rescaling of tilemap and game object sprites to grid context's cell size

This commit is contained in:
veclav talica
2023-11-26 01:44:42 +05:00
parent 582489fea7
commit c7084f54d7
12 changed files with 167 additions and 6 deletions

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art/tiles/brickwall.png (Stored with Git LFS) Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/tiles/brickwall.png"
dest_files=[ "res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0