A simple way of defining levels from Godot 2D nodes.
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2024-08-02 13:04:35 +03:00
Art proper handling of nesting in coordinates 2024-08-02 04:38:05 +03:00
Scenes add collisions and player gravity 2024-08-02 00:58:22 -03:00
Scripts use nearest filter, simplify material setup 2024-08-02 13:04:35 +03:00
Spaces use nearest filter, simplify material setup 2024-08-02 13:04:35 +03:00
.gitattributes specification of region wall texture, ability to have nested regions, unshaded region material 2024-08-02 03:11:18 +03:00
.gitignore specification of region wall texture, ability to have nested regions, unshaded region material 2024-08-02 03:11:18 +03:00
icon.svg initial work on level geometry done from godot 2d nodes 2024-08-02 01:29:11 +03:00
icon.svg.import initial work on level geometry done from godot 2d nodes 2024-08-02 01:29:11 +03:00
project.godot barebones placeholder character controller 2024-08-01 22:45:22 -03:00