steak dancers
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48
data/scripts/game.lua
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48
data/scripts/game.lua
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@ -0,0 +1,48 @@
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local traxx = require "traxx"
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require "utils"
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require "string"
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require "math"
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function start_blasting(track)
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local blast = table.shallow_copy(traxx[track])
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blast.channel = "blast"
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ctx.udata.blast = blast
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ctx.udata.last_beat = ctx.udata.time + 60 / blast.bpm
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audio_play(ctx.udata.blast)
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end
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function game_tick()
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if ctx.initialization_needed then
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ctx.udata = {
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time = 0,
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beat = 0
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}
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start_blasting("mod22")
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end
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local state = ctx.udata
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draw_rectangle {
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rect = { w = 960, h = 540 },
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color = { r = 125, a = 255 }
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}
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state.time = state.time + ctx.frame_duration
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if state.time - state.last_beat > 60 / state.blast.bpm then
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state.last_beat = state.last_beat + 60 / state.blast.bpm
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state.beat = state.beat + 1
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-- draw_rectangle {
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-- rect = { w = 64, h = 64 },
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-- color = { r = 255, a = 255 }
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-- }
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end
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local wobble = sinease(12, state.time - state.beat * (60 / state.blast.bpm) , (60 / state.blast.bpm) / 1.5, 0)
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for i = 0,10 do
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draw_sprite {
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texture = "art/creatures/meathead/" .. string.format("dance-%s.png", pingpong(state.beat, 3)),
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rect = { w = 64, h = 64 + wobble, x = 300 + i * 32, y = 300 - wobble }
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}
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end
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end
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14
data/scripts/traxx.lua
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14
data/scripts/traxx.lua
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-- listing of all traxx to blast
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return {
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mod4 = {
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audio = "traxx/mod4.xm",
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bpm = 101.5,
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loops = true,
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},
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mod22 = {
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audio = "traxx/mod22.xm",
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bpm = 177 / 2,
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loops = true,
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},
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}
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30
data/scripts/utils.lua
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30
data/scripts/utils.lua
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@ -0,0 +1,30 @@
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require "math"
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function table.shallow_copy(t)
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local t2 = {}
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for k,v in pairs(t) do
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t2[k] = v
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end
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return t2
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end
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function thisorthat(c, a, b)
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if c then return a else return b end
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end
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function pingpong(at, over)
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local c = (over - 1) * 2
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if math.fmod(at, c) >= over then
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return c - math.fmod(at, c)
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else
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return math.fmod(at, c)
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end
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end
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function linease(c, t, d, b)
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return c * t / d + b
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end
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function sinease(c, t, d, b)
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return -c*math.cos(t/d*(math.pi/2)) + c + b
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end
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