121 lines
3.1 KiB
GDScript
121 lines
3.1 KiB
GDScript
extends VBoxContainer
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class_name GroupMenu
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@onready var collapse_button: Button = %CollapseButton
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@onready var header_icon: TextureRect = %HeaderIcon
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@onready var header_text_label: Label = %HeaderTextLabel
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@onready var header_custom_control_container: HBoxContainer = %HeaderCustomControlContainer
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@onready var child_container: VBoxContainer = %ChildContainer
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@onready var add_install_button_container: CenterContainer = %AddInstallButtonContainer
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@onready var add_install_button: Button = %AddInstallButton
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@onready var description_label: Label = %DescriptionLabel
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@onready var edit_group_button: Button = %EditGroupButton
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@onready var delete_group_button: Button = %DeleteGroupButton
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@onready var header_container: HBoxContainer = %HeaderContainer
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signal add_install_button_pressed
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signal edit_group_button_pressed
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signal delete_button_pressed
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signal header_text_changed(new_text: String)
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func _ready() -> void:
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collapse_button.pressed.connect(
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func():
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var b := collapse_button
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set_children_visible(b.button_pressed)
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)
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add_install_button.pressed.connect(func(): add_install_button_pressed.emit())
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# edit_group_button.pressed.connect(setup_rename)
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edit_group_button.pressed.connect(func(): edit_group_button_pressed.emit())
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delete_group_button.pressed.connect(func(): delete_button_pressed.emit())
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header_text_label.gui_input.connect(_on_header_text_label_gui_input)
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func add(item: InstallItem) -> void:
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pass
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func free_item(at_idx: int) -> void:
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child_container.get_child(at_idx).queue_free()
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func clear() -> void:
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child_container.get_children().map(
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func(child: Node):
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child.queue_free()
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)
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func set_text(text: String) -> void:
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header_text_label.text = text
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func set_description(text: String) -> void:
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if text == "":
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description_label.visible = false
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return
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description_label.visible = true
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description_label.text = text
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func set_icon(icon: Texture2D) -> void:
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header_icon.texture = icon
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func set_icon_visible(p_visible: bool) -> void:
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header_icon.visible = p_visible
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func set_children_visible(p_visible: bool) -> void:
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collapse_button.text = "v" if p_visible else ">"
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child_container.visible = p_visible
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add_install_button_container.visible = p_visible
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func add_custom(control: Control) -> void:
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header_custom_control_container.add_child(control)
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func setup_rename() -> void:
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header_text_label.visible = false
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var l := RenameLineEdit.new(header_text_label.text)
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l.size_flags_horizontal = header_text_label.size_flags_horizontal
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# edit_group_button.disabled = true
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header_container.add_child(l)
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header_container.move_child(l, 2)
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var reenable = func():
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header_text_label.visible = true
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# edit_group_button.disabled = false
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l.canceled.connect(reenable)
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l.text_submitted.connect(
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func(new_text: String):
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header_text_label.text = new_text
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header_text_changed.emit(new_text)
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reenable.call()
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)
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l.grab_focus()
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func _on_header_text_label_gui_input(event: InputEvent) -> void:
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if event is InputEventMouseButton && \
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(event as InputEventMouseButton).double_click && \
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(event as InputEventMouseButton).button_index == MOUSE_BUTTON_LEFT:
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get_viewport().set_input_as_handled()
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setup_rename()
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