fleshed out GameLogic a bit

* added time counting stub
* added score counting stub
* added win check stub
* made it so you pass gameMap to the logic
* you pass the list of players too
(both gameMap and playerList are assumed to be made outside when configuring the game)
*
This commit is contained in:
RomulAugustus 2022-07-25 17:46:45 +03:00
parent a32d984e0c
commit c9b24edd8e

View File

@ -1,2 +1,35 @@
from GameMap import *
from Player import *
class GameLogic():
pass
def __init__(self, gameMap, playerList, winRowLength, individualMoves):
self.gameMap = gameMap
self.playerList = playerList
self.winRowLength = winRowLength
self.individualMoves = individualMoves
self.time = 0 # in seconds
self.score = 0
self.wait_for_input()
def wait_for_input(self):
pass
def check_for_win(self, playerList):
for player in playerList:
pass
def get_time(self):
return self.time
def reset_time(self):
self.time = 0
def get_score(self):
return self.score