rodata-lookup-caching: fix grammar

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veclav talica 2024-07-28 12:33:40 +03:00
parent a0ee2169e5
commit 7f0d22e5dc

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@ -7,8 +7,8 @@ CSS: /style.css
While working on our immediate no-state engine, the need for texture lookup optimization arose.
API is designed in a way where every single pushed triangle means resolution of texture by path.
My insane mind came to such optimization then: detect is given path pointer is in .rodata and if so, -
just lookup by hash of the pointer, not whole varying-size string. Constant time and all that.
My insane mind came to such optimization then: detect whether given path pointer is in .rodata and if so, -
just lookup by hash of the pointer itself, not whole varying-size string. Constant time and all that.
For that I ended up writing a limited ELF parsing routine that expects `/proc/self/exe`.
Virtual address space randomization was tricky until I realized that