minor formatting

This commit is contained in:
Mottributo 2023-03-23 17:22:33 +03:00
parent 07901202bf
commit fd4cb23182

View File

@ -291,10 +291,10 @@ function draw() {
else if (flagpole.isReached)
text("Level complete. Press space to continue...", 0, height / 2);
if (showDebugData) {
text(gameChar.curGroundPosYIndex, 99, 99);
text(gameChar.getCurGroundPosY(), 188, 99);
text(gameChar.sprite, 277, 99);
drawFps();
text(gameChar.curGroundPosYIndex, 99, 99);
text(gameChar.getCurGroundPosY(), 188, 99);
text(gameChar.sprite, 277, 99);
drawFps();
}
pop();
}
@ -585,7 +585,7 @@ function drawClouds() {
translate((frameCount / clouds[i].y) * 20, 0); // imitating clouds movement, upper ones should go faster
// Adding counter-translating to implement parallax, the feeling of depth
translate(cameraPosX / 1.1, 0);
noStroke();
fill(palette.cloud0);
ellipse(
@ -785,12 +785,10 @@ function checkPlayerDie() {
}
function drawFps() {
push();
fps = Math.round(frameRate() * 10) / 10;
if (fps_recent_values.length < 200) fps_recent_values.push(fps);
else fps_recent_values.shift();
fps_recent_values.push(fps);
fps = Math.round(frameRate() * 10) / 10;
if (fps_recent_values.length < 200) fps_recent_values.push(fps);
else fps_recent_values.shift();
fps_recent_values.push(fps);
fill("red");
text(fps, 400, 99);
stroke("black");