yagvm/UI/Components/GroupMenu.gd

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3.7 KiB
GDScript3
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extends VBoxContainer
class_name GroupMenu
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@onready var collapse_button: Button = %CollapseButton
@onready var header_icon: TextureRect = %HeaderIcon
@onready var header_text_label: Label = %HeaderTextLabel
@onready var header_custom_control_container: HBoxContainer = %HeaderCustomControlContainer
@onready var child_container: VBoxContainer = %ChildContainer
@onready var add_install_button_container: CenterContainer = %AddInstallButtonContainer
@onready var add_install_button: Button = %AddInstallButton
@onready var description_label: Label = %DescriptionLabel
@onready var inner_separator: HSeparator = %InnerSeparator
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@onready var edit_group_button: Button = %EditGroupButton
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@onready var delete_group_button: Button = %DeleteGroupButton
@onready var header_container: HBoxContainer = %HeaderContainer
var group_metadata: GroupMetadata
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signal add_install_button_pressed
signal edit_group_button_pressed
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signal delete_button_pressed
signal header_text_changed(new_text: String, old_text: String)
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func _ready() -> void:
collapse_button.pressed.connect(
func():
var b := collapse_button
set_children_visible(b.button_pressed)
)
add_install_button.pressed.connect(func(): add_install_button_pressed.emit())
# edit_group_button.pressed.connect(setup_rename)
edit_group_button.pressed.connect(func(): edit_group_button_pressed.emit())
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delete_group_button.pressed.connect(func(): delete_button_pressed.emit())
header_text_label.gui_input.connect(_on_header_text_label_gui_input)
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func add(item: InstallItem) -> int:
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child_container.add_child(item)
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return child_container.get_child_count()
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func free_item(at_idx: int) -> void:
child_container.get_child(at_idx).queue_free()
func clear() -> void:
child_container.get_children().map(
func(child: Node):
child.queue_free()
)
func set_text(text: String) -> void:
header_text_label.text = text
func set_description(text: String) -> void:
if text == "":
description_label.visible = false
return
description_label.visible = true
description_label.text = text
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func set_icon(icon: Texture2D) -> void:
header_icon.texture = icon
func set_icon_visible(p_visible: bool) -> void:
header_icon.visible = p_visible
func set_children_visible(p_visible: bool) -> void:
collapse_button.text = "v" if p_visible else ">"
child_container.visible = p_visible
add_install_button_container.visible = p_visible
inner_separator.visible = p_visible
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func add_custom(control: Control) -> void:
header_custom_control_container.add_child(control)
func setup_rename() -> void:
header_text_label.visible = false
var l := RenameLineEdit.new(header_text_label.text)
l.size_flags_horizontal = header_text_label.size_flags_horizontal
# edit_group_button.disabled = true
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var label_index := header_text_label.get_index()
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header_container.add_child(l)
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header_container.move_child(l, label_index)
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var reenable = func():
header_text_label.visible = true
# edit_group_button.disabled = false
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l.canceled.connect(reenable)
l.text_submitted.connect(
func(new_text: String):
var old_text: = header_text_label.text
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header_text_label.text = new_text
header_text_changed.emit(new_text, old_text)
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reenable.call()
)
l.grab_focus()
func setup_from_metadata(header_text: String, p_group_metadata: GroupMetadata) -> void:
group_metadata = p_group_metadata
set_text(header_text)
set_description(group_metadata.description)
# TODO: add installs
# TODO: add icon
func _on_header_text_label_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton && \
(event as InputEventMouseButton).double_click && \
(event as InputEventMouseButton).button_index == MOUSE_BUTTON_LEFT:
get_viewport().set_input_as_handled()
setup_rename()