63 lines
2.8 KiB
Plaintext
63 lines
2.8 KiB
Plaintext
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://nodes/FittingSprite.gd" type="Script" id=1]
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[ext_resource path="res://art/entities/fiend.png" type="Texture" id=2]
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[ext_resource path="res://nodes/4WayController.tscn" type="PackedScene" id=3]
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[ext_resource path="res://nodes/GridContext.tscn" type="PackedScene" id=4]
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[ext_resource path="res://nodes/GameObject.tscn" type="PackedScene" id=5]
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[ext_resource path="res://art/tiles/brickwall.png" type="Texture" id=6]
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[ext_resource path="res://nodes/TileMapObject.gd" type="Script" id=7]
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[ext_resource path="res://scenes/tiles/Brickwall.tscn" type="PackedScene" id=8]
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[sub_resource type="TileSet" id=1]
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0/name = ""
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0/texture = ExtResource( 6 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 0, 0 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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[node name="Gauntlet" type="Node"]
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[node name="GridContext" parent="." instance=ExtResource( 4 )]
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[node name="TileMapObject" type="TileMap" parent="GridContext"]
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scale = Vector2( 4, 4 )
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tile_set = SubResource( 1 )
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cell_size = Vector2( 16, 16 )
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bake_navigation = true
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format = 1
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tile_data = PoolIntArray( 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 65536, 0, 0, 65551, 0, 0, 131072, 0, 0, 131074, 0, 0, 131085, 0, 0, 131087, 0, 0, 196608, 0, 0, 196623, 0, 0, 262144, 0, 0, 262146, 0, 0, 262157, 0, 0, 262159, 0, 0, 327680, 0, 0, 327695, 0, 0, 393216, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 393226, 0, 0, 393227, 0, 0, 393228, 0, 0, 393229, 0, 0, 393231, 0, 0, 458752, 0, 0, 458767, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524291, 0, 0, 524292, 0, 0, 524293, 0, 0, 524294, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 524298, 0, 0, 524299, 0, 0, 524300, 0, 0, 524301, 0, 0, 524302, 0, 0, 524303, 0, 0 )
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script = ExtResource( 7 )
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[node name="Brickwall" parent="GridContext/TileMapObject" instance=ExtResource( 8 )]
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[node name="GameObject" parent="GridContext" instance=ExtResource( 5 )]
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position = Vector2( 384, 128 )
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[node name="Visual" type="Sprite" parent="GridContext/GameObject"]
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scale = Vector2( 4, 4 )
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texture = ExtResource( 2 )
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centered = false
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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target_size = Vector2( 64, 64 )
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[node name="4WayController" parent="GridContext/GameObject" instance=ExtResource( 3 )]
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[node name="Camera2D" type="Camera2D" parent="GridContext/GameObject"]
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position = Vector2( 32, 32 )
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__meta__ = {
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"_edit_lock_": true
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}
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