add collisions and player gravity
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@ -15,7 +15,7 @@ func generate_geometry() -> Node3D:
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for child in get_children():
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if child is SpaceRegion:
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var geometry = child.generate_geometry(self)
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var geometry: MeshInstance3D = child.generate_geometry(self)
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root.add_child(geometry)
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return root
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@ -56,6 +56,7 @@ func _generate_geometry(space: Space, looked_from_inside: bool) -> Node3D:
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if child is SpaceRegion:
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geometry.add_child(child._generate_geometry(space, not looked_from_inside))
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geometry.create_trimesh_collision()
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return geometry
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