hook up downloading releases and templates to component
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@ -7,18 +7,18 @@ class_name ReleaseItem
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var version: String
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signal install_button_pressed
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signal install_templates_button_pressed
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signal install_button_pressed(version)
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signal install_templates_button_pressed(version)
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func _ready() -> void:
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install_button.pressed.connect(func(): install_button_pressed.emit())
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install_templates_button.pressed.connect(func(): install_templates_button_pressed.emit())
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install_button.pressed.connect(func(): install_button_pressed.emit(version))
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install_templates_button.pressed.connect(func(): install_templates_button_pressed.emit(version))
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func set_version(v: String) -> void:
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version = v
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version_label.text = v
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version_label.text = "Godot v%s" % v
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func set_install_button_disabled(d: bool) -> void:
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@ -27,3 +27,21 @@ func set_install_button_disabled(d: bool) -> void:
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func set_templates_button_disabled(d: bool) -> void:
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install_templates_button.disabled = d
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func _on_version_downloaded(p_version: String) -> void:
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if p_version != version:
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# this isn't us
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return
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set_install_button_disabled(true)
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ReleasesManager.version_downloaded.disconnect(_on_version_downloaded)
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func _on_export_templates_downloaded(p_version: String) -> void:
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if p_version != version:
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# this isn't us
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return
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set_templates_button_disabled(true)
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ReleasesManager.export_templates_downloaded.disconnect(_on_export_templates_downloaded)
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