returned the call that adds marks to players
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@ -21,6 +21,7 @@ class GameMap:
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if (x <= self.max_size_x and y <= self.max_size_y) and (x >= 0 and y >= 0):
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if (x, y) not in self.data:
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self.data[(x,y)] = player
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player.add_mark((x,y))
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else:
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errorMessage = "The mark is already busy by the Player" + self.data[(x, y)].get_name()
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raise KeyError(errorMessage)
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