE_ARRAY: "Type: PackedByteArray",
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TYPE_PACKED_INT32_ARRAY: "Type: PackedInt32Array",
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TYPE_PACKED_INT64_ARRAY: "Type: PackedInt64Array",
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TYPE_PACKED_FLOAT32_ARRAY: "Type: PackedFloat32Array",
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TYPE_PACKED_FLOAT64_ARRAY: "Type: PackedFloat64Array",
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TYPE_PACKED_STRING_ARRAY: "Type: PackedStringArray",
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TYPE_PACKED_VECTOR2_ARRAY: "Type: PackedVector2Array",
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TYPE_PACKED_VECTOR3_ARRAY: "Type: PackedVector3Array",
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TYPE_PACKED_COLOR_ARRAY: "Type: PackedColorArray",
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}
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@onready var property_name_line_edit: LineEdit = %PropertyNameLineEdit
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@onready var property_type_option_button: OptionButton = %PropertyTypeOptionButton
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@onready var property_value_line_edit: LineEdit = %PropertyValueLineEdit
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@onready var delete_item_button: Button = %DeleteItemButton
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func _ready() -> void:
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# for now, type is just a hint for the convert function.
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# in the future, there will be custom editors for types, like godot's inspector.
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for type in TYPE_MAX:
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property_type_option_button.add_item(TYPE_NAMES[type])
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delete_item_button.pressed.connect(queue_free)
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func get_property() -> Dictionary:
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var prop_name = property_name_line_edit.text
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var value = convert(property_value_line_edit.text, property_type_option_button.get_selected_id())
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return {prop_name: value}
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