fix of stack in sysv call, test coverage for integers in registers

This commit is contained in:
veclav talica 2023-09-20 12:26:42 +05:00
parent 8de4140b00
commit a6fd0c8023
3 changed files with 109 additions and 9 deletions

View File

@ -131,10 +131,13 @@ pub fn execute(binary: []const Word, entry_addr: usize) void {
const jumpstartSysV = @as(*const fn (thread: *const Word, return_stack: *Word) callconv(.SysV) void, @ptrCast(&jumpstartNakedSysV));
// todo: Make sure to save every non-volatile register and restore it.
// todo: Should we make frames well formed for walking?
fn jumpstartNakedSysV() callconv(.Naked) void {
asm volatile (
\\ pushq %%rbp
\\ movq %%rsp, %%rbp
\\ pushq %%r12
\\ pushq %%r13
\\
\\ movq %%rdi, %%r12
\\ movq %%rsi, %%r13
@ -146,6 +149,8 @@ fn jumpstartNakedSysV() callconv(.Naked) void {
\\ jmpq *(%%r12)
\\ 0:
\\
\\ popq %%r12
\\ popq %%r13
\\ popq %%rbp
\\ ret
);

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@ -6,6 +6,7 @@
// https://refspecs.linuxbase.org/elf/x86_64-abi-0.99.pdf
const std = @import("std");
const tolmac = @import("../../tolmac.zig");
/// Used for stack parameter passing.
pub const WordLimit = 128;
@ -31,7 +32,7 @@ fn determiteClass(comptime T: type, buffer: []Class) []Class {
0 => buffer[0] = .void,
1...64 => buffer[0] = .integer,
65...128 => @compileError("unimplemented"),
else => @compileError("unimplemented"),
else => @compileError("invalid sysv parameter"),
}
},
.Float => |float| {
@ -40,16 +41,13 @@ fn determiteClass(comptime T: type, buffer: []Class) []Class {
1...64 => buffer[0] = .sse,
65...80 => @compileError("unimplemented"),
81...128 => @compileError("unimplemented"),
else => @compileError("unimplemented"),
else => @compileError("invalid sysv parameter"),
}
},
.Bool => buffer[0] = .integer,
.Pointer => |ptr| {
switch (ptr.size) {
.Slice => {
buffer[0] = .integer;
buffer[1] = .integer;
},
.Slice => @compileError("invalid sysv parameter"),
else => buffer[0] = .integer,
}
},
@ -69,9 +67,18 @@ pub fn generateOpZovSysvFromPrototype(prototype: anytype) !*const fn () callconv
// > The direction flag DF in the %rFLAGS register must be clear (set to forward
// > direction) on function entry and return.
// todo: Is our bool convention compatible?
// > Booleans, when stored in a memory object, are stored as single byte objects the
// > value of which is always 0 (false) or 1 (true). When stored in integer registers
// > (except for passing as arguments), all 8 bytes of the register are significant; any
// > nonzero value is considered true.
comptime {
const func = @typeInfo(@TypeOf(prototype)).Fn;
if (func.calling_convention != .SysV)
@compileError("Non SysV function passed");
var source_buffer = [_]u8{0} ** AsmBufferLimit;
var source_needle: usize = 0;
@ -79,11 +86,15 @@ pub fn generateOpZovSysvFromPrototype(prototype: anytype) !*const fn () callconv
// todo: In-stack returns by pointing %rdi directly to final destination.
// todo: Handle cases with more than 32 eightbytes on stack.
// For that we would need to increment %rbp by 256 every once in a while,
// either by storing its copy in volatile register or subtracting back after copy it done.
// todo: Test whether aligning by shifting is better.
const Prelude =
\\ movq %%rsp, %%rbp # Move stack pointer in non-volatile %rbp to restore later
\\ andq $-16, %%rsp # Align stack so that %rsp + 8 in callee is 16 aligned.
\\ addq $0x{x}, %%rsp
\\ subq $0x{x}, %%rsp
\\
;
@ -160,3 +171,84 @@ pub fn generateOpZovSysvFromPrototype(prototype: anytype) !*const fn () callconv
}.op;
}
}
fn addInt1(a: u64) callconv(.SysV) void {
@setAlignStack(16);
if (a != 1)
@panic("addInt1");
}
fn addInt2(a: u64, b: u8) callconv(.SysV) void {
@setAlignStack(16);
if ((a + b) != 3)
@panic("addInt2");
}
fn addInt3(a: u64, b: u32, c: u16) callconv(.SysV) void {
@setAlignStack(16);
if ((a + b + c) != 6)
@panic("addInt3");
}
fn addInt4(a: u64, b: u32, c: u16, d: u8) callconv(.SysV) void {
@setAlignStack(16);
if ((a + b + c + d) != 10)
@panic("addInt4");
}
fn addInt5(a: u64, b: u32, c: u16, d: u8, e: u64) callconv(.SysV) void {
@setAlignStack(16);
if ((a + b + c + d + e) != 11)
@panic("addInt5");
}
fn addInt6(a: u64, b: u32, c: u16, d: u8, e: u64, f: i32) callconv(.SysV) void {
@setAlignStack(16);
if ((a + b + c + d + e + @as(u64, @intCast(f))) != 15)
@panic("addInt6");
}
const opZov1Int = generateOpZovSysvFromPrototype(addInt1) catch unreachable;
const opZov2Ints = generateOpZovSysvFromPrototype(addInt2) catch unreachable;
const opZov3Ints = generateOpZovSysvFromPrototype(addInt3) catch unreachable;
const opZov4Ints = generateOpZovSysvFromPrototype(addInt4) catch unreachable;
const opZov5Ints = generateOpZovSysvFromPrototype(addInt5) catch unreachable;
const opZov6Ints = generateOpZovSysvFromPrototype(addInt6) catch unreachable;
test "integer register passing" {
const code = [_]tolmac.Word{
@as(tolmac.Word, @intFromPtr(&tolmac.opPushWord)),
1,
@as(tolmac.Word, @intFromPtr(opZov1Int)),
@as(tolmac.Word, @intFromPtr(&addInt1)),
@as(tolmac.Word, @intFromPtr(&tolmac.opPushWord)),
2,
@as(tolmac.Word, @intFromPtr(opZov2Ints)),
@as(tolmac.Word, @intFromPtr(&addInt2)),
@as(tolmac.Word, @intFromPtr(&tolmac.opPushWord)),
3,
@as(tolmac.Word, @intFromPtr(opZov3Ints)),
@as(tolmac.Word, @intFromPtr(&addInt3)),
@as(tolmac.Word, @intFromPtr(&tolmac.opPushWord)),
4,
@as(tolmac.Word, @intFromPtr(opZov4Ints)),
@as(tolmac.Word, @intFromPtr(&addInt4)),
@as(tolmac.Word, @intFromPtr(&tolmac.opPushWord)),
1,
@as(tolmac.Word, @intFromPtr(opZov5Ints)),
@as(tolmac.Word, @intFromPtr(&addInt5)),
@as(tolmac.Word, @intFromPtr(&tolmac.opPushWord)),
4,
@as(tolmac.Word, @intFromPtr(opZov6Ints)),
@as(tolmac.Word, @intFromPtr(&addInt6)),
@as(tolmac.Word, @intFromPtr(&tolmac.opSinkWord)),
@as(tolmac.Word, @intFromPtr(&tolmac.opSinkWord)),
@as(tolmac.Word, @intFromPtr(&tolmac.opSinkWord)),
@as(tolmac.Word, @intFromPtr(&tolmac.opSinkWord)),
@as(tolmac.Word, @intFromPtr(&tolmac.opSinkWord)),
@as(tolmac.Word, @intFromPtr(&tolmac.opSinkWord)),
@as(tolmac.Word, @intFromPtr(&tolmac.opReturn)),
};
tolmac.execute(&code, 0);
}

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@ -15,7 +15,6 @@ const opPrintInt3Zov = tolmac.generateOpZovSysvFromPrototype(printInt3) catch un
const opPrintInt2Zov = tolmac.generateOpZovSysvFromPrototype(printInt2) catch unreachable;
pub fn main() !void {
// todo: Mixing return addresses in stack poses a challenge, hm.
const add = [_]tolmac.Word{
@as(tolmac.Word, @intFromPtr(&tolmac.opSumWordsWithOverflow)),
@as(tolmac.Word, @intFromPtr(&tolmac.opReturn)),
@ -45,3 +44,7 @@ pub fn main() !void {
tolmac.execute(&entry, 0);
}
test {
_ = @import("tolmac.zig");
}