tochie-kit/scenes/Game.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://nodes/FittingSprite.gd" type="Script" id=1]
[ext_resource path="res://art/entities/fiend.png" type="Texture" id=2]
[ext_resource path="res://nodes/4WayController.tscn" type="PackedScene" id=3]
[ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4]
[ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5]
[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6]
[ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7]
[sub_resource type="OccluderPolygon2D" id=2]
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 16, 16, 0, 16, 0, 16, 16, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="TileSet" id=1]
0/name = "brickwall.png 0"
0/texture = ExtResource( 6 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/occluder = SubResource( 2 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 3 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
[node name="Gauntlet" type="Node"]
[node name="GridContext" parent="." instance=ExtResource( 4 )]
[node name="TileMap" type="TileMap" parent="GridContext"]
scale = Vector2( 4, 4 )
tile_set = SubResource( 1 )
cell_size = Vector2( 16, 16 )
bake_navigation = true
format = 1
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65542, 0, 0, 65551, 0, 0, 131072, 0, 0, 131082, 0, 0, 131087, 0, 0, 196608, 0, 0, 196618, 0, 0, 196623, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 327680, 0, 0, 327683, 0, 0, 327695, 0, 0, 393216, 0, 0, 393226, 0, 0, 393227, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458761, 0, 0, 458762, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
script = ExtResource( 7 )
[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
position = Vector2( 384, 128 )
[node name="Visual" type="Sprite" parent="GridContext/GameObject"]
scale = Vector2( 4, 4 )
texture = ExtResource( 2 )
centered = false
script = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true
}
target_size = Vector2( 64, 64 )
[node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )]
[node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"]
position = Vector2( 32, 32 )
__meta__ = {
"_edit_lock_": true
}