hook up downloading releases and templates to component
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94c256b608
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@ -21,22 +21,55 @@ var threads: Array[Thread]
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signal releases_fetched(releases: Releases)
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signal version_downloaded(version: String)
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signal export_templates_downloaded(version: String)
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signal status_update(status: String)
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enum Status{
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IDLE,
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RELEASE_DOWNLOAD_IN_PROGRESS,
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TEMPLATE_DOWNLOAD_IN_PROGRESS,
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DOWNLOAD_DONE,
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FETCHING_RELEASES,
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FETCHING_DONE,
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VERSION_NOT_IN_INDEX,
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RELEASE_ALREADY_EXISTS,
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TEMPLATE_ALREADY_EXISTS,
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UNPACKING_TEMPLATES,
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UNPACKING_RELEASE,
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RELEASE_INSTALLED,
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TEMPLATE_INSTALLED,
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}
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const STATUS_MESSAGES := {
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Status.IDLE: "Idle",
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Status.RELEASE_DOWNLOAD_IN_PROGRESS: "Downloading Godot v%s",
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Status.TEMPLATE_DOWNLOAD_IN_PROGRESS: "Downloading Export Templates for v%s",
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Status.DOWNLOAD_DONE: "Done downloading",
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Status.FETCHING_RELEASES: "Fetching releases",
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Status.FETCHING_DONE: "Done fetching releases",
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Status.VERSION_NOT_IN_INDEX: "Version not in index. Fetch first",
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Status.RELEASE_ALREADY_EXISTS: "This version already exists",
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Status.TEMPLATE_ALREADY_EXISTS: "Templates for this version already exist",
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Status.UNPACKING_TEMPLATES: "Unpacking Export Templates for v%s",
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Status.UNPACKING_RELEASE: "Unpacking Godot v%s",
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Status.RELEASE_INSTALLED: "Godot v%s installed",
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Status.TEMPLATE_INSTALLED: "Export Templates for Godot v%s installed",
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}
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func _ready() -> void:
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DirAccess.make_dir_absolute(TEMP_FOLDER)
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DirAccess.make_dir_absolute(RELEASES_BASE_FOLDER)
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add_child(http)
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releases = load_releases()
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clean_tmp()
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func fetch_releases(force_local: bool = false) -> void:
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if force_local:
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if force_local && FileAccess.file_exists(RELEASES_FILE):
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releases_fetched.emit(releases)
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return
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if is_downloading:
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print("downloading something, try again later")
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print("Another download is in progress, try again later")
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return
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if releases.last_checked_at + FETCH_COOLDOWN > Time.get_unix_time_from_system():
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@ -82,7 +115,8 @@ func fetch_releases(force_local: bool = false) -> void:
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if rm.is_empty():
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releases.releases.erase(i.tag_name)
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releases_fetched.emit()
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releases_fetched.emit(releases)
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status_update.emit(STATUS_MESSAGES[Status.FETCHING_DONE])
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is_downloading = false
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save_releases()
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@ -92,6 +126,7 @@ func fetch_releases(force_local: bool = false) -> void:
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"X-GitHub-Api-Version: 2022-11-28",
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]
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is_downloading = true
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status_update.emit(STATUS_MESSAGES[Status.FETCHING_RELEASES])
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http.request(API_SLUG + RELEASES_SLUG, PackedStringArray(headers))
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http.request_completed.connect(response_func, CONNECT_ONE_SHOT)
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@ -102,11 +137,13 @@ func download_release(version: String) -> void:
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return
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if !releases.releases.has(version):
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print("this version is not in the index yet or does not exist. fetch first")
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# print("this version is not in the index yet or does not exist. fetch first")
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status_update.emit(STATUS_MESSAGES[Status.VERSION_NOT_IN_INDEX])
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return
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if (releases.releases[version] as ReleaseMetadata).binary_path != "":
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print("already have this version")
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# print("already have this version")
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status_update.emit(STATUS_MESSAGES[Status.RELEASE_ALREADY_EXISTS])
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return
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var rm: ReleaseMetadata = releases.releases[version]
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@ -114,6 +151,7 @@ func download_release(version: String) -> void:
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if response_code == 200:
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# download happens in place.
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# we know the file is zip, so save it to temp first before unpacking
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status_update.emit(STATUS_MESSAGES[Status.DOWNLOAD_DONE])
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print("got it in place")
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print("downloading url: ", rm.binary_github_filename)
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var zip_filename := TEMP_FOLDER.path_join("%s.zip" % version)
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@ -132,7 +170,8 @@ func download_release(version: String) -> void:
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return
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var res := zip.read_file(filename.trim_suffix(".zip"))
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zip.close()
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# clean_tmp()
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clean_tmp()
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status_update.emit(STATUS_MESSAGES[Status.UNPACKING_RELEASE] % version)
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var d := DirAccess.open(RELEASES_BASE_FOLDER)
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d.make_dir_recursive(version)
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var new_file := RELEASES_BASE_FOLDER.path_join(version)
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@ -142,6 +181,7 @@ func download_release(version: String) -> void:
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f.close()
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rm.binary_path = new_file
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version_downloaded.emit(version)
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status_update.emit(STATUS_MESSAGES[Status.RELEASE_INSTALLED] % version)
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is_downloading = false
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save_releases()
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@ -155,6 +195,7 @@ func download_release(version: String) -> void:
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"X-GitHub-Api-Version: 2022-11-28",
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]
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var asset_url = API_SLUG.path_join(RELEASES_SLUG).path_join(ASSET_SLUG) % rm.binary_github_asset_id
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status_update.emit(STATUS_MESSAGES[Status.RELEASE_DOWNLOAD_IN_PROGRESS] % version)
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is_downloading = true
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http.request(asset_url, PackedStringArray(headers))
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http.request_completed.connect(response_func.bind(rm.binary_github_filename), CONNECT_ONE_SHOT)
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@ -166,16 +207,19 @@ func download_export_templates(version: String) -> void:
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return
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if !releases.releases.has(version):
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print("this version is not in the index yet or does not exist. fetch first")
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# print("this version is not in the index yet or does not exist. fetch first")
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status_update.emit(STATUS_MESSAGES[Status.VERSION_NOT_IN_INDEX])
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return
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if (releases.releases[version] as ReleaseMetadata).export_templates_path != "":
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print("already have templates for this version")
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# print("already have templates for this version")
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status_update.emit(STATUS_MESSAGES[Status.TEMPLATE_ALREADY_EXISTS])
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return
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var rm: ReleaseMetadata = releases.releases[version]
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var response_func = func(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray):
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if response_code == 200:
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status_update.emit(STATUS_MESSAGES[Status.DOWNLOAD_DONE])
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print("got it in place")
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print("downloading url: ", rm.export_github_filename)
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var zip_filename := TEMP_FOLDER.path_join("%s_export.tpz" % version)
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@ -196,10 +240,11 @@ func download_export_templates(version: String) -> void:
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var d := DirAccess.open(RELEASES_BASE_FOLDER)
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d.make_dir_recursive(version.path_join("templates"))
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var templates_folder := RELEASES_BASE_FOLDER.path_join(version)
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status_update.emit(STATUS_MESSAGES[Status.UNPACKING_TEMPLATES] % version)
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for file in files:
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var t := Thread.new()
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threads.append(t)
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t.start(unpack_zip_file.bind(zip_filename, file, templates_folder.path_join(file), t))
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t.start(unpack_zip_file.bind(zip_filename, file, templates_folder.path_join(file), t, version))
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zip.close()
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# don't clean tmp just yet, since there might be other threads
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@ -220,12 +265,13 @@ func download_export_templates(version: String) -> void:
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"X-GitHub-Api-Version: 2022-11-28",
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]
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var asset_url = API_SLUG.path_join(RELEASES_SLUG).path_join(ASSET_SLUG) % rm.export_github_asset_id
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status_update.emit(STATUS_MESSAGES[Status.TEMPLATE_DOWNLOAD_IN_PROGRESS] % version)
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is_downloading = true
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http.request(asset_url, PackedStringArray(headers))
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http.request_completed.connect(response_func, CONNECT_ONE_SHOT)
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func unpack_zip_file(zip_file: String, from_file: String, dest_file: String, thread: Thread) -> void:
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func unpack_zip_file(zip_file: String, from_file: String, dest_file: String, thread: Thread, version: String) -> void:
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print("extracting file ", from_file, " to: ", dest_file)
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var z := ZIPReader.new()
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var f := z.open(zip_file)
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@ -239,14 +285,15 @@ func unpack_zip_file(zip_file: String, from_file: String, dest_file: String, thr
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file.close()
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z.close()
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_clean_threads.call_deferred(thread)
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_clean_threads.call_deferred(thread, version)
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func _clean_threads(thread: Thread) -> void:
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func _clean_threads(thread: Thread, version: String) -> void:
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threads.erase(thread)
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thread.wait_to_finish()
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if threads.is_empty():
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status_update.emit(STATUS_MESSAGES[Status.TEMPLATE_INSTALLED] % version)
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clean_tmp()
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@ -274,6 +321,14 @@ func get_version_metadata(version: String) -> ReleaseMetadata:
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return releases.releases.get(version)
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func get_installed_versions() -> Array[ReleaseMetadata]:
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var res: Array[ReleaseMetadata] = []
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for version in releases.releases:
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if is_version_installed(version):
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res.append(releases.releases[version])
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return res
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func clean_tmp() -> void:
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var d := DirAccess.open(TEMP_FOLDER)
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if !d:
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@ -7,18 +7,18 @@ class_name ReleaseItem
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var version: String
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signal install_button_pressed
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signal install_templates_button_pressed
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signal install_button_pressed(version)
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signal install_templates_button_pressed(version)
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func _ready() -> void:
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install_button.pressed.connect(func(): install_button_pressed.emit())
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install_templates_button.pressed.connect(func(): install_templates_button_pressed.emit())
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install_button.pressed.connect(func(): install_button_pressed.emit(version))
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install_templates_button.pressed.connect(func(): install_templates_button_pressed.emit(version))
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func set_version(v: String) -> void:
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version = v
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version_label.text = v
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version_label.text = "Godot v%s" % v
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func set_install_button_disabled(d: bool) -> void:
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@ -27,3 +27,21 @@ func set_install_button_disabled(d: bool) -> void:
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func set_templates_button_disabled(d: bool) -> void:
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install_templates_button.disabled = d
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func _on_version_downloaded(p_version: String) -> void:
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if p_version != version:
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# this isn't us
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return
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set_install_button_disabled(true)
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ReleasesManager.version_downloaded.disconnect(_on_version_downloaded)
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func _on_export_templates_downloaded(p_version: String) -> void:
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if p_version != version:
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# this isn't us
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return
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set_templates_button_disabled(true)
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ReleasesManager.export_templates_downloaded.disconnect(_on_export_templates_downloaded)
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@ -1,3 +1,43 @@
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extends VBoxContainer
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const ITEM_SCENE := preload("res://UI/Components/ReleaseItem.tscn")
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@onready var release_items_container: VBoxContainer = %ReleaseItemsContainer
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@onready var fetch_button: Button = %FetchButton
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@onready var status_label: Label = %StatusLabel
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func _ready() -> void:
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ReleasesManager.releases_fetched.connect(releases_updated)
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ReleasesManager.releases_fetched.connect(func(_x):
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await get_tree().process_frame
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fetch_button.disabled = false
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)
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fetch_button.pressed.connect(func():
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ReleasesManager.fetch_releases()
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fetch_button.disabled = true
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)
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ReleasesManager.fetch_releases(true)
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ReleasesManager.status_update.connect(status_label.set_text)
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func releases_updated(releases: ReleasesManager.Releases) -> void:
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clear_releases()
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for version in releases.releases:
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var item: ReleaseItem = ITEM_SCENE.instantiate()
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release_items_container.add_child(item)
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item.set_version(version)
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item.set_install_button_disabled(ReleasesManager.is_version_installed(version))
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item.set_templates_button_disabled(ReleasesManager.is_version_templates_installed(version))
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item.install_button_pressed.connect(ReleasesManager.download_release)
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item.install_templates_button_pressed.connect(ReleasesManager.download_release)
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ReleasesManager.version_downloaded.connect(item._on_version_downloaded)
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ReleasesManager.export_templates_downloaded.connect(item._on_export_templates_downloaded)
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func clear_releases() -> void:
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for i in release_items_container.get_children():
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i.queue_free()
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[node name="StatusLabel" type="Label" parent="HBoxContainer/HBoxContainer"]
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unique_name_in_owner = true
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visible = false
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layout_mode = 2
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text = "Downloading v..."
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text = "Idle"
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