diff --git a/Classes/UUID.gd b/Classes/UUID.gd new file mode 100644 index 0000000..69e59bc --- /dev/null +++ b/Classes/UUID.gd @@ -0,0 +1,86 @@ +# MIT License +# +# Copyright (c) 2023 Xavier Sellier +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in all +# copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. + +# Note: The code might not be as pretty it could be, since it's written +# in a way that maximizes performance. Methods are inlined and loops are avoided. +const BYTE_MASK: int = 0b11111111 + +static func uuidbin(): + randomize() + # 16 random bytes with the bytes on index 6 and 8 modified + return [ + randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, + randi() & BYTE_MASK, randi() & BYTE_MASK, ((randi() & BYTE_MASK) & 0x0f) | 0x40, randi() & BYTE_MASK, + ((randi() & BYTE_MASK) & 0x3f) | 0x80, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, + randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, + ] + +static func uuidbinrng(rng: RandomNumberGenerator): + rng.randomize() + return [ + rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, + rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, ((rng.randi() & BYTE_MASK) & 0x0f) | 0x40, rng.randi() & BYTE_MASK, + ((rng.randi() & BYTE_MASK) & 0x3f) | 0x80, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, + rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, + ] + +static func v4(): + # 16 random bytes with the bytes on index 6 and 8 modified + var b = uuidbin() + + return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [ + # low + b[0], b[1], b[2], b[3], + + # mid + b[4], b[5], + + # hi + b[6], b[7], + + # clock + b[8], b[9], + + # clock + b[10], b[11], b[12], b[13], b[14], b[15] + ] + +static func v4_rng(rng: RandomNumberGenerator): + # 16 random bytes with the bytes on index 6 and 8 modified + var b = uuidbinrng(rng) + + return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [ + # low + b[0], b[1], b[2], b[3], + + # mid + b[4], b[5], + + # hi + b[6], b[7], + + # clock + b[8], b[9], + + # clock + b[10], b[11], b[12], b[13], b[14], b[15] + ]