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35
GameLogic.py
35
GameLogic.py
@ -1,2 +1,35 @@
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from GameMap import *
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from Player import *
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class GameLogic():
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pass
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def __init__(self, gameMap, playerList, winRowLength, individualMoves):
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self.gameMap = gameMap
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self.playerList = playerList
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self.winRowLength = winRowLength
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self.individualMoves = individualMoves
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self.time = 0 # in seconds
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self.score = 0
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self.wait_for_input()
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def wait_for_input(self):
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pass
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def check_for_win(self, playerList):
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for player in playerList:
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pass
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def get_time(self):
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return self.time
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def reset_time(self):
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self.time = 0
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def get_score(self):
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return self.score
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17
GameMap.py
17
GameMap.py
@ -17,16 +17,21 @@ class GameMap:
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return self.size_y
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def add_player_mark(self, x, y, player):
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def add_mark(self, x, y, player):
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if (x <= self.max_size_x and y <= self.max_size_y) and (x >= 0 and y >= 0):
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self.data[(x,y)] = player
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player.record_mark(x, y)
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if (x, y) not in self.data:
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self.data[(x,y)] = player
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else:
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errorMessage = "The mark is already busy by the Player" + self.data[(x, y)].get_name()
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raise KeyError(errorMessage)
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else:
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errorMessage = "The mark" + str((x,y)) + " is beyond preset max values, max_x - " + str(self.max_size_x) + ", max_y - " + str(self.max_size_y)
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raise IndexError(errorMessage)
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def remove_mark(self, x, y):
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data.pop((x,y))
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def clear_map(self):
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self.data = {}
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data.clear()
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