set rotation from spawn point
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@ -31,7 +31,7 @@ wall_texture = ExtResource("3_ondo6")
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[node name="Spawn" type="Sprite2D" parent="Room"]
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position = Vector2(-48, 32)
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rotation = 0.159622
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rotation = 1.83259
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("3_7vff1")
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script = ExtResource("4_rhl23")
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