add collisions and player gravity
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@ -3,7 +3,7 @@ extends Node3D
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func _ready():
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add_child($Dungeon.generate_geometry())
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var spawn = $Dungeon.get_spawn()
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var spawn: SpaceSpawn.Desc = $Dungeon.get_spawn()
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$Player.position = spawn.position
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$Player.position.y += 0.5
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$Player.rotation = spawn.rotation
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@ -6,7 +6,8 @@ extends CharacterBody3D
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const VIEW_BOB_FREQUENCY = 8
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const VIEW_BOB_AMPLITUDE = 0.03
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var speed := 2
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var gravity := 20.0
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var speed := 2.0
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var turn_speed_sec := 0.1
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var turn_degrees := 90
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var view_bob_time := 0.0 # increased while velocity is not zero
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@ -55,8 +56,7 @@ func _process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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# TODO
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#velocity.y += gravity * delta
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velocity.y -= gravity * delta
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var final_velocity = _get_input() * speed
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velocity.x = final_velocity.x
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@ -15,7 +15,7 @@ func generate_geometry() -> Node3D:
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for child in get_children():
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if child is SpaceRegion:
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var geometry = child.generate_geometry(self)
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var geometry: MeshInstance3D = child.generate_geometry(self)
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root.add_child(geometry)
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return root
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@ -56,6 +56,7 @@ func _generate_geometry(space: Space, looked_from_inside: bool) -> Node3D:
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if child is SpaceRegion:
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geometry.add_child(child._generate_geometry(space, not looked_from_inside))
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geometry.create_trimesh_collision()
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return geometry
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