Files
brightstone/Player/Display/dos.c
T
2026-10-08 13:46:16 +03:00

171 lines
5.8 KiB
C

#include "display.h"
#include <stdint.h>
#include <string.h>
#define WIDTH 640
#define HEIGHT 480
#define MODE_VGA_320_200_8 0x13
#define MODE_VESA_640_480_8 0x101
/*
TODO: https://github.com/depp/elf2dos/blob/master/elf/elf.go
https://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description
Do not use anything but Clang in the end.
*/
// 8-color VGA palette gradient, lighter shades of lavender to pink
#define COLOR_OFFSET 0x50
#define COLOR_NUM 8
#define COLOR_STEP (HEIGHT / COLOR_NUM)
// /* https://wiki.osdev.org/VESA_Video_Modes */
// _Packed struct VbeInfoBlock {
// char VbeSignature[4]; // == "VESA"
// uint16_t VbeVersion; // == 0x0300 for VBE 3.0
// uint16_t OemStringPtr[2]; // isa vbeFarPtr
// uint8_t Capabilities[4];
// uint16_t VideoModePtr[2]; // isa vbeFarPtr
// uint16_t TotalMemory; // as # of 64KB blocks
// uint8_t Reserved[492];
// };
// _Packed struct ModeInfoBlock {
// uint16_t
// attributes; // deprecated, only bit 7 should be of interest to you, and
// it
// // indicates the mode supports a linear frame buffer.
// uint8_t window_a; // deprecated
// uint8_t window_b; // deprecated
// uint16_t granularity; // deprecated; used while calculating bank numbers
// uint16_t window_size;
// uint16_t segment_a;
// uint16_t segment_b;
// uint32_t win_func_ptr; // deprecated; used to switch banks from protected
// mode
// // without returning to real mode
// uint16_t pitch; // number of bytes per horizontal line
// uint16_t width; // width in pixels
// uint16_t height; // height in pixels
// uint8_t w_char; // unused...
// uint8_t y_char; // ...
// uint8_t planes;
// uint8_t bpp; // bits per pixel in this mode
// uint8_t banks; // deprecated; total number of banks in this mode
// uint8_t memory_model;
// uint8_t bank_size; // deprecated; size of a bank, almost always 64 KB but
// may
// // be 16 KB...
// uint8_t image_pages;
// uint8_t reserved0;
// uint8_t red_mask;
// uint8_t red_position;
// uint8_t green_mask;
// uint8_t green_position;
// uint8_t blue_mask;
// uint8_t blue_position;
// uint8_t reserved_mask;
// uint8_t reserved_position;
// uint8_t direct_color_attributes;
// uint32_t framebuffer; // physical address of the linear frame buffer; write
// // here to draw to the screen
// uint32_t off_screen_mem_off;
// uint16_t off_screen_mem_size; // size of memory in the framebuffer but not
// // being displayed on the screen
// uint8_t reserved1[206];
// };
// static char get_video_mode();
// #pragma aux get_video_mode = "mov ah, 0x0f" \
// "int 0x10" value[al] modify[ah];
// static void set_video_mode(unsigned char);
// #pragma aux set_video_mode = "mov ah, 0x00" \
// "int 0x10" parm[al] modify[ah];
// static void set_vesa_video_mode(unsigned short);
// #pragma aux set_vesa_video_mode = "mov ax, 0x4f02" \
// "int 0x10" parm[bx] modify[ah];
// static void wait_for_key();
// #pragma aux wait_for_key = "mov ah, 0x00" \
// "int 0x16" modify[ah];
// static short get_vesa_controller_info(struct VbeInfoBlock *);
// #pragma aux get_vesa_controller_info = "mov ax, 0x4f00" \
// "int 0x10" parm[es di] value[ax];
// static short get_vesa_mode_info(uint16_t mode, struct ModeInfoBlock *);
// #pragma aux get_vesa_mode_info = "mov ax, 0x4F01" \
// "int 0x10" parm[cx][es di] value[ax];
// /* https://wiki.osdev.org/User:Omarrx024/VESA_Tutorial*/
// static char *find_display_memory(void) {
// struct VbeInfoBlock *ctrl = (struct VbeInfoBlock *)0x2000;
// struct ModeInfoBlock *inf = (struct ModeInfoBlock *)0x3000;
// uint16_t *modes;
// int i;
// strncpy(ctrl->VbeSignature, "VBE2", 4);
// if (get_vesa_controller_info(ctrl) != 0x004F)
// return NULL;
// modes = (uint16_t *)(ctrl->VideoModePtr);
// for (i = 0; modes[i] != 0xFFFF; ++i) {
// if (get_vesa_mode_info(modes[i], inf) != 0x004F)
// continue;
// // Check if this is a graphics mode with linear frame buffer support
// if ((inf->attributes & 0x80) != 0x80)
// continue;
// // Check if this is a packed pixel or direct color mode
// if (inf->memory_model != 4 && inf->memory_model != 6)
// continue;
// // Check if this is exactly the mode we're looking for
// if (WIDTH == inf->width && HEIGHT == inf->height && 256 == inf->pitch)
// return (char *)inf->framebuffer;
// }
// return NULL;
// }
// extern int plr_display_dos_main(int argc, char *argv[]) {
extern int plr_display_dos_main(void) {
char *buf = (char *)0xA0000; // VGA memory address
int x, y;
// unsigned char saved_mode = get_video_mode(); // Save original mode
// set_vesa_video_mode(MODE_VESA_640_480_8); // Set our VGA mode
// buf = find_display_memory();
/* TODO: Fetch info about the mode, to know the availability */
/* as well as base address in memory */
/* https://wiki.osdev.org/VESA_Video_Modes */
// Now draw. We draw pixel-by-pixel by directly setting the video memory
// like it was an array. We step the color every 25 pixels so that we have 8
// bands of even height.
// for (y = 0; y < HEIGHT; y++) {
// for (x = 0; x < WIDTH; x++) {
// buf[y * WIDTH + x] = COLOR_OFFSET + y / COLOR_STEP;
// }
// }
// wait_for_key();
// set_video_mode(saved_mode); // Restore original mode
while (1) {
for (y = 0; y < HEIGHT; y++) {
for (x = 0; x < WIDTH; x++) {
buf[y * WIDTH + x] = COLOR_OFFSET + y / COLOR_STEP;
}
}
}
return 0;
}