prettified

This commit is contained in:
Mottributo 2023-03-27 04:14:20 +03:00
parent 8c6e520d31
commit 1ecb4c7409

View File

@ -96,7 +96,7 @@ function GameCharacter() {
};
this._drawEyes = function (draw_left, draw_right, eyes_height) {
fill(0);
if (game_state == "FAILURE") {
if (game_state == 'FAILURE') {
textAlign(CENTER);
textSize(this.x_step * 2);
text(
@ -279,7 +279,7 @@ function GameCharacter() {
gameChar.invincibility_time += 180;
if (this.curLives == 0) {
playSound(audio.failure_drum);
game_state = "FAILURE";
game_state = 'FAILURE';
// recheck music to stop playing
playMusic();
}
@ -295,7 +295,7 @@ function GameCharacter() {
playSound(audio.failure_drum);
} else {
this.curLives = 0;
game_state = "FAILURE";
game_state = 'FAILURE';
// recheck music to stop playing
playMusic();
}
@ -497,7 +497,13 @@ function Enemy(curGroundIndex, x, y, size) {
};
this.collidesWith = function (who) {
if (
dist(who.x, who.y - 20 /*to account for gameChar's center*/, this.x, this.y) < this.size / 2 &&
dist(
who.x,
who.y - 20 /*to account for gameChar's center*/,
this.x,
this.y,
) <
this.size / 2 &&
who.curGroundIndex == this.curGroundIndex
)
return true;
@ -520,8 +526,8 @@ function preload() {
jump: loadSound('assets/audio/jump.wav'),
stream_short: loadSound('assets/audio/stream-short.wav'),
victory: loadSound('assets/audio/victory.wav'),
music: loadSound('assets/audio/Floating Cities.mp3')
}
music: loadSound('assets/audio/Floating Cities.mp3'),
};
audio.music.playMode('untilDone');
audio.stream_short.playMode('untilDone');
}
@ -554,7 +560,7 @@ function setup() {
startGame((level_start = true));
}
function startGame(level_start) {
game_state = "LEVEL";
game_state = 'LEVEL';
floorPos_y = 432;
text_size = sqrt(width) + sqrt(height);
if (music_enabled) playMusic();
@ -831,19 +837,20 @@ function drawInterface() {
push();
fill(0);
text('Score: ' + game_score, 12, text_size);
textSize(text_size/2);
if (music_enabled) phrase = "enabled"; else phrase = "disabled";
text('Music - ' + phrase, 300, text_size/2);
if (sound_enabled) phrase = "enabled"; else phrase = "disabled";
textSize(text_size / 2);
if (music_enabled) phrase = 'enabled';
else phrase = 'disabled';
text('Music - ' + phrase, 300, text_size / 2);
if (sound_enabled) phrase = 'enabled';
else phrase = 'disabled';
text('Sound - ' + phrase, 300, text_size);
textSize(text_size);
stroke(255);
strokeWeight(2);
drawLives();
if (game_state == "FAILURE") {
if (game_state == 'FAILURE') {
text('Game over. Press space to continue...', 0, height / 2);
}
else if (flagpole.isReached)
} else if (flagpole.isReached)
text('Level complete. Press space to continue...', 0, height / 2);
if (showDebugData) {
text(gameChar.curGroundIndex, 99, 99);
@ -855,7 +862,6 @@ function drawInterface() {
drawFps();
}
pop();
}
function drawCharTrace() {
debug_charTrace.push([gameChar.x, gameChar.y]);
@ -1192,7 +1198,7 @@ function checkFlagpole() {
if (gameChar.x >= finish_position_x) {
flagpole.isReached = true;
playSound(audio.victory);
game_state = "WIN";
game_state = 'WIN';
// Stops music by recheking the game state
playMusic();
}
@ -1214,7 +1220,7 @@ function drawFps() {
pop();
}
function keyPressed() {
if (game_state == "FAILURE" || game_state == "WIN") {
if (game_state == 'FAILURE' || game_state == 'WIN') {
if (keyCode == 32 /*Space*/) {
/*Hard resets the game*/
startGame((level_start = true));
@ -1241,7 +1247,10 @@ function keyPressed() {
if (keyCode == 77 /*M*/) showDebugData = !showDebugData;
if (keyCode == 78 /*N*/) shadows_enabled = !shadows_enabled;
if (keyCode == 79 /*P*/) sound_enabled = !sound_enabled;
if (keyCode == 80 /*O*/) {music_enabled = !music_enabled; playMusic()};
if (keyCode == 80 /*O*/) {
music_enabled = !music_enabled;
playMusic();
}
}
function keyReleased() {
if (keyCode == 65 /*A*/ || keyCode == LEFT_ARROW) gameChar.isLeft = false;
@ -1251,7 +1260,7 @@ function playSound(sound) {
if (sound_enabled) sound.play();
}
function playMusic() {
if (music_enabled && game_state == "LEVEL") {
if (music_enabled && game_state == 'LEVEL') {
audio.music.play();
} else {
audio.music.stop();