Compare commits
No commits in common. "c7084f54d7eec1e18b716aae8a1ca53d1f4fbc30" and "29d68068ac6ad6dcf71d81a0f7fde6d4627b4e7a" have entirely different histories.
c7084f54d7
...
29d68068ac
@ -1,3 +0,0 @@
|
||||
source_md5="88802550c0ee17f57dfd0bd814e77811"
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||||
dest_md5="64a5bb7ee98d59912ece658665687037"
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||||
|
Binary file not shown.
BIN
art/tiles/brickwall.png
(Stored with Git LFS)
BIN
art/tiles/brickwall.png
(Stored with Git LFS)
Binary file not shown.
@ -1,35 +0,0 @@
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[remap]
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||||
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||||
importer="texture"
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type="StreamTexture"
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||||
path="res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex"
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||||
metadata={
|
||||
"vram_texture": false
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||||
}
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||||
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||||
[deps]
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||||
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||||
source_file="res://art/tiles/brickwall.png"
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dest_files=[ "res://.import/brickwall.png-809cb096e36d6f38bdd0dc9250b08205.stex" ]
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||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_mode=0
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||||
compress/bptc_ldr=0
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||||
compress/normal_map=0
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||||
flags/repeat=0
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||||
flags/filter=false
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||||
flags/mipmaps=false
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||||
flags/anisotropic=false
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||||
flags/srgb=2
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/HDR_as_SRGB=false
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||||
process/invert_color=false
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||||
process/normal_map_invert_y=false
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||||
stream=false
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||||
size_limit=0
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||||
detect_3d=true
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svg/scale=1.0
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@ -1,22 +0,0 @@
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extends TK_Controller
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class_name TK_4WayController
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## Composable 4-way grid controller.
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## Depends on placement below some Node2D below some GridContext.
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# todo: Network player aware.
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# todo: AI aware.
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var _game_object: Node2D
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func _enter_tree() -> void:
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_game_object = get_parent()
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func _input(p_event: InputEvent):
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var direction := InputUtils.input_event_to_4way_direction(p_event)
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if direction == Vector2.ZERO:
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return
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var cell = _context.local_position_to_context_position(_game_object.position)
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var new_cell = cell + direction
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_context.try_moving(_game_object, cell, new_cell)
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@ -1,18 +0,0 @@
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tool
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extends Node2D
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class_name TK_Context
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# todo: Abstract actions.
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# todo: Signal registration of GameObject actions.
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func local_position_to_context_position(_p_position: Vector2) -> Vector2:
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push_error("Abstract class method is unimplemented")
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return Vector2.ZERO
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func is_path_traversible(_p_from: Vector2, _p_to: Vector2) -> bool:
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push_error("Abstract class method is unimplemented")
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return false
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func try_moving(_p_game_object: Node2D, _p_from: Vector2, _p_to: Vector2) -> bool:
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push_error("Abstract class method is unimplemented")
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return false
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@ -1,13 +0,0 @@
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extends Node
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class_name TK_Controller
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var _context: Node2D
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func _enter_tree() -> void:
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_context = _get_context()
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func _get_context() -> Node:
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var current := self.get_parent().get_parent()
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while not current is TK_Context:
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current = current.get_parent()
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return current
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@ -4,17 +4,7 @@ class_name TK_FittingSprite
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## A Sprite that is resized to absolute pixel size, no matter the texture.
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const NO_SIZE_SENTINEL = Vector2(-1, -1)
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export var target_size: Vector2 = NO_SIZE_SENTINEL setget _set_target_size
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# todo: Ask context about preferred sizing if there's any.
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func _enter_tree() -> void:
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# It's okay to fail here for non-grid contexts.
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if get_parent().get_parent().connect("cell_size_changed", self, "_update_cell_size"):
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_set_target_size(get_parent().get_parent().cell_size)
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elif target_size == NO_SIZE_SENTINEL:
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_set_target_size(texture.get_size())
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export var target_size: Vector2 setget _set_target_size
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func _set_target_size(p_size: Vector2) -> void:
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target_size = p_size
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@ -22,6 +12,3 @@ func _set_target_size(p_size: Vector2) -> void:
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func _update_scale() -> void:
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scale = target_size / texture.get_size()
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func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
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_set_target_size(p_new_cell_size)
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|
@ -1,12 +0,0 @@
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tool
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extends Node2D
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class_name TK_GameObject
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func _ready() -> void:
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# It's okay to fail here for non-grid contexts.
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if get_parent().connect("cell_size_changed", self, "_update_cell_size"):
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pass
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func _update_cell_size(p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
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var delta := p_new_cell_size / p_old_cell_size
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position *= delta
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@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://nodes/GameObject.gd" type="Script" id=1]
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||||
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[node name="GameObject" type="Node2D"]
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script = ExtResource( 1 )
|
@ -1,33 +1,20 @@
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tool
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extends TK_Context
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extends Node2D
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class_name TK_GridContext
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## todo: Cell visualization.
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## todo: Integration of TileMap.
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export var cell_size: Vector2 = Vector2(64, 64) setget _set_cell_size
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export var cell_size: Vector2 = Vector2(64, 64)
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signal cell_size_changed(p_old_cell_size, p_new_cell_size)
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func local_position_to_context_position(p_position: Vector2) -> Vector2:
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func position_to_cell_position(p_position: Vector2) -> Vector2:
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return p_position / cell_size
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||||
|
||||
func is_path_traversible(p_from: Vector2, p_to: Vector2) -> bool:
|
||||
# todo:
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func is_cell_traversible(p_cell_position: Vector2) -> bool:
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return true
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||||
|
||||
func try_moving(p_game_object: Node2D, p_from: Vector2, p_to: Vector2) -> bool:
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if not is_path_traversible(p_from, p_to):
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||||
func try_moving(p_node: Node2D, p_cell_position: Vector2) -> bool:
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||||
if not is_cell_traversible(p_cell_position):
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return false
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p_game_object.position = cell_size * p_to
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p_node.position = cell_size * p_cell_position
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return true
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func _set_cell_size(p_new_cell_size: Vector2) -> void:
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if p_new_cell_size.x == 0 or p_new_cell_size.y == 0:
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push_error("Cell size cannot be zero")
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||||
return
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||||
var cell_size_cache = cell_size
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cell_size = p_new_cell_size
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emit_signal("cell_size_changed", cell_size_cache, p_new_cell_size)
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|
30
nodes/GridController.gd
Normal file
30
nodes/GridController.gd
Normal file
@ -0,0 +1,30 @@
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extends Node
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class_name TK_GridController
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## Composable 4-way grid controller.
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## Depends on placement below some Node2D below some GridContext.
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||||
# todo: Turn-based logic context.
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||||
signal moved(p_new_cell_position)
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||||
var _grid_context_cache: Node2D
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||||
func _enter_tree() -> void:
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_grid_context_cache = _get_grid_context()
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||||
func _input(p_event: InputEvent):
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var direction := InputUtils.input_event_to_4way_direction(p_event)
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if direction == Vector2.ZERO:
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return
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var cell = _grid_context_cache.position_to_cell_position(get_parent().position)
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var new_cell = cell + direction
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if _grid_context_cache.try_moving(get_parent(), new_cell):
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emit_signal("moved", new_cell)
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||||
func _get_grid_context() -> Node:
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var current := self.get_parent().get_parent()
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while current.name != "GridContext":
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current = current.get_parent()
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return current
|
@ -1,6 +1,6 @@
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||||
[gd_scene load_steps=2 format=2]
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||||
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[ext_resource path="res://nodes/4WayController.gd" type="Script" id=1]
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[ext_resource path="res://nodes/GridController.gd" type="Script" id=1]
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||||
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||||
[node name="GridController" type="Node"]
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script = ExtResource( 1 )
|
@ -1,17 +0,0 @@
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tool
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||||
extends TileMap
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||||
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||||
## Dictates whether tileset collision information should be exposed to game context.
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export var expose_collisions: bool = true
|
||||
|
||||
func _enter_tree() -> void:
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||||
# It's okay to fail here for non-grid contexts.
|
||||
if get_parent().connect("cell_size_changed", self, "_update_cell_size"):
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_update_cell_size(get_parent().cell_size, get_parent().cell_size)
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func _update_cell_size(_p_old_cell_size: Vector2, p_new_cell_size: Vector2) -> void:
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||||
# We're assuming that all tile textures are of same dimensions.
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# todo: Diagnose mismatch by walking over all textures?
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var tileset_texture_size := tile_set.tile_get_texture(0).get_size()
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scale = p_new_cell_size / tileset_texture_size
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cell_size = p_new_cell_size / scale
|
@ -2,7 +2,7 @@ extends Node
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class_name TK_Arithmetic
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static func float_mod(p_a: float, p_b: float) -> float:
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return p_a - p_b * floor(p_a / p_b)
|
||||
return p_a - (p_b * floor(p_a / p_b))
|
||||
|
||||
static func vector2_mod(p_a: Vector2, p_b: Vector2) -> Vector2:
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return p_a - p_b * (p_a / p_b).floor()
|
||||
return p_a - (p_b * (p_a / p_b).floor())
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||||
|
@ -1,6 +1,6 @@
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||||
extends Node
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||||
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||||
func input_event_to_8way_direction(p_event: InputEvent) -> Vector2:
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func input_event_to_4way_direction(p_event: InputEvent) -> Vector2:
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var result := Vector2.ZERO
|
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if p_event.is_action_pressed("move_down"):
|
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result.y += 1
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@ -11,15 +11,3 @@ func input_event_to_8way_direction(p_event: InputEvent) -> Vector2:
|
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if p_event.is_action_pressed("move_left"):
|
||||
result.x -= 1
|
||||
return result
|
||||
|
||||
func input_event_to_4way_direction(p_event: InputEvent) -> Vector2:
|
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if p_event.is_action_pressed("move_down") and not p_event.is_action_pressed("move_up"):
|
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return Vector2.DOWN
|
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elif p_event.is_action_pressed("move_up") and not p_event.is_action_pressed("move_down"):
|
||||
return Vector2.UP
|
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elif p_event.is_action_pressed("move_left") and not p_event.is_action_pressed("move_right"):
|
||||
return Vector2.LEFT
|
||||
elif p_event.is_action_pressed("move_right") and not p_event.is_action_pressed("move_left"):
|
||||
return Vector2.RIGHT
|
||||
else:
|
||||
return Vector2.ZERO
|
||||
|
@ -104,40 +104,25 @@ _global_script_classes=[ {
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/Godoxel/Util.gd"
|
||||
}, {
|
||||
"base": "TK_Controller",
|
||||
"class": "TK_4WayController",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/4WayController.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "TK_Arithmetic",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/singletons/Arithmetic.gd"
|
||||
}, {
|
||||
"base": "Node2D",
|
||||
"class": "TK_Context",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/Context.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "TK_Controller",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/Controller.gd"
|
||||
}, {
|
||||
"base": "Sprite",
|
||||
"class": "TK_FittingSprite",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/FittingSprite.gd"
|
||||
}, {
|
||||
"base": "Node2D",
|
||||
"class": "TK_GameObject",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/GameObject.gd"
|
||||
}, {
|
||||
"base": "TK_Context",
|
||||
"class": "TK_GridContext",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/GridContext.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "TK_GridController",
|
||||
"language": "GDScript",
|
||||
"path": "res://nodes/GridController.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"BrushPrefabs": "",
|
||||
@ -159,13 +144,10 @@ _global_script_class_icons={
|
||||
"GERainbow": "",
|
||||
"GERect": "",
|
||||
"GEUtils": "",
|
||||
"TK_4WayController": "",
|
||||
"TK_Arithmetic": "",
|
||||
"TK_Context": "",
|
||||
"TK_Controller": "",
|
||||
"TK_FittingSprite": "",
|
||||
"TK_GameObject": "",
|
||||
"TK_GridContext": ""
|
||||
"TK_GridContext": "",
|
||||
"TK_GridController": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
@ -179,12 +161,6 @@ config/icon="res://icon.png"
|
||||
Arithmetic="*res://nodes/singletons/Arithmetic.gd"
|
||||
InputUtils="*res://nodes/singletons/InputUtils.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/height=576
|
||||
window/stretch/mode="2d"
|
||||
window/stretch/aspect="keep"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PoolStringArray( "res://addons/Godoxel/plugin.cfg" )
|
||||
|
@ -1,82 +1,21 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/FittingSprite.gd" type="Script" id=1]
|
||||
[ext_resource path="res://art/entities/fiend.png" type="Texture" id=2]
|
||||
[ext_resource path="res://nodes/4WayController.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://nodes/GridController.gd" type="Script" id=3]
|
||||
[ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6]
|
||||
[ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=2]
|
||||
polygon = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=3]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 16, 16, 16 )
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=4]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[sub_resource type="TileSet" id=1]
|
||||
0/name = "brickwall.png 0"
|
||||
0/texture = ExtResource( 6 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 16, 16 )
|
||||
0/tile_mode = 0
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/occluder = SubResource( 2 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape = SubResource( 3 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 3 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
}, {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 4 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
0/z_index = 0
|
||||
|
||||
[node name="Gauntlet" type="Node"]
|
||||
[node name="Game" type="Node"]
|
||||
|
||||
[node name="GridContext" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="GridContext"]
|
||||
scale = Vector2( 4, 4 )
|
||||
tile_set = SubResource( 1 )
|
||||
cell_size = Vector2( 16, 16 )
|
||||
bake_navigation = true
|
||||
format = 1
|
||||
tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65542, 0, 0, 65551, 0, 0, 131072, 0, 0, 131082, 0, 0, 131087, 0, 0, 196608, 0, 0, 196618, 0, 0, 196623, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 327680, 0, 0, 327683, 0, 0, 327695, 0, 0, 393216, 0, 0, 393226, 0, 0, 393227, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458761, 0, 0, 458762, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
|
||||
script = ExtResource( 7 )
|
||||
|
||||
[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
|
||||
position = Vector2( 384, 128 )
|
||||
|
||||
[node name="Visual" type="Sprite" parent="GridContext/GameObject"]
|
||||
[node name="Fiend" type="Sprite" parent="GridContext"]
|
||||
position = Vector2( 128, 128 )
|
||||
scale = Vector2( 4, 4 )
|
||||
texture = ExtResource( 2 )
|
||||
centered = false
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
target_size = Vector2( 64, 64 )
|
||||
|
||||
[node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"]
|
||||
position = Vector2( 32, 32 )
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
[node name="GridController" type="Node" parent="GridContext/Fiend"]
|
||||
script = ExtResource( 3 )
|
||||
|
Loading…
Reference in New Issue
Block a user