rescaling of tilemap and game object sprites to grid context's cell size
This commit is contained in:
parent
582489fea7
commit
c7084f54d7
@ -0,0 +1,3 @@
|
||||
source_md5="88802550c0ee17f57dfd0bd814e77811"
|
||||
dest_md5="64a5bb7ee98d59912ece658665687037"
|
||||
|
BIN
.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex
Normal file
BIN
.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex
Normal file
Binary file not shown.
BIN
art/tiles/brickwall.png
(Stored with Git LFS)
Normal file
BIN
art/tiles/brickwall.png
(Stored with Git LFS)
Normal file
Binary file not shown.
35
art/tiles/brickwall.png.import
Normal file
35
art/tiles/brickwall.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/tiles/brickwall.png"
|
||||
dest_files=[ "res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -1,3 +1,4 @@
|
||||
tool
|
||||
extends Node2D
|
||||
class_name TK_Context
|
||||
|
||||
|
@ -10,8 +10,11 @@ export var target_size: Vector2 = NO_SIZE_SENTINEL setget _set_target_size
|
||||
|
||||
# todo: Ask context about preferred sizing if there's any.
|
||||
func _enter_tree() -> void:
|
||||
if target_size == NO_SIZE_SENTINEL:
|
||||
self.target_size = texture.get_size()
|
||||
# It's okay to fail here for non-grid contexts.
|
||||
if get_parent().get_parent().connect("cell_size_changed", self, "_update_cell_size"):
|
||||
_set_target_size(get_parent().get_parent().cell_size)
|
||||
elif target_size == NO_SIZE_SENTINEL:
|
||||
_set_target_size(texture.get_size())
|
||||
|
||||
func _set_target_size(p_size: Vector2) -> void:
|
||||
target_size = p_size
|
||||
@ -19,3 +22,6 @@ func _set_target_size(p_size: Vector2) -> void:
|
||||
|
||||
func _update_scale() -> void:
|
||||
scale = target_size / texture.get_size()
|
||||
|
||||
func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
|
||||
_set_target_size(p_new_cell_size)
|
||||
|
12
nodes/GameObject.gd
Normal file
12
nodes/GameObject.gd
Normal file
@ -0,0 +1,12 @@
|
||||
tool
|
||||
extends Node2D
|
||||
class_name TK_GameObject
|
||||
|
||||
func _ready() -> void:
|
||||
# It's okay to fail here for non-grid contexts.
|
||||
if get_parent().connect("cell_size_changed", self, "_update_cell_size"):
|
||||
pass
|
||||
|
||||
func _update_cell_size(p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
|
||||
var delta := p_new_cell_size / p_old_cell_size
|
||||
position *= delta
|
@ -1,3 +1,6 @@
|
||||
[gd_scene format=2]
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/GameObject.gd" type="Script" id=1]
|
||||
|
||||
[node name="GameObject" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
@ -1,10 +1,13 @@
|
||||
tool
|
||||
extends TK_Context
|
||||
class_name TK_GridContext
|
||||
|
||||
## todo: Cell visualization.
|
||||
## todo: Integration of TileMap.
|
||||
|
||||
export var cell_size: Vector2 = Vector2(64, 64)
|
||||
export var cell_size: Vector2 = Vector2(64, 64) setget _set_cell_size
|
||||
|
||||
signal cell_size_changed(p_old_cell_size, p_new_cell_size)
|
||||
|
||||
func local_position_to_context_position(p_position: Vector2) -> Vector2:
|
||||
return p_position / cell_size
|
||||
@ -19,3 +22,12 @@ func try_moving(p_game_object: Node2D, p_from: Vector2, p_to: Vector2) -> bool:
|
||||
|
||||
p_game_object.position = cell_size * p_to
|
||||
return true
|
||||
|
||||
func _set_cell_size(p_new_cell_size: Vector2) -> void:
|
||||
if p_new_cell_size.x == 0 or p_new_cell_size.y == 0:
|
||||
push_error("Cell size cannot be zero")
|
||||
return
|
||||
|
||||
var cell_size_cache = cell_size
|
||||
cell_size = p_new_cell_size
|
||||
emit_signal("cell_size_changed", cell_size_cache, p_new_cell_size)
|
||||
|
17
nodes/TileMapObject.gd
Normal file
17
nodes/TileMapObject.gd
Normal file
@ -0,0 +1,17 @@
|
||||
tool
|
||||
extends TileMap
|
||||
|
||||
## Dictates whether tileset collision information should be exposed to game context.
|
||||
export var expose_collisions: bool = true
|
||||
|
||||
func _enter_tree() -> void:
|
||||
# It's okay to fail here for non-grid contexts.
|
||||
if get_parent().connect("cell_size_changed", self, "_update_cell_size"):
|
||||
_update_cell_size(get_parent().cell_size, get_parent().cell_size)
|
||||
|
||||
func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
|
||||
# We're assuming that all tile textures are of same dimensions.
|
||||
# todo: Diagnose mismatch by walking over all textures?
|
||||
var tileset_texture_size := tile_set.tile_get_texture(0).get_size()
|
||||
scale = p_new_cell_size / tileset_texture_size
|
||||
cell_size = p_new_cell_size / scale
|
@ -129,6 +129,11 @@ _global_script_classes=[ {
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/FittingSprite.gd"
|
||||
}, {
|
||||
"base": "Node2D",
|
||||
"class": "TK_GameObject",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/GameObject.gd"
|
||||
}, {
|
||||
"base": "TK_Context",
|
||||
"class": "TK_GridContext",
|
||||
"language": "GDScript",
|
||||
@ -159,6 +164,7 @@ _global_script_class_icons={
|
||||
"TK_Context": "",
|
||||
"TK_Controller": "",
|
||||
"TK_FittingSprite": "",
|
||||
"TK_GameObject": "",
|
||||
"TK_GridContext": ""
|
||||
}
|
||||
|
||||
@ -173,6 +179,12 @@ config/icon="res://icon.png"
|
||||
Arithmetic="*res://nodes/singletons/Arithmetic.gd"
|
||||
InputUtils="*res://nodes/singletons/InputUtils.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/height=576
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PoolStringArray( "res://addons/Godoxel/plugin.cfg" )
|
||||
|
@ -1,25 +1,82 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/FittingSprite.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/entities/fiend.png" type="Texture" id=2]
|
||||
[ext_resource path="res://nodes/4WayController.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6]
|
||||
[ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7]
|
||||
|
||||
[node name="Game" type="Node"]
|
||||
[sub_resource type="OccluderPolygon2D" id=2]
|
||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 16, 16, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=4]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="TileSet" id=1]
|
||||
0/name = "brickwall.png 0"
|
||||
0/texture = ExtResource( 6 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 16, 16 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/occluder = SubResource( 2 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape = SubResource( 3 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 3 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 4 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
0/z_index = 0
|
||||
|
||||
[node name="Gauntlet" type="Node"]
|
||||
|
||||
[node name="GridContext" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="GridContext"]
|
||||
scale = Vector2( 4, 4 )
|
||||
tile_set = SubResource( 1 )
|
||||
cell_size = Vector2( 16, 16 )
|
||||
bake_navigation = true
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65542, 0, 0, 65551, 0, 0, 131072, 0, 0, 131082, 0, 0, 131087, 0, 0, 196608, 0, 0, 196618, 0, 0, 196623, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 327680, 0, 0, 327683, 0, 0, 327695, 0, 0, 393216, 0, 0, 393226, 0, 0, 393227, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458761, 0, 0, 458762, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
|
||||
position = Vector2( 384, 128 )
|
||||
|
||||
[node name="Visual" type="Sprite" parent="GridContext/GameObject"]
|
||||
scale = Vector2( 4, 4 )
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
target_size = Vector2( 64, 64 )
|
||||
|
||||
[node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"]
|
||||
position = Vector2( 32, 32 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user